2,950 research outputs found

    Interactive Image Data Labeling Using Self-Organizing Maps in an Augmented Reality Scenario

    Get PDF
    Bekel H, Heidemann G, Ritter H. Interactive Image Data Labeling Using Self-Organizing Maps in an Augmented Reality Scenario. Neural Networks. 2005;18(2005 Special Iss.):566-574.We present an approach for the convenient labeling of image patches gathered from an unrestricted environment. The system is employed for a mobile Augmented Reality (AR) gear: While the user walks around with the head-mounted AR-gear, context-free modules for focus-of-attention permanently sample the most “interesting” image patches. After this acquisition phase, a Self-Organizing Map (SOM) is trained on the complete set of patches, using combinations of MPEG-7 features as a data representation. The SOM allows visualization of the sampled patches and an easy manual sorting into categories. With very little effort, the user can compose a training set for a classifier, thus, unknown objects can be made known to the system. We evaluate the system for COIL-imagery and demonstrate that a user can reach satisfying categorization within few steps, even for image data sampled from walking in an office environment

    The Reality of the Situation: A Survey of Situated Analytics

    Get PDF

    Interactions between physical and virtual space

    Get PDF
    Taking an in-depth look into how graphic design is used to successfully open doors to and encourage the journey through conceptual environments can provide an enhanced understanding of visual communication and visual perception in virtual spaces. This may lead to the creation of improved strategies for navigating through virtual environments, helping to create a system that will more closely reflect wayfinding and navigation in the physical world. Aspects of the study will include the visual translation of time, space, motion, and emotion through conceptual, spatial, and color considerations. Furthermore, understanding visual coding and other navigational aspects will involve the study of information design, specifically wayfinding and mapping. Comparisons will be drawn between urban design and the planning of a real city environment, and that of an imaginary city or society. A survey and analysis of board and video game designs, as well as their influences and relationships, will be included in the discussion

    Adaptive Layout for Interactive Documents

    Get PDF
    This thesis presents a novel approach to create automated layouts for rich illustrative material that could adapt according to the screen size and contextual requirements. The adaption not only considers global layout but also deals with the content and layout adaptation of individual illustrations in the layout. An unique solution has been developed that integrates constraint-based and force-directed techniques to create adaptive grid-based and non-grid layouts. A set of annotation layouts are developed which adapt the annotated illustrations to match the contextual requirements over time

    Task-based Adaptation of Graphical Content in Smart Visual Interfaces

    Get PDF
    To be effective visual representations must be adapted to their respective context of use, especially in so-called Smart Visual Interfaces striving to present specifically those information required for the task at hand. This thesis proposes a generic approach that facilitate the automatic generation of task-specific visual representations from suitable task descriptions. It is discussed how the approach is applied to four principal content types raster images, 2D vector and 3D graphics as well as data visualizations, and how existing display techniques can be integrated into the approach.Effektive visuelle Repräsentationen müssen an den jeweiligen Nutzungskontext angepasst sein, insbesondere in sog. Smart Visual Interfaces, welche anstreben, möglichst genau für die aktuelle Aufgabe benötigte Informationen anzubieten. Diese Arbeit entwirft einen generischen Ansatz zur automatischen Erzeugung aufgabenspezifischer Darstellungen anhand geeigneter Aufgabenbeschreibungen. Es wird gezeigt, wie dieser Ansatz auf vier grundlegende Inhaltstypen Rasterbilder, 2D-Vektor- und 3D-Grafik sowie Datenvisualisierungen anwendbar ist, und wie existierende Darstellungstechniken integrierbar sind

    Rapid Segmentation Techniques for Cardiac and Neuroimage Analysis

    Get PDF
    Recent technological advances in medical imaging have allowed for the quick acquisition of highly resolved data to aid in diagnosis and characterization of diseases or to guide interventions. In order to to be integrated into a clinical work flow, accurate and robust methods of analysis must be developed which manage this increase in data. Recent improvements in in- expensive commercially available graphics hardware and General-Purpose Programming on Graphics Processing Units (GPGPU) have allowed for many large scale data analysis problems to be addressed in meaningful time and will continue to as parallel computing technology improves. In this thesis we propose methods to tackle two clinically relevant image segmentation problems: a user-guided segmentation of myocardial scar from Late-Enhancement Magnetic Resonance Images (LE-MRI) and a multi-atlas segmentation pipeline to automatically segment and partition brain tissue from multi-channel MRI. Both methods are based on recent advances in computer vision, in particular max-flow optimization that aims at solving the segmentation problem in continuous space. This allows for (approximately) globally optimal solvers to be employed in multi-region segmentation problems, without the particular drawbacks of their discrete counterparts, graph cuts, which typically present with metrication artefacts. Max-flow solvers are generally able to produce robust results, but are known for being computationally expensive, especially with large datasets, such as volume images. Additionally, we propose two new deformable registration methods based on Gauss-Newton optimization and smooth the resulting deformation fields via total-variation regularization to guarantee the problem is mathematically well-posed. We compare the performance of these two methods against four highly ranked and well-known deformable registration methods on four publicly available databases and are able to demonstrate a highly accurate performance with low run times. The best performing variant is subsequently used in a multi-atlas segmentation pipeline for the segmentation of brain tissue and facilitates fast run times for this computationally expensive approach. All proposed methods are implemented using GPGPU for a substantial increase in computational performance and so facilitate deployment into clinical work flows. We evaluate all proposed algorithms in terms of run times, accuracy, repeatability and errors arising from user interactions and we demonstrate that these methods are able to outperform established methods. The presented approaches demonstrate high performance in comparison with established methods in terms of accuracy and repeatability while largely reducing run times due to the employment of GPU hardware

    DARIAH and the Benelux

    Get PDF

    LookBook: pioneering Inclusive beauty with artificial intelligence and machine learning algorithms

    Get PDF
    Technology's imperfections and biases inherited from historical norms are crucial to acknowledge. Rapid perpetuation and amplification of these biases necessitate transparency and proactive measures to mitigate their impact. The online visual culture reinforces Eurocentric beauty ideals through prioritized algorithms and augmented reality filters, distorting reality and perpetuating unrealistic standards of beauty. Narrow beauty standards in technology pose a significant challenge to overcome. Algorithms personalize content, creating "filter bubbles" that reinforce these ideals and limit exposure to diverse representations of beauty. This cycle compels individuals to conform, hindering the embrace of their unique features and alternative definitions of beauty. LookBook counters prevalent narrow beauty standards in technology. It promotes inclusivity and representation through self-expression, community engagement, and diverse visibility. LookBook comprises three core sections: Dash, Books, and Community. In Dash, users curate their experience through personalization algorithms. Books allow users to collect curated content for inspiration and creativity, while Community fosters connections with like-minded individuals. Through LookBook, users create a reality aligned with their unique vision. They control consumed content, nurturing individualism through preferences and creativity. This personalization empowers individuals to break free from narrow beauty standards and embrace their distinctiveness. LookBook stands out with its algorithmic training and data representation. It offers transparency on how personalization algorithms operate and ensures a balanced and diverse representation of physicalities and ethnicities. By addressing biases and embracing a wide range of identities, LookBook sparks a conversation for a technology landscape that amplifies all voices, fostering an environment celebrating diversity and prioritizing inclusivity
    corecore