20,539 research outputs found

    Class Communication Tools in a Blended Graduate Course

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    The study presents a research carried out at the School of Continuing and Distance Education at the University of Ghana during the second semester of the 2015-2016 academic year. The research was carried out over a period of sixteen weeks from August to November 2015 for a course DEEL 612 taught at the graduate level. The study involved 11 graduate students who were studying for a Master’s Degree delivered in a blended mode. An in-depth telephone interview of the eleven students conducted by a trained and experienced interviewer was carried out. Interviews were recorded and transcribed. Results show that, respondents studying online enjoyed equality in the ability to share thoughts and ideas. They found studying online with the use of the Sakai LMS to be useful, flexible and convenient. Respondents in the study affirmed that, Sakai LMS enhanced interactivity with peers and the instructor in ways that supported trusted relationship building. This helped learning to take place, made it of fun and innovative. Keywords: Blended mode, online, Sakai LMS, interactivity, student learning DOI: 10.7176/JEP/11-13-10 Publication date:May 31st 202

    Internet career fairs in Australian higher education

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    [Abstract]: Internet Career Fairs have become a feature of the Australian graduate employment recruitment market. Internet Career Fairs offer considerable benefits in terms of resources and marketing by employers. They also offer an additional form of access to employment information that is used by students to explore their graduate employment opportunities. With the advent of Web.2 technology and sophisticated platforms such as Second Life, there is far greater potential to expand the interactivity and appeal of internet Career Fairs. In context of a description of the broader use of internet technology used for the delivery of career development services in Australia and its universities, this briefly paper describes the first 3-dimensional internet Career Fair established on the Second Life platform by an Australian university Career Service

    E-Learning in Postsecondary Education

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    Over the past decade postsecondary education has been moving increasingly from the class room to online. During the fall 2010 term 31 percent of U.S. college students took at least one online course. The primary reasons for the growth of e-learning in the nation\u27s colleges and universities include the desire of those institutions to generate new revenue streams, improve access, and offer students greater scheduling flexibility. Yet the growth of e-learning has been accompanied by a continuing debate about its effectiveness and by the recognition that a number of barriers impede its widespread adoption in higher education

    Developing an On-Line Interactive Health Psychology Module.

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    On-line teaching material in health psychology was developed which ensured a range of students could access appropriate material for their course and level of study. This material has been developed around the concept of smaller 'content chunks' which can be combined into whole units of learning (topics), and ultimately, a module. On the basis of the underlying philosophy that the medium is part of the message, we considered interactivity to be a key element in engaging the student with the material. Consequently, the key aim of this development was to stimulate and engage students, promoting better involvement with the academic material, and hence better learning. It was hoped that this was achieved through the development of material including linked programmes and supporting material, small Java Scripts and basic email, forms and HTML additions. This material is outlined as are some of the interactive activities introduced, and the preliminary student and tutor experience described

    Quality Control in Online Courses: Using a Social Constructivist Framework

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    There has recently been increased interest in the quality of online courses. Faculty from the School of Education at Marquette University suggest using social constructivist theories in the design and development of online courses and in the training and pedagogy of online instructors to ensure quality in online courses. Quality can be designed into online courses by focusing on complex tasks, using multiple perspectives, establishing a learning community, encouraging the social negotiation of meaning and providing assistance for learners at various levels. While good design can go a long way to ensure quality in online courses, the quality of the instructor is equally critical. Training instructors to establish a supportive climate, provide constructive feedback, and ask critical and probing questions leads to high quality online instruction

    Updating the art history curriculum: incorporating virtual and augmented reality technologies to improve interactivity and engagement

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    Master's Project (M.Ed.) University of Alaska Fairbanks, 2017This project investigates how the art history curricula in higher education can borrow from and incorporate emerging technologies currently being used in art museums. Many art museums are using augmented reality and virtual reality technologies to transform their visitors' experiences into experiences that are interactive and engaging. Art museums have historically offered static visitor experiences, which have been mirrored in the study of art. This project explores the current state of the art history classroom in higher education, which is historically a teacher-centered learning environment and the learning effects of that environment. The project then looks at how art museums are creating visitor-centered learning environments; specifically looking at how they are using reality technologies (virtual and augmented) to transition into digitally interactive learning environments that support various learning theories. Lastly, the project examines the learning benefits of such tools to see what could (and should) be implemented into the art history curricula at the higher education level and provides a sample section of a curriculum demonstrating what that implementation could look like. Art and art history are a crucial part of our culture and being able to successfully engage with it and learn from it enables the spread of our culture through digital means and of digital culture

    Teaching Fluid Mechanics for Undergraduate Students in Applied Industrial Biology: from Theory to Atypical Experiments

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    EBI is a further education establishment which provides education in applied industrial biology at level of MSc engineering degree. Fluid mechanics at EBI was considered by students as difficult who seemed somewhat unmotivated. In order to motivate them, we applied a new play-based pedagogy. Students were asked to draw inspiration from everyday life situations to find applications of fluid mechanics and to do experiments to verify and validate some theoretical results obtained in course. In this paper, we present an innovative teaching/learning pedagogy which includes the concept of learning through play and its implications in fluid mechanics for engineering. Examples of atypical experiments in fluid mechanics made by students are presented. Based on teaching evaluation by students, it is possible to know how students feel the course. The effectiveness of this approach to motivate students is presented through an analysis of students' teaching assessment. Learning through play proved a great success in fluid mechanics where course evaluations increased substantially. Fluid mechanics has been progressively perceived as interesting, useful, pleasant and easy to assimilate. It is shown that this pedagogy which includes educational gaming presents benefits for students. These experiments seem therefore to be a very effective tool for improving teaching/learning activities in higher education

    Virtual university: is online learning changing higher education?

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    By allowing students to "attend" class when and where they choose, online learning is changing higher education.Education ; Universities and colleges

    Reviews

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    Technology‐based Learning Environments: Psychological and Educational Foundations edited by S. Vosniadou, E. De Corte and H. Mandl, volume 137 in NATO ASI Series F (Computer and Systems Sciences), Berlin, Springer‐Verlag, ISBN: 0–387–58253–3, 1994
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