40,570 research outputs found
Exploratory topic modeling with distributional semantics
As we continue to collect and store textual data in a multitude of domains,
we are regularly confronted with material whose largely unknown thematic
structure we want to uncover. With unsupervised, exploratory analysis, no prior
knowledge about the content is required and highly open-ended tasks can be
supported. In the past few years, probabilistic topic modeling has emerged as a
popular approach to this problem. Nevertheless, the representation of the
latent topics as aggregations of semi-coherent terms limits their
interpretability and level of detail.
This paper presents an alternative approach to topic modeling that maps
topics as a network for exploration, based on distributional semantics using
learned word vectors. From the granular level of terms and their semantic
similarity relations global topic structures emerge as clustered regions and
gradients of concepts. Moreover, the paper discusses the visual interactive
representation of the topic map, which plays an important role in supporting
its exploration.Comment: Conference: The Fourteenth International Symposium on Intelligent
Data Analysis (IDA 2015
Persuasive Technology for Learning in Business Context
"Persuasive Design is a relatively new concept which employs general principles of persuasion that can be implemented in persuasive technology. This concept has been introduced by BJ Fogg in 1998, who since then has further extended it to use computers for changing attitudes and behaviour. Such principles can be applied very well in learning and teaching: in traditional human-led learning, teachers always have employed persuasion as one of the elements of teaching. Persuasive technology moves these principles into the digital domain, by focusing on technology that inherently stimulates learners to learn more quickly and effectively. This is very relevant for the area of Business Management in several aspects: Consumer Behavior, Communications, Human Resource, Marketing & Advertising, Organisational Behavior & Leadership. The persuasive principles identified by BJ Fogg are: reduction, tunnelling, tailoring, suggestion, self-monitoring, surveillance, conditioning, simulation, social signals. Also relevant is the concept of KAIROS, which means the just-in-time, at the right place provision of information/stimulus. In the EuroPLOT project (2010-2013) we have developed persuasive learning objects and tools (PLOTs) in which we have applied persuasive designs and principles. In this context, we have developed a pedagogical framework for active engagement, based on persuasive design in which the principles of persuasive learning have been formalised in a 6-step guide for persuasive learning. These principles have been embedded in two tools – PLOTmaker and PLOTLearner – which have been developed for creating persuasive learning objects. The tools provide specific capability for implementing persuasive principles at the very beginning of the design of learning objects. The feasibility of employing persuasive learning concepts with these tools has been investigated in four different case studies with groups of teachers and learners from realms with distinctly different teaching and learning practices: Business Computing, language learning, museum learning, and chemical substance handling. These case studies have involved the following learner target groups: school children, university students, tertiary students, vocational learners and adult learners. With regards to the learning context, they address archive-based learning, industrial training, and academic teaching. Alltogether, these case studies include participants from Sweden, Africa (Madagascar), Denmark, Czech Republic, and UK. One of the outcomes of this investigation was that one cannot apply a common set of persuasive designs that would be valid for general use in all situations: on the contrary, the persuasive principles are very specific to learning contexts and therefore must be specifically tailored for each situation. Two of these case studies have a direct relevance to education in the realm of Business Management: Business Computing and language learning (for International Business). In this paper we will present the first results from the evaluation of persuasive technology driven learning in these two relevant areas.
Combining quantitative narrative analysis and predictive modeling - an eye tracking study
As a part of a larger interdisciplinary project on Shakespeare sonnets’ reception (Jacobs et al., 2017; Xue et al., 2017), the present study analyzed the eye movement behavior of participants reading three of the 154 sonnets as a function of seven lexical features extracted via Quantitative Narrative Analysis (QNA). Using a machine learning- based predictive modeling approach five ‘surface’ features (word length, orthographic neighborhood density, word frequency, orthographic dissimilarity and sonority score) were detected as important predictors of total reading time and fixation probability in poetry reading. The fact that one phonological feature, i.e., sonority score, also played a role is in line with current theorizing on poetry reading. Our approach opens new ways for future eye movement research on reading poetic texts and other complex literary materials (cf. Jacobs, 2015c)
Survey of the State of the Art in Natural Language Generation: Core tasks, applications and evaluation
This paper surveys the current state of the art in Natural Language
Generation (NLG), defined as the task of generating text or speech from
non-linguistic input. A survey of NLG is timely in view of the changes that the
field has undergone over the past decade or so, especially in relation to new
(usually data-driven) methods, as well as new applications of NLG technology.
This survey therefore aims to (a) give an up-to-date synthesis of research on
the core tasks in NLG and the architectures adopted in which such tasks are
organised; (b) highlight a number of relatively recent research topics that
have arisen partly as a result of growing synergies between NLG and other areas
of artificial intelligence; (c) draw attention to the challenges in NLG
evaluation, relating them to similar challenges faced in other areas of Natural
Language Processing, with an emphasis on different evaluation methods and the
relationships between them.Comment: Published in Journal of AI Research (JAIR), volume 61, pp 75-170. 118
pages, 8 figures, 1 tabl
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