227,068 research outputs found
Visual and interactive exploration of point data
Point data, such as Unit Postcodes (UPC), can provide very detailed information at fine
scales of resolution. For instance, socio-economic attributes are commonly assigned to
UPC. Hence, they can be represented as points and observable at the postcode level.
Using UPC as a common field allows the concatenation of variables from disparate data
sources that can potentially support sophisticated spatial analysis. However, visualising
UPC in urban areas has at least three limitations. First, at small scales UPC occurrences
can be very dense making their visualisation as points difficult. On the other hand,
patterns in the associated attribute values are often hardly recognisable at large scales.
Secondly, UPC can be used as a common field to allow the concatenation of highly
multivariate data sets with an associated postcode. Finally, socio-economic variables
assigned to UPC (such as the ones used here) can be non-Normal in their distributions
as a result of a large presence of zero values and high variances which constrain their
analysis using traditional statistics.
This paper discusses a Point Visualisation Tool (PVT), a proof-of-concept system
developed to visually explore point data. Various well-known visualisation techniques
were implemented to enable their interactive and dynamic interrogation. PVT provides
multiple representations of point data to facilitate the understanding of the relations
between attributes or variables as well as their spatial characteristics. Brushing between
alternative views is used to link several representations of a single attribute, as well as
to simultaneously explore more than one variable. PVTâs functionality shows how the
use of visual techniques embedded in an interactive environment enable the exploration
of large amounts of multivariate point data
Future Directions in Astronomy Visualisation
Despite the large budgets spent annually on astronomical research equipment
such as telescopes, instruments and supercomputers, the general trend is to
analyse and view the resulting datasets using small, two-dimensional displays.
We report here on alternative advanced image displays, with an emphasis on
displays that we have constructed, including stereoscopic projection, multiple
projector tiled displays and a digital dome. These displays can provide
astronomers with new ways of exploring the terabyte and petabyte datasets that
are now regularly being produced from all-sky surveys, high-resolution computer
simulations, and Virtual Observatory projects. We also present a summary of the
Advanced Image Displays for Astronomy (AIDA) survey which we conducted from
March-May 2005, in order to raise some issues pertitent to the current and
future level of use of advanced image displays.Comment: 13 pages, 2 figures, accepted for publication in PAS
Designing Improved Sediment Transport Visualizations
Monitoring, or more commonly, modeling of sediment transport in the coastal environment is a critical task with relevance to coastline stability, beach erosion, tracking environmental contaminants, and safety of navigation. Increased intensity and regularity of storms such as Superstorm Sandy heighten the importance of our understanding of sediment transport processes. A weakness of current modeling capabilities is the ability to easily visualize the result in an intuitive manner. Many of the available visualization software packages display only a single variable at once, usually as a two-dimensional, plan-view cross-section. With such limited display capabilities, sophisticated 3D models are undermined in both the interpretation of results and dissemination of information to the public. Here we explore a subset of existing modeling capabilities (specifically, modeling scour around man-made structures) and visualization solutions, examine their shortcomings and present a design for a 4D visualization for sediment transport studies that is based on perceptually-focused data visualization research and recent and ongoing developments in multivariate displays. Vector and scalar fields are co-displayed, yet kept independently identifiable utilizing human perception\u27s separation of color, texture, and motion. Bathymetry, sediment grain-size distribution, and forcing hydrodynamics are a subset of the variables investigated for simultaneous representation. Direct interaction with field data is tested to support rapid validation of sediment transport model results. Our goal is a tight integration of both simulated data and real world observations to support analysis and simulation of the impact of major sediment transport events such as hurricanes. We unite modeled results and field observations within a geodatabase designed as an application schema of the Arc Marine Data Model. Our real-world focus is on the Redbird Artificial Reef Site, roughly 18 nautical miles offshor- Delaware Bay, Delaware, where repeated surveys have identified active scour and bedform migration in 27 m water depth amongst the more than 900 deliberately sunken subway cars and vessels. Coincidently collected high-resolution multibeam bathymetry, backscatter, and side-scan sonar data from surface and autonomous underwater vehicle (AUV) systems along with complementary sub-bottom, grab sample, bottom imagery, and wave and current (via ADCP) datasets provide the basis for analysis. This site is particularly attractive due to overlap with the Delaware Bay Operational Forecast System (DBOFS), a model that provides historical and forecast oceanographic data that can be tested in hindcast against significant changes observed at the site during Superstorm Sandy and in predicting future changes through small-scale modeling around the individual reef objects
Human Factors Considerations in System Design
Human factors considerations in systems design was examined. Human factors in automated command and control, in the efficiency of the human computer interface and system effectiveness are outlined. The following topics are discussed: human factors aspects of control room design; design of interactive systems; human computer dialogue, interaction tasks and techniques; guidelines on ergonomic aspects of control rooms and highly automated environments; system engineering for control by humans; conceptual models of information processing; information display and interaction in real time environments
Temporal networks of face-to-face human interactions
The ever increasing adoption of mobile technologies and ubiquitous services
allows to sense human behavior at unprecedented levels of details and scale.
Wearable sensors are opening up a new window on human mobility and proximity at
the finest resolution of face-to-face proximity. As a consequence, empirical
data describing social and behavioral networks are acquiring a longitudinal
dimension that brings forth new challenges for analysis and modeling. Here we
review recent work on the representation and analysis of temporal networks of
face-to-face human proximity, based on large-scale datasets collected in the
context of the SocioPatterns collaboration. We show that the raw behavioral
data can be studied at various levels of coarse-graining, which turn out to be
complementary to one another, with each level exposing different features of
the underlying system. We briefly review a generative model of temporal contact
networks that reproduces some statistical observables. Then, we shift our focus
from surface statistical features to dynamical processes on empirical temporal
networks. We discuss how simple dynamical processes can be used as probes to
expose important features of the interaction patterns, such as burstiness and
causal constraints. We show that simulating dynamical processes on empirical
temporal networks can unveil differences between datasets that would otherwise
look statistically similar. Moreover, we argue that, due to the temporal
heterogeneity of human dynamics, in order to investigate the temporal
properties of spreading processes it may be necessary to abandon the notion of
wall-clock time in favour of an intrinsic notion of time for each individual
node, defined in terms of its activity level. We conclude highlighting several
open research questions raised by the nature of the data at hand.Comment: Chapter of the book "Temporal Networks", Springer, 2013. Series:
Understanding Complex Systems. Holme, Petter; Saram\"aki, Jari (Eds.
Integrating 2D Mouse Emulation with 3D Manipulation for Visualizations on a Multi-Touch Table
We present the Rizzo, a multi-touch virtual mouse that has been designed to provide the fine grained interaction for information visualization on a multi-touch