14 research outputs found

    Understanding sorting algorithms using music and spatial distribution

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    This thesis is concerned with the communication of information using auditory techniques. In particular, a music-based interface has been used to communicate the operation of a number of sorting algorithms to users. This auditory interface has been further enhanced by the creation of an auditory scene including a sound wall, which enables the auditory interface to utilise music parameters in conjunction with 2D/3D spatial distribution to communicate the essential processes in the algorithms. The sound wall has been constructed from a grid of measurements using a human head to create a spatial distribution. The algorithm designer can therefore communicate events using pitch, rhythm and timbre and associate these with particular positions in space. A number of experiments have been carried out to investigate the usefulness of music and the sound wall in communicating information relevant to the algorithms. Further, user understanding of the six algorithms has been tested. In all experiments the effects of previous musical experience has been allowed for. The results show that users can utilise musical parameters in understanding algorithms and that in all cases improvements have been observed using the sound wall. Different user performance was observed with different algorithms and it is concluded that certain types of information lend themselves more readily to communication through auditory interfaces than others. As a result of the experimental analysis, recommendations are given on how to improve the sound wall and user understanding by improved choice of the musical mappings

    Proceedings of the 19th Sound and Music Computing Conference

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    Proceedings of the 19th Sound and Music Computing Conference - June 5-12, 2022 - Saint-Étienne (France). https://smc22.grame.f

    Developing a flexible and expressive realtime polyphonic wave terrain synthesis instrument based on a visual and multidimensional methodology

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    The Jitter extended library for Max/MSP is distributed with a gamut of tools for the generation, processing, storage, and visual display of multidimensional data structures. With additional support for a wide range of media types, and the interaction between these mediums, the environment presents a perfect working ground for Wave Terrain Synthesis. This research details the practical development of a realtime Wave Terrain Synthesis instrument within the Max/MSP programming environment utilizing the Jitter extended library. Various graphical processing routines are explored in relation to their potential use for Wave Terrain Synthesis

    Designing sound : procedural audio research based on the book by Andy Farnell

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    In procedural media, data normally acquired by measuring something, commonly described as sampling, is replaced by a set of computational rules (procedure) that defines the typical structure and/or behaviour of that thing. Here, a general approach to sound as a definable process, rather than a recording, is developed. By analysis of their physical and perceptual qualities, natural objects or processes that produce sound are modelled by digital Sounding Objects for use in arts and entertainments. This Thesis discusses different aspects of Procedural Audio introducing several new approaches and solutions to this emerging field of Sound Design.Em Media Procedimental, os dados os dados normalmente adquiridos através da medição de algo habitualmente designado como amostragem, são substituídos por um conjunto de regras computacionais (procedimento) que definem a estrutura típica, ou comportamento, desse elemento. Neste caso é desenvolvida uma abordagem ao som definível como um procedimento em vez de uma gravação. Através da análise das suas características físicas e perceptuais , objetos naturais ou processos que produzem som, são modelados como objetos sonoros digitais para utilização nas Artes e Entretenimento. Nesta Tese são discutidos diferentes aspectos de Áudio Procedimental, sendo introduzidas várias novas abordagens e soluções para o campo emergente do Design Sonoro

    Automated Find Fix and Track with a Medium Altitude Long Endurance Remotely Piloted Aircraft

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    A limitation in RPA ISR operations is loss of target track if the command link is severed. For an RPA to effectively execute the ISR mission without a command link, it needs the capability to F2T targets autonomously. Automated Find Fix and Track (AFFTRAC) was developed to help solve this problem by demonstrating a proof of concept tactical autopilot. Monocular stereo vision was used to process sequential images acquired during orbit to produce a partial structural point cloud of the original structure. This partial structural point cloud was then exploited to create a holding area density for the aircraft to stay within. A simple greedy algorithm exploited this holding area density to produce aircraft turn commands to approximate tactical ISR holding. The result was that imagery from existing MQ-9 sensors was used to provide command guidance to autonomously to maintain line of sight to a target. Overall, AFFTRAC is a promising initial framework for a tactical autopilot, but additional development is needed to mature component algorithms

    Clique: Perceptually Based, Task Oriented Auditory Display for GUI Applications

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    Screen reading is the prevalent approach for presenting graphical desktop applications in audio. The primary function of a screen reader is to describe what the user encounters when interacting with a graphical user interface (GUI). This straightforward method allows people with visual impairments to hear exactly what is on the screen, but with significant usability problems in a multitasking environment. Screen reader users must infer the state of on-going tasks spanning multiple graphical windows from a single, serial stream of speech. In this dissertation, I explore a new approach to enabling auditory display of GUI programs. With this method, the display describes concurrent application tasks using a small set of simultaneous speech and sound streams. The user listens to and interacts solely with this display, never with the underlying graphical interfaces. Scripts support this level of adaption by mapping GUI components to task definitions. Evaluation of this approach shows improvements in user efficiency, satisfaction, and understanding with little development effort. To develop this method, I studied the literature on existing auditory displays, working user behavior, and theories of human auditory perception and processing. I then conducted a user study to observe problems encountered and techniques employed by users interacting with an ideal auditory display: another human being. Based on my findings, I designed and implemented a prototype auditory display, called Clique, along with scripts adapting seven GUI applications. I concluded my work by conducting a variety of evaluations on Clique. The results of these studies show the following benefits of Clique over the state of the art for users with visual impairments (1-5) and mobile sighted users (6): 1. Faster, accurate access to speech utterances through concurrent speech streams. 2. Better awareness of peripheral information via concurrent speech and sound streams. 3. Increased information bandwidth through concurrent streams. 4. More efficient information seeking enabled by ubiquitous tools for browsing and searching. 5. Greater accuracy in describing unfamiliar applications learned using a consistent, task-based user interface. 6. Faster completion of email tasks in a standard GUI after exposure to those tasks in audio

    2007-2008 Bulletin of Information - Undergraduate

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    2006-2007 Bulletin of Information - Undergraduate

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