24 research outputs found

    Interdomain routing and games

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    We present a game-theoretic model that captures many of the intricacies of \emph{interdomain routing} in today's Internet. In this model, the strategic agents are source nodes located on a network, who aim to send traffic to a unique destination node. The interaction between the agents is dynamic and complex -- asynchronous, sequential, and based on partial information. Best-reply dynamics in this model capture crucial aspects of the only interdomain routing protocol de facto, namely the Border Gateway Protocol (BGP). We study complexity and incentive-related issues in this model. Our main results are showing that in realistic and well-studied settings, BGP is incentive-compatible. I.e., not only does myopic behaviour of all players \emph{converge} to a ``stable'' routing outcome, but no player has motivation to unilaterally deviate from the protocol. Moreover, we show that even \emph{coalitions} of players of \emph{any} size cannot improve their routing outcomes by collaborating. Unlike the vast majority of works in mechanism design, our results do not require any monetary transfers (to or by the agents).Interdomain Routing; Network Games; BGP protocol;

    An Axiomatic Approach to Routing

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    Information delivery in a network of agents is a key issue for large, complex systems that need to do so in a predictable, efficient manner. The delivery of information in such multi-agent systems is typically implemented through routing protocols that determine how information flows through the network. Different routing protocols exist each with its own benefits, but it is generally unclear which properties can be successfully combined within a given algorithm. We approach this problem from the axiomatic point of view, i.e., we try to establish what are the properties we would seek to see in such a system, and examine the different properties which uniquely define common routing algorithms used today. We examine several desirable properties, such as robustness, which ensures adding nodes and edges does not change the routing in a radical, unpredictable ways; and properties that depend on the operating environment, such as an "economic model", where nodes choose their paths based on the cost they are charged to pass information to the next node. We proceed to fully characterize minimal spanning tree, shortest path, and weakest link routing algorithms, showing a tight set of axioms for each.Comment: In Proceedings TARK 2015, arXiv:1606.0729

    Path-vector routing stability analysis

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    A Mechanism for Fair Distribution of Resources without Payments

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    We design a mechanism for Fair and Efficient Distribution of Resources (FEDoR) in the presence of strategic agents. We consider a multiple-instances, Bayesian setting, where in each round the preference of an agent over the set of resources is a private information. We assume that in each of r rounds n agents are competing for k non-identical indivisible goods, (n > k). In each round the strategic agents declare how much they value receiving any of the goods in the specific round. The agent declaring the highest valuation receives the good with the highest value, the agent with the second highest valuation receives the second highest valued good, etc. Hence we assume a decision function that assigns goods to agents based on their valuations. The novelty of the mechanism is that no payment scheme is required to achieve truthfulness in a setting with rational/strategic agents. The FEDoR mechanism takes advantage of the repeated nature of the framework, and through a statistical test is able to punish the misreporting agents and be fair, truthful, and socially efficient. FEDoR is fair in the sense that, in expectation over the course of the rounds, all agents will receive the same good the same amount of times. FEDoR is an eligible candidate for applications that require fair distribution of resources over time. For example, equal share of bandwidth for nodes through the same point of access. But further on, FEDoR can be applied in less trivial settings like sponsored search, where payment is necessary and can be given in the form of a flat participation fee. To this extent we perform a comparison with traditional mechanisms applied to sponsored search, presenting the advantage of FEDoR

    Understanding incentives for prefix aggregation in BGP

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    Proceeding of: ReArch'09, Proceedings of the 2009 workshop on Re-architecting the internet, (49-54), 1 December 2009, Rome, Italy.Over the last few years, a significant amount of the effort of the Future Internet architecture is devoted in order to improve the scalability of the next generation routing architecture. In this paper, we study providers’ incentives to perform prefix aggregation or deaggregation of non-customers routes. This is essentially a tradeoff between reduced router memory and reduced capacity of attracting customer traffic. We study the case where two ISPs compete for attracting traffic, by using game theory. In particular, we propose a game-theoretic model and we analyze the properties of the equilibrium. In a symmetric case, if a single Autonomous System (AS) is found to be deaggregating a given prefix, then all others will have the incentive to do the same, even if they end up with lower benefits. We find that pure equilibria do not always exist and we derive the conditions based on two model parameters. These findings suggest that BGP instability can be a common problem in a competitive scenario.European Community's Seventh Framework ProgramPublicad

    Routing Regardless of Network Stability

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    We examine the effectiveness of packet routing in this model for the broad class next-hop preferences with filtering. Here each node v has a filtering list D(v) consisting of nodes it does not want its packets to route through. Acceptable paths (those that avoid nodes in the filtering list) are ranked according to the next-hop, that is, the neighbour of v that the path begins with. On the negative side, we present a strong inapproximability result. For filtering lists of cardinality at most one, given a network in which an equilibrium is guaranteed to exist, it is NP-hard to approximate the maximum number of packets that can be routed to within a factor of O(n^{1-\epsilon}), for any constant \epsilon >0. On the positive side, we give algorithms to show that in two fundamental cases every packet will eventually route with probability one. The first case is when each node's filtering list contains only itself, that is, D(v)={v}. Moreover, with positive probability every packet will be routed before the control plane reaches an equilibrium. The second case is when all the filtering lists are empty, that is, D(v)=\mathcal{D}(v)=\emptyset. Thus, with probability one packets will route even when the nodes don't care if their packets cycle! Furthermore, with probability one every packet will route even when the control plane has em no equilibrium at all.Comment: ESA 201

    On the Scalability of Routing With Policies

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    Efficient Local Search in Coordination Games on Graphs

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    We study strategic games on weighted directed graphs, where the payoff of a player is defined as the sum of the weights on the edges from players who chose the same strategy augmented by a fixed non-negative bonus for picking a given strategy. These games capture the idea of coordination in the absence of globally common strategies. Prior work shows that the problem of determining the existence of a pure Nash equilibrium for these games is NP-complete already for graphs with all weights equal to one and no bonuses. However, for several classes of graphs (e.g. DAGs and cliques) pure Nash equilibria or even strong equilibria always exist and can be found by simply following a particular improvement or coalition-improvement path, respectively. In this paper we identify several natural classes of graphs for which a finite improvement or coalition-improvement path of polynomial length always exists, and, as a consequence, a Nash equilibrium or strong equilibrium in them can be found in polynomial time. We also argue that these results are optimal in the sense that in natural generalisations of these classes of graphs, a pure Nash equilibrium may not even exist.Comment: Extended version of a paper accepted to IJCAI1
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