24 research outputs found
Interdomain routing and games
We present a game-theoretic model that captures many of the intricacies of \emph{interdomain routing} in today's Internet. In this model, the strategic agents are source nodes located on a network, who aim to send traffic to a unique destination node. The interaction between the agents is dynamic and complex -- asynchronous, sequential, and based on partial information. Best-reply dynamics in this model capture crucial aspects of the only interdomain routing protocol de facto, namely the Border Gateway Protocol (BGP). We study complexity and incentive-related issues in this model. Our main results are showing that in realistic and well-studied settings, BGP is incentive-compatible. I.e., not only does myopic behaviour of all players \emph{converge} to a ``stable'' routing outcome, but no player has motivation to unilaterally deviate from the protocol. Moreover, we show that even \emph{coalitions} of players of \emph{any} size cannot improve their routing outcomes by collaborating. Unlike the vast majority of works in mechanism design, our results do not require any monetary transfers (to or by the agents).Interdomain Routing; Network Games; BGP protocol;
An Axiomatic Approach to Routing
Information delivery in a network of agents is a key issue for large, complex
systems that need to do so in a predictable, efficient manner. The delivery of
information in such multi-agent systems is typically implemented through
routing protocols that determine how information flows through the network.
Different routing protocols exist each with its own benefits, but it is
generally unclear which properties can be successfully combined within a given
algorithm. We approach this problem from the axiomatic point of view, i.e., we
try to establish what are the properties we would seek to see in such a system,
and examine the different properties which uniquely define common routing
algorithms used today.
We examine several desirable properties, such as robustness, which ensures
adding nodes and edges does not change the routing in a radical, unpredictable
ways; and properties that depend on the operating environment, such as an
"economic model", where nodes choose their paths based on the cost they are
charged to pass information to the next node. We proceed to fully characterize
minimal spanning tree, shortest path, and weakest link routing algorithms,
showing a tight set of axioms for each.Comment: In Proceedings TARK 2015, arXiv:1606.0729
A Mechanism for Fair Distribution of Resources without Payments
We design a mechanism for Fair and Efficient Distribution of Resources
(FEDoR) in the presence of strategic agents. We consider a multiple-instances,
Bayesian setting, where in each round the preference of an agent over the set
of resources is a private information. We assume that in each of r rounds n
agents are competing for k non-identical indivisible goods, (n > k). In each
round the strategic agents declare how much they value receiving any of the
goods in the specific round. The agent declaring the highest valuation receives
the good with the highest value, the agent with the second highest valuation
receives the second highest valued good, etc. Hence we assume a decision
function that assigns goods to agents based on their valuations. The novelty of
the mechanism is that no payment scheme is required to achieve truthfulness in
a setting with rational/strategic agents. The FEDoR mechanism takes advantage
of the repeated nature of the framework, and through a statistical test is able
to punish the misreporting agents and be fair, truthful, and socially
efficient. FEDoR is fair in the sense that, in expectation over the course of
the rounds, all agents will receive the same good the same amount of times.
FEDoR is an eligible candidate for applications that require fair distribution
of resources over time. For example, equal share of bandwidth for nodes through
the same point of access. But further on, FEDoR can be applied in less trivial
settings like sponsored search, where payment is necessary and can be given in
the form of a flat participation fee. To this extent we perform a comparison
with traditional mechanisms applied to sponsored search, presenting the
advantage of FEDoR
Understanding incentives for prefix aggregation in BGP
Proceeding of: ReArch'09, Proceedings of the 2009 workshop on Re-architecting the internet, (49-54), 1 December 2009, Rome, Italy.Over the last few years, a significant amount of the effort of the Future Internet architecture is devoted in order to improve the scalability of the next generation routing architecture. In this paper, we study providers’ incentives to perform prefix aggregation or deaggregation of non-customers routes. This is essentially a tradeoff between reduced router memory and reduced capacity of attracting customer traffic. We study the case where two ISPs compete for attracting traffic, by using game theory. In particular, we propose a game-theoretic model and we analyze the properties of the equilibrium. In a symmetric case, if a single Autonomous System (AS) is found to be deaggregating a given prefix, then all others will have the incentive to do the same, even if they end up with lower benefits. We find that pure equilibria do not always exist and we derive the conditions based on two model parameters. These findings suggest that BGP instability can be a common problem in a competitive scenario.European Community's Seventh Framework ProgramPublicad
Routing Regardless of Network Stability
We examine the effectiveness of packet routing in this model for the broad
class next-hop preferences with filtering. Here each node v has a filtering
list D(v) consisting of nodes it does not want its packets to route through.
Acceptable paths (those that avoid nodes in the filtering list) are ranked
according to the next-hop, that is, the neighbour of v that the path begins
with. On the negative side, we present a strong inapproximability result. For
filtering lists of cardinality at most one, given a network in which an
equilibrium is guaranteed to exist, it is NP-hard to approximate the maximum
number of packets that can be routed to within a factor of O(n^{1-\epsilon}),
for any constant \epsilon >0. On the positive side, we give algorithms to show
that in two fundamental cases every packet will eventually route with
probability one. The first case is when each node's filtering list contains
only itself, that is, D(v)={v}. Moreover, with positive probability every
packet will be routed before the control plane reaches an equilibrium. The
second case is when all the filtering lists are empty, that is,
. Thus, with probability one packets will route even
when the nodes don't care if their packets cycle! Furthermore, with probability
one every packet will route even when the control plane has em no equilibrium
at all.Comment: ESA 201
Efficient Local Search in Coordination Games on Graphs
We study strategic games on weighted directed graphs, where the payoff of a
player is defined as the sum of the weights on the edges from players who chose
the same strategy augmented by a fixed non-negative bonus for picking a given
strategy. These games capture the idea of coordination in the absence of
globally common strategies. Prior work shows that the problem of determining
the existence of a pure Nash equilibrium for these games is NP-complete already
for graphs with all weights equal to one and no bonuses. However, for several
classes of graphs (e.g. DAGs and cliques) pure Nash equilibria or even strong
equilibria always exist and can be found by simply following a particular
improvement or coalition-improvement path, respectively. In this paper we
identify several natural classes of graphs for which a finite improvement or
coalition-improvement path of polynomial length always exists, and, as a
consequence, a Nash equilibrium or strong equilibrium in them can be found in
polynomial time. We also argue that these results are optimal in the sense that
in natural generalisations of these classes of graphs, a pure Nash equilibrium
may not even exist.Comment: Extended version of a paper accepted to IJCAI1