67,205 research outputs found

    Interactive visualization of magnetic fields

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    In this paper, we present an interactive method for visualizing three-dimensional nonlinear, unsteady vector fields. Visualization of three-dimensional electromagnetic fields is a difficult issue because the user has to be able to assess the distribution of the vector in the context of complex geometry. The authors propose a novel scheme to visualize the flow of vectors

    Visualization of Post-Processed CFD Data in a Virtual Environment

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    This paper discusses the development of a virtual reality (VR) interface for the visualization of Computational Fluid Dynamics (CFD) data. The application, VR-CFD, provides an immersive and interactive graphical environment in which users can examine the analysis results from a CFD analysis of a flow field in three-dimensional space. It has been tested and implemented with virtual reality devices such as the C2, head mounted display (HMD) and desktop VR. The application is designed to read PLOT3D structured grid data and to display the flow field parameters using features such as streamlines, cutting planes, iso-surfaces, rakes, vector fields and scalar fields. Visualization Toolkit (VTK), a data visualization library, is used along with OpenGL and the C2 VR interface libraries, to develop the application. Analysts and designers have used VRCFD to visualize and understand complex three-dimensional fluid flow phenomena. The combination of three-dimensional interaction capability and the C2 virtual reality environment has been shown to facilitate collaborative discussions between analysts and engineers concerning the appropriateness of the CFD model and the characteristics of the fluid flow

    A texture-based framework for improving CFD data visualization in a virtual environment

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    In the field of computational fluid dynamics (CFD) accurate representations of fluid phenomena can be simulated but require large amounts of data to represent the flow domain. Inefficient handling and access of the data at initialization and runtime can limit the ability of the engineering to quickly visualize and investigate the entire flow simulation, and thus hampering the ability to make a quality engineering decision in a timely manner. This problem is amplified n-fold if the solution set is time dependent, or transient. To visualize the data efficiently, dataset access should be decreased if not eliminated at runtime to provide an interactive environment to the end user. Also a reduction in the size of the initial datasets should be reduced as much as possible while maintaining validity of the solution so that larger (i.e. transient) solution datasets can be visualized. To accomplish this, the format in which the dataset is stored should be changed from conventional formats. With the recent advancements of graphical processor unit (GPU) technology, current research in the computer graphics community has lead a novel approach for efficiently storing and accessing flow field data as texture data during a visualization. A so-called texture-based solution for visualization of flow fields allows the end user to visualize complex three-dimensional flow fields in an intuitive fashion while remaining interactive. This work presents a framework for incorporating texture-based analysis techniques into a current CFD visualization application to improve the capabilities for investigating flow fields. The framework presented easily extendible to allow for research and incorporation of progressive visualization methods, in keeping with current technology. Comparisons of the current framework with the texture-based framework are shown to effectively visualize a dataset that could not be visualized in its entirety with the current framework. Comparisons of common visualization techniques, such as contour planes and streamlines, are made to show how the texture-based framework out performs the current framework

    Tools for 3D scientific visualization in computational aerodynamics

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    The purpose is to describe the tools and techniques in use at the NASA Ames Research Center for performing visualization of computational aerodynamics, for example visualization of flow fields from computer simulations of fluid dynamics about vehicles such as the Space Shuttle. The hardware used for visualization is a high-performance graphics workstation connected to a super computer with a high speed channel. At present, the workstation is a Silicon Graphics IRIS 3130, the supercomputer is a CRAY2, and the high speed channel is a hyperchannel. The three techniques used for visualization are post-processing, tracking, and steering. Post-processing analysis is done after the simulation. Tracking analysis is done during a simulation but is not interactive, whereas steering analysis involves modifying the simulation interactively during the simulation. Using post-processing methods, a flow simulation is executed on a supercomputer and, after the simulation is complete, the results of the simulation are processed for viewing. The software in use and under development at NASA Ames Research Center for performing these types of tasks in computational aerodynamics is described. Workstation performance issues, benchmarking, and high-performance networks for this purpose are also discussed as well as descriptions of other hardware for digital video and film recording

    Integration-free Learning of Flow Maps

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    We present a method for learning neural representations of flow maps from time-varying vector field data. The flow map is pervasive within the area of flow visualization, as it is foundational to numerous visualization techniques, e.g. integral curve computation for pathlines or streaklines, as well as computing separation/attraction structures within the flow field. Yet bottlenecks in flow map computation, namely the numerical integration of vector fields, can easily inhibit their use within interactive visualization settings. In response, in our work we seek neural representations of flow maps that are efficient to evaluate, while remaining scalable to optimize, both in computation cost and data requirements. A key aspect of our approach is that we can frame the process of representation learning not in optimizing for samples of the flow map, but rather, a self-consistency criterion on flow map derivatives that eliminates the need for flow map samples, and thus numerical integration, altogether. Central to realizing this is a novel neural network design for flow maps, coupled with an optimization scheme, wherein our representation only requires the time-varying vector field for learning, encoded as instantaneous velocity. We show the benefits of our method over prior works in terms of accuracy and efficiency across a range of 2D and 3D time-varying vector fields, while showing how our neural representation of flow maps can benefit unsteady flow visualization techniques such as streaklines, and the finite-time Lyapunov exponent

    Interactive visualization of computational fluid dynamics data.

