722,683 research outputs found
THE THING Hamburg:A Temporary Democratization of the Local Art Field
THE THING Hamburg was an experimental Internet platform whose vocation was to contribute to the democratization of the art field, to negotiate new forms of art in practice, and to be a site for political learning and engagement. We, the authors, were actively involved in the project on various levels. In this paper, we trace the (local) circumstances that led to the emergence of the project and take a look at its historical precursor, we reflect on the organizational form of this collectively-run and participatory platform, and we investigate the role locality can play in the development of political agency. As a non-profit Internet platform built with free software, the project also invites a reflection of the role technology can play for the creation of independent experimental spaces for social innovation and how they make a difference against the backdrop of corporate social media. Relating the project to both the conceptual innovations of the Russian avant-garde as well as media-utopian projections shows that THE THING Hamburg stands in the tradition of an art that expands its own field by invoking a self-issued social assignment. Challenging the norms and institutions of the art field does not remain an exercise in self-referentiality; it rather redefines the role of art as an agent for political learning and how the use of technology in society at large can be emancipatory. And just as small projects like the THE THING Hamburg draw on old utopias for their contemporary negotiations of art, they equally produce more questions than they provide answers. Originally published in Leonardo Electronic Almanac (LEA, Vol. 20, No. 1, 2014) © ISAST, All Rights Reserved</p
Towards Run-Time Verification of Compositions in the Web of Things using Complex Event Processing
Following the vision of the Internet of Things, physical world entities are integrated into virtual world things. Things are expected to become active participants in business and social processes. Then, the Internet of Things could benefit from the Web Service architecture like today’s Web does, so Future ser-vice-oriented Internet things will offer their functionality via service-enabled in-terfaces. In previous work, we demonstrated the need of considering the behav-iour of things to develop applications in a more rigorous way, and we proposed a lightweight model for representing such behaviour. Our methodology relies on the service-oriented paradigm and extends the DPWS profile to specify the order with which things can receive messages. We also proposed a static verifi-cation technique to check whether a mashup of things respects the behaviour, specified at design-time, of the composed things. However, a change in the be-haviour of a thing may cause that some compositions do not fulfill its behaviour anymore. Moreover, given that a thing can receive requests from instances of different mashups at run-time, these requests could violate the behaviour of that thing, even though each mashup fulfills such behaviour, due to the change of state of the thing. To address these issues, we present a proposal based on me-diation techniques and complex event processing to detect and inhibit invalid invocations, so things only receive requests compatible with their behaviour.Work partially supported by projects TIN2008-05932, TIN2012-35669, CSD2007-0004 funded by Spanish Ministry MINECO and FEDER; P11-TIC-7659 funded by Andalusian Government; and Universidad de Málaga, Campus de Excelencia Internacional Andalucía Tec
Internet Of Things (Iot) Sistem Pengendalian Lampu Menggunakan Raspberry Pi Berbasis Mobile
Internet of thing (IoT) merupakan suatu konsep yang bertujuan untuk memperluas manfaat dari konektivitas internet yang tersambung secara terus menerus. Internet of thing (IoT) bisa dimanfaatkan pada gedung untuk mengendalikan peralatan elektronik seperti lampu ruangan yang dapat dioperasikan dari jarak jauh melalui jaringan komputer. Penelitian ini bertujuan untuk membangun perangkat remote control dengan memanfaatkan teknologi internet untuk melakukan proses pengendalian lampu berbasis mobile. Penelitian dilakukan dengan membangun sebuah prototype dan aplikasi berbasis mobile menggunakan bahasa pemrograman python. Dalam penelitian ini terdapat fitur kendali yaitu kendali satu lampu yang digunakan untuk menghidupkan satu lampu dan kendali dua digunakan untuk menghidupkan lampu secara bersamaan
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