28 research outputs found
Internet of Tangible Things: Workshop on Tangible Interaction with the Internet of Things
The rise of the Internet of Things (IoT) brings abundant new opportunities to create more effective and pleasing tangible user interfaces that capitalize on intuitive interaction in the physical world, whilst utilizing capabilities of sensed data and Internet connectivity. However, with these new opportunities come new challenges; little is still known how to best design tangible IoT interfaces that simultaneously provide engaging user experiences and foster a sense of understanding about the often-complex functionality of IoT systems. How should we map previous taxonomies and design principles for tangible interaction into the new landscape of IoT systems? This workshop will bring together a community of researchers from the fields of IoT and tangible interaction, in order to explore and discuss how parallels between tangible interaction and the properties of IoT systems can best be capitalised on as HCI research moves increasingly toward the Internet of Tangible Things (IoTT). Through ideation and discussion, the workshop will function as a springboard for the community to begin creating new taxonomies and design considerations for the emerging IoTT
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Developing Tangible Data Literacies for the Internet of Tangible Things
This paper poses the question how to design tangible interactions with the Internet of Things (IoT) in a way that supports people to develop better mental models of the underlying cyber-physical systems and thus enrich the ways that people engage with and create new knowledge from them
Internet of tangibles:Exploring the interaction-attention continuum
There is an increasing interest in the HCI research community to design richer user interactions with the Internet of Things (IoT). This studio will allow exploring the design of tangible interaction with the IoT, what we call Internet of Tangibles. In particular, we aim at investigating the full interaction-attention continuum, with the purpose of designing IoT tangible interfaces that can switch between peripheral interactions that do not disrupt everyday routines, and focused interactions that support user's reflections. This investigation will be conducted through hands-on activities where participants will prototype tangible IoT objects, starting by a paper prototyping phase, supported by design cards, and followed by an Arduino prototype phase. The purpose of the studio is also establishing a community of researchers and practitioners, from both academy and industry, interested in the field of tangible interaction with the Internet of Things
Designing internet of tangible things for children with hearing impairment
Tangible User Interfaces (TUIs) are a new, non-traditional way to interact with digital information using a physical environment. Therefore, TUIs connect a physical set of objects that can be explored and manipulated. TUI can be interconnected over the Internet, using Internet of Things (IoT) technology to monitor a child''s activities in real-time. Internet of Tangible Things (IoTT) is defined as a tangible interaction applied to IoT. This article describes four case studies that apply IoTT to children with cochlear implants and children whose communication is sign language. For each case study, a discussion is presented, discussing how IoTT can help the child development in skills such as: social, emotional, psychomotor, cognitive, and visual. It was found that IoTT works best when it includes the social component in children with hearing impairment, because it helps them to communicate with each other and build social-emotional skills
The data hungry home
It's said that the pleasure is in the giving, not the receiving. This belief is validated by how humans interact with their family, friends and society as well as their gardens, homes, and pets. Yet for ubiquitous devices, this dynamic is reversed with devices as the donors and owners as the recipients. This paper explores an alternative paradigm where these devices are elevated, becoming members of Data Hungry Homes, allowing us to build relationships with them using the principles that we apply to family, pets or houseplants. These devices are developed to fit into a new concept of the home, can symbiotically interact with us and possess needs and traits that yield unexpected positive or negative outcomes from interacting with them. Such relationships could enrich our lives through our endeavours to “feed” our Data Hungry Homes, possibly leading us to explore new avenues and interactions outside and inside the home
The evolution of a toolkit for smart-thing design with children through action research
Several workshops use toolkits to engage children in the design of smart things, that is, everyday things like toys enhanced with computing devices and capabilities. In general, the toolkits focus on one design stage or another, e.g., ideation or programming. Few toolkits are created to guide children through an entire design process. This paper presents a toolkit for smart-thing design with children. It revolves around SNaP, a card-based board game for children. The toolkit serves to frame the entire design process and guide them through their exploration, ideation, programming and prototyping of their own smart things. By embracing action research, the toolkit was adopted in actions with children, namely, design workshops. Results of actions were reflected over by considering children’s benefits, and they were used to make the toolkit evolve across cycles of action, reflection and development. The paper reports on the latest evolution cycles, ending with the 2020 cycle for continuing smart-thing design during COVID-19 times. The paper concludes with general reflections concerning action research and design with children, toolkits for framing smart-thing design with children, on-going and future work
Digital transformation in the footwear industry : assessing the potential of IoT on portuguese SMEs in the footwear industry
In the last few years, manufacturing companies, from the most diverse industries and
sectors, have been investing in industry 4.0 technologies. One of these technologies is the
Internet of Things (IoT), which has been revolutionising industries, namely manufacturing,
healthcare, energy, retail, and agriculture. Manufacturing firms are adopting IoT not only to
improve quality, production and reduce costs but also to enhance the logistic chain and
improve customer experience. However, very little progress has been made in the
Portuguese footwear industry towards the implementation of the Internet of Things,
particularly in the SME segment.
This dissertation has analysed the potential operational and production advantages of IoT,
the associated economic impact, as well as the limitations of this technology and the
challenges for its implementation in Portuguese footwear SMEs. Finally, this dissertation
aims to present an adoption roadmap.
The results provided positive indicators of operational and productivity gains translated into
cost reduction in work insurance, energy, travelling, acquisition of raw materials and
decrease of inventory units, and production waste. Nevertheless, the associated potential of
each IoT use case is dependent on the capacity of Portuguese footwear SMEs to invest and
acquire the necessary technical resources.
The main barriers to the adoption of IoT derive from the limitations of the technology and
the specific challenges associated to the Portuguese footwear SMEs economic and technical
framework. Nonetheless, the technological advances, the cross collaboration among the
different footwear stakeholders, and a well-defined implementation strategy can overcome
these barriers and bring operational and economic benefits.A Internet of Things (IoT), uma tecnologia da indústria 4.0, tem revolucionado indústrias
como a da manufactura, saúde, energia, retalho e agricultura. As empresas de manufactura
estão a adoptar a IoT não apenas para melhorar a qualidade dos productos, eficiência
produtiva, e reduzir custos, mas também para aprimorar a cadeia logística e melhorar a
experiência do cliente. Contudo, poucos foram os progressos feitos referentes à IoT na
indústria do calçado Português, principalmente no segmento das PMEs.
A seguinte dissertação analisou as potenciais vantagens operacionais e productivas da IoT e
os seus impactos económicos, bem como as limitações da tecnologia e os desafios de
implementação para as PME do calçado Português. Por último, é apresentado um plano de
implementação da tecnologia.
Subsequentemente os resultados mostraram indicadores favoráveis de ganhos operacionais e
produtivos, que se traduzem na redução de custos com seguros de trabalho, inventário,
desperdícios de produção, custos de manutenção, encargos com deslocações, custos de
energia e custos de aquisição de matérias-primas. Contudo, o potencial de cada caso de uso
de IoT depende da capacidade das PMEs do calçado Português para fazer o investimento
financeiro e adquirir os recursos técnicos necessários.
As principais barreiras à adopção da IoT derivam das limitações da própria tecnologia e dos
desafios relativos ao quadro económico e técnico das PMEs Portuguesas do calçado. Não
obstante, os avanços tecnológicos, a colaboração entre os diferentes intervenientes e uma
estratégia de implementação bem definida podem superar estas barreiras e garantir a
adopção e trazer ganhos operacionais e económicos