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    This thesis describes a literature study and a practical research in the area of flow visualization, with special emphasis on the interactive visualization of Computational Fluid Dynamics (CFD) datasets. Given the four main categories of flow visualization methodology; direct, geometric, texture-based and feature-based flow visualization, the research focus of our thesis is on the direct, geometric and feature-based techniques. And the feature-based flow visualization is highlighted in this thesis. After we present an overview of the state-of-the-art of the recent developments in the flow visualization in higher spatial dimensions (2.5D, 3D and 4D), we propose a fast, simple, and interactive glyph placement algorithm for investigating and visualizing boundary flow data based on unstructured, adaptive resolution boundary meshes from CFD dataset. Afterward, we propose a novel, automatic mesh-driven vector field clustering algorithm which couples the properties of the vector field and resolution of underlying mesh into a unified distance measure for producing high-level, intuitive and suggestive visualization of large, unstructured, adaptive resolution boundary CFD meshes based vector fields. Next we present a novel application with multiple-coordinated views for interactive information-assisted visualization of multidimensional marine turbine CFD data. Information visualization techniques are combined with user interaction to exploit our cognitive ability for intuitive extraction of flow features from CFD datasets. Later, we discuss the design and implementation of each visualization technique used in our interactive flow visualization framework, such as glyphs, streamlines, parallel coordinate plots, etc. In this thesis, we focus on the interactive visualization of the real-world CFD datasets, and present a number of new methods or algorithms to address several related challenges in flow visualization. We strongly believe that the user interaction is a crucial part of an effective data analysis and visualization of large and complex datasets such as CFD datasets we use in this thesis. In order to demonstrate the use of the proposed techniques in this thesis, CFD domain experts reviews are also provided

    An Empirical Evaluation of Visual Cues for 3D Flow Field Perception

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    Three-dimensional vector fields are common datasets throughout the sciences. They often represent physical phenomena that are largely invisible to us in the real world, like wind patterns and ocean currents. Computer-aided visualization is a powerful tool that can represent data in any way we choose through digital graphics. Visualizing 3D vector fields is inherently difficult due to issues such as visual clutter, self-occlusion, and the difficulty of providing depth cues that adequately support the perception of flow direction in 3D space. Cutting planes are often used to overcome these issues by presenting slices of data that are more cognitively manageable. The existing literature provides many techniques for visualizing the flow through these cutting planes; however, there is a lack of empirical studies focused on the underlying perceptual cues that make popular techniques successful. The most valuable depth cue for the perception of other kinds of 3D data, notably 3D networks and 3D point clouds, is structure-from-motion (also called the Kinetic Depth Effect); another powerful depth cue is stereoscopic viewing, but none of these cues have been fully examined in the context of flow visualization. This dissertation presents a series of quantitative human factors studies that evaluate depth and direction cues in the context of cutting plane glyph designs for exploring and analyzing 3D flow fields. The results of the studies are distilled into a set of design guidelines to improve the effectiveness of 3D flow field visualizations, and those guidelines are implemented as an immersive, interactive 3D flow visualization proof-of-concept application

    Interactive 3D simulation for fluid–structure interactions using dual coupled GPUs

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    The scope of this work involves the integration of high-speed parallel computation with interactive, 3D visualization of the lattice-Boltzmann-based immersed boundary method for fluid–structure interaction. An NVIDIA Tesla K40c is used for the computations, while an NVIDIA Quadro K5000 is used for 3D vector field visualization. The simulation can be paused at any time step so that the vector field can be explored. The density and placement of streamlines and glyphs are adjustable by the user, while panning and zooming is controlled by the mouse. The simulation can then be resumed. Unlike most scientific applications in computational fluid dynamics where visualization is performed after the computations, our software allows for real-time visualizations of the flow fields while the computations take place. To the best of our knowledge, such a tool on GPUs for FSI does not exist. Our software can facilitate debugging, enable observation of detailed local fields of flow and deformation while computing, and expedite identification of ‘correct’ parameter combinations in parametric studies for new phenomenon. Therefore, our software is expected to shorten the ‘time to solution’ process and expedite the scientific discoveries via scientific computing

    GPUFLIC: interactive and accurate dense visualization of unsteady flows

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    Journal ArticleAbstract The paper presents an efficient and accurate implementation of Unsteady Flow LIC (UFLIC) on the Graphics Processing Unit (GPU). We obtain the same, high quality texture representation of unsteady two-dimensional flows as the original, time-consuming method but leverage the features of today's commodity hardware to achieve interactive frame rates. Despite a remarkable number of recent contributions in the field of texture-based visualization of time-dependent vector fields, the present paper is the first to provide a faithful implementation of that prominent technique fully supported by the graphics pipeline
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