686 research outputs found

    PIPS Is not (just) Polyhedral Software Adding GPU Code Generation in PIPS

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    6 pagesInternational audienceParallel and heterogeneous computing are growing in audience thanks to the increased performance brought by ubiquitous manycores and GPUs. However, available programming models, like OPENCL or CUDA, are far from being straightforward to use. As a consequence, several automated or semi-automated approaches have been proposed to automatically generate hardware-level codes from high-level sequential sources. Polyhedral models are becoming more popular because of their combination of expressiveness, compactness, and accurate abstraction of the data-parallel behaviour of programs. These models provide automatic or semi-automatic parallelization and code transformation capabilities that target such modern parallel architectures. PIPS is a quarter-century old source-to-source transformation framework that initially targeted parallel machines but then evolved to include other targets. PIPS uses abstract interpretation on an integer polyhedral lattice to represent program code, allowing linear relation analysis on integer variables in an interprocedural way. The same representation is used for the dependence test and the convex array region analysis. The polyhedral model is also more classically used to schedule code from linear constraints. In this paper, we illustrate the features of this compiler infrastructure on an hypothetical input code, demonstrating the combination of polyhedral and non polyhedral transformations. PIPS interprocedural polyhedral analyses are used to generate data transfers and are combined with non-polyhedral transformations to achieve efficient CUDA code generation

    Parallelization of irregularly coupled regular meshes

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    Regular meshes are frequently used for modeling physical phenomena on both serial and parallel computers. One advantage of regular meshes is that efficient discretization schemes can be implemented in a straight forward manner. However, geometrically-complex objects, such as aircraft, cannot be easily described using a single regular mesh. Multiple interacting regular meshes are frequently used to describe complex geometries. Each mesh models a subregion of the physical domain. The meshes, or subdomains, can be processed in parallel, with periodic updates carried out to move information between the coupled meshes. In many cases, there are a relatively small number (one to a few dozen) subdomains, so that each subdomain may also be partitioned among several processors. We outline a composite run-time/compile-time approach for supporting these problems efficiently on distributed-memory machines. These methods are described in the context of a multiblock fluid dynamics problem developed at LaRC

    Interprocedural Type Specialization of JavaScript Programs Without Type Analysis

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    Dynamically typed programming languages such as Python and JavaScript defer type checking to run time. VM implementations can improve performance by eliminating redundant dynamic type checks. However, type inference analyses are often costly and involve tradeoffs between compilation time and resulting precision. This has lead to the creation of increasingly complex multi-tiered VM architectures. Lazy basic block versioning is a simple JIT compilation technique which effectively removes redundant type checks from critical code paths. This novel approach lazily generates type-specialized versions of basic blocks on-the-fly while propagating context-dependent type information. This approach does not require the use of costly program analyses, is not restricted by the precision limitations of traditional type analyses. This paper extends lazy basic block versioning to propagate type information interprocedurally, across function call boundaries. Our implementation in a JavaScript JIT compiler shows that across 26 benchmarks, interprocedural basic block versioning eliminates more type tag tests on average than what is achievable with static type analysis without resorting to code transformations. On average, 94.3% of type tag tests are eliminated, yielding speedups of up to 56%. We also show that our implementation is able to outperform Truffle/JS on several benchmarks, both in terms of execution time and compilation time.Comment: 10 pages, 10 figures, submitted to CGO 201

    Distributed memory compiler methods for irregular problems: Data copy reuse and runtime partitioning

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    Outlined here are two methods which we believe will play an important role in any distributed memory compiler able to handle sparse and unstructured problems. We describe how to link runtime partitioners to distributed memory compilers. In our scheme, programmers can implicitly specify how data and loop iterations are to be distributed between processors. This insulates users from having to deal explicitly with potentially complex algorithms that carry out work and data partitioning. We also describe a viable mechanism for tracking and reusing copies of off-processor data. In many programs, several loops access the same off-processor memory locations. As long as it can be verified that the values assigned to off-processor memory locations remain unmodified, we show that we can effectively reuse stored off-processor data. We present experimental data from a 3-D unstructured Euler solver run on iPSC/860 to demonstrate the usefulness of our methods

    A Compiler-based Framework For Automatic Extraction Of Program Skeletons For Exascale Hardware/software Co-design

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    The design of high-performance computing architectures requires performance analysis of largescale parallel applications to derive various parameters concerning hardware design and software development. The process of performance analysis and benchmarking an application can be done in several ways with varying degrees of fidelity. One of the most cost-effective ways is to do a coarse-grained study of large-scale parallel applications through the use of program skeletons. The concept of a “program skeleton” that we discuss in this paper is an abstracted program that is derived from a larger program where source code that is determined to be irrelevant is removed for the purposes of the skeleton. In this work, we develop a semi-automatic approach for extracting program skeletons based on compiler program analysis. We demonstrate correctness of our skeleton extraction process by comparing details from communication traces, as well as show the performance speedup of using skeletons by running simulations in the SST/macro simulator. Extracting such a program skeleton from a large-scale parallel program requires a substantial amount of manual effort and often introduces human errors. We outline a semi-automatic approach for extracting program skeletons from large-scale parallel applications that reduces cost and eliminates errors inherent in manual approaches. Our skeleton generation approach is based on the use of the extensible and open-source ROSE compiler infrastructure that allows us to perform flow and dependency analysis on larger programs in order to determine what code can be removed from the program to generate a skeleton

    Compilation and Automatic Parallelisation of Functional Code for Data-Parallel Architectures

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