30,721 research outputs found

    RULIE : rule unification for learning information extraction

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    In this paper we are presenting RULIE (Rule Unification for Learning Information Extraction), an adaptive information extraction algorithm which works by employing a hybrid technique of Rule Learning and Rule Unification in order to extract relevant information from all types of documents which can be found and used in the semantic web. This algorithm combines the techniques of the LP2 and the BWI algorithms for improved performance. In this paper we are also presenting the experimen- tal results of this algorithm and respective details of evaluation. This evaluation compares RULIE to other information extraction algorithms based on their respective performance measurements and in almost all cases RULIE outruns the other algorithms which are namely: LP2 , BWI, RAPIER, SRV and WHISK. This technique would aid current techniques of linked data which would eventually lead to fullier realisation of the semantic web.peer-reviewe

    Temporal planning with semantic attachment of non-linear monotonic continuous behaviour

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    Non-linear continuous change is common in realworld problems, especially those that model physical systems. We present an algorithm which builds upon existent temporal planning techniques based on linear programming to approximate non-linear continuous monotonic functions. These are integrated through a semantic attachment mechanism, allowing external libraries or functions that are difficult to model in native PDDL to be evaluated during the planning process. A new planning system implementing this algorithm was developed and evaluated. Results show that the addition of this algorithm to the planning process can enable it to solve a broader set of planning problems.peer-reviewe

    Explicit versus Latent Concept Models for Cross-Language Information Retrieval

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    Cimiano P, Schultz A, Sizov S, Sorg P, Staab S. Explicit versus Latent Concept Models for Cross-Language Information Retrieval. In: Boutilier C, ed. IJCAI 2009, Proceedings of the 21st International Joint Conference on Artificial Intelligence. Menlo Park, CA: AAAI Press; 2009: 1513-1518

    Evolving UCT alternatives for general video game playing

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    We use genetic programming to evolve alternatives to the UCB1 heuristic used in the standard UCB formulation of Monte Carlo Tree Search. The fitness function is the performance of MCTS based on the evolved equation on playing particular games from the General Video Game AI framework. Thus, the evolutionary process aims to create MCTS variants that perform well on particular games; such variants could later be chosen among by a hyper-heuristic game-playing agent. The evolved solutions could also be analyzed to understand the games better. Our results show that the heuristic used for node selection matters greatly to performance, and the vast majority of heuristics perform very badly; furthermore, we can evolve heuristics that perform comparably to UCB1 in several games. The evolved heuristics differ greatly between games.peer-reviewe

    Descriptions as constraints in object-oriented representation

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    Trabajo presentado al 8th International Joint Conference on Artificial Intelligence (IJCAI) celebrado en Karlsruhe (Alemania) del 8 al 12 de agosto de 1983.A motivation is given to introduce indefinite descriptions. Parts of a description language are presented. Mechanisms for the interpretation of indefinite descriptions are briefly discussed .Peer reviewe

    Unifying and Merging Well-trained Deep Neural Networks for Inference Stage

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    We propose a novel method to merge convolutional neural-nets for the inference stage. Given two well-trained networks that may have different architectures that handle different tasks, our method aligns the layers of the original networks and merges them into a unified model by sharing the representative codes of weights. The shared weights are further re-trained to fine-tune the performance of the merged model. The proposed method effectively produces a compact model that may run original tasks simultaneously on resource-limited devices. As it preserves the general architectures and leverages the co-used weights of well-trained networks, a substantial training overhead can be reduced to shorten the system development time. Experimental results demonstrate a satisfactory performance and validate the effectiveness of the method.Comment: To appear in the 27th International Joint Conference on Artificial Intelligence and the 23rd European Conference on Artificial Intelligence, 2018. (IJCAI-ECAI 2018

    Persistence Bag-of-Words for Topological Data Analysis

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    Persistent homology (PH) is a rigorous mathematical theory that provides a robust descriptor of data in the form of persistence diagrams (PDs). PDs exhibit, however, complex structure and are difficult to integrate in today's machine learning workflows. This paper introduces persistence bag-of-words: a novel and stable vectorized representation of PDs that enables the seamless integration with machine learning. Comprehensive experiments show that the new representation achieves state-of-the-art performance and beyond in much less time than alternative approaches.Comment: Accepted for the Twenty-Eight International Joint Conference on Artificial Intelligence (IJCAI-19). arXiv admin note: substantial text overlap with arXiv:1802.0485
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