73,860 research outputs found

    Dialectical Spaces in the Global Public Sphere: Media Memories across Generations

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    A decade ago, CNN and MTV emerged as new types of 'global' players, initiating and supporting a new global transnational community of 'news junkies' and music cultures from New York, to Tokyo, to Buenos Aires and Los Angeles. Today, access to international news is not only available in many countries around the world, but international channels have multiplied and created 'imagined communities' (Anderson, 1983), affecting new political alliances, conventional journalism and - increasingly - national public spheres. The following research report will discuss new issues of globalization and focus on the impact of media-related globalization processes on 'life-worlds' in various countries

    Football's coming home ? digital reterritorialization, contradictions in the transnational coverage of sport and the sociology of alternative football broadcasts.

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    This article critically utilizes the work of Manuel Castells to discuss the issue of parallel imported broadcasts (specifically including live-streams) in football. This is of crucial importance to sport because the English Premier League is premised upon the sale of television rights broadcasts to domestic and overseas markets, and yet cheaper alternative broadcasts endanger the price of such rights. Evidence is drawn from qualitative fieldwork and library/Internet sources to explore the practices of supporters and the politics involved in the generation of alternative broadcasts. This enables us to clarify the core sociological themes of ‘milieu of innovation’ and ‘locale’ within today's digitally networked global society

    Football and media matters

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    Examines how media and communication studies have engaged with football, both as a cultural form and as industry over the years

    A Rule Set for the Future

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    This volume, Digital Young, Innovation, and the Unexpected, identifies core issues concerning how young people's use of digital media may lead to various innovations and unexpected outcomes. The essays collected here examine how youth can function as drivers for technological change while simultaneously recognizing that technologies are embedded in larger social systems, including the family, schools, commercial culture, and peer groups. A broad range of topics are taken up, including issues of access and equity; of media panics and cultural anxieties; of citizenship, consumerism, and labor; of policy, privacy, and IP; of new modes of media literacy and learning; and of shifting notions of the public/private divide. The introduction also details six maxims to guide future research and inquiry in the field of digital media and learning. These maxims are "Remember History," "Consider Context," "Make the Future (Hands-on)," "Broaden Participation," "Foster Literacies," and "Learn to Toggle." They form a kind of flexible rule set for investigations into the innovative uses and unexpected outcomes now emerging or soon anticipated from young people's engagements with digital media

    Net Centric Distribution of Video Signal and Must Carry Rules in the U.S.

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    We are moving to a net centric video distribution model. There is thus a need to rethink must carry rules. In this paper we evaluate the process of transition to a model without must carry rules using an organizational change perspective: leadership; engagement and participation; planning and strategy; process; and outcome evaluation. It concludes that the U.S. Federal Communications Commission did not adequately respond to the needs of the sector and the lack of a transition strategy may have impaired the evolution of the video distribution sector towards a business model that can accomplish both access to greater variety as well as the survival of some local station producers.must carry rules, net centric video distribution, FCC.

    Girls and the Media: Girlhood Studies Agenda and Prospects in Italy

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    Within the Italian context, girlhood studies can hardly be considered a specific field: adolescence and gender construction in Italy have historically been investigated by sociology and psychology, although, in recent years, media studies have also focused on youth media consumption as a cultural process in the broader sense, investigating the relevance of the media in the identity-building process. Actually, the lack of a definition of girlhood studies as such did not prevent Italian research from providing theoretical contributions and significant research on girlhood, mostly in the fields of reception studies, audience studies and textual analysis. On these premises, the article aims at discussing the relationships between girlhood and the media nowadays, keeping in mind firstly the recent transformations in media consumption within the networked society; secondly the coexistence of contradictory representations of girlhood in both the local and the global and the way it is assembled in the young audience discourse; and thirdly the phenomenon of identity co-creation in creative fandom practices.Within the Italian context, girlhood studies can hardly be considered a specific field: adolescence and gender construction in Italy have historically been investigated by sociology and psychology, although, in recent years, media studies have also focused on youth media consumption as a cultural process in the broader sense, investigating the relevance of the media in the identity-building process. Actually, the lack of a definition of girlhood studies as such did not prevent Italian research from providing theoretical contributions and significant research on girlhood, mostly in the fields of reception studies, audience studies and textual analysis. On these premises, the article aims at discussing the relationships between girlhood and the media nowadays, keeping in mind firstly the recent transformations in media consumption within the networked society; secondly the coexistence of contradictory representations of girlhood in both the local and the global and the way it is assembled in the young audience discourse; and thirdly the phenomenon of identity co-creation in creative fandom practices
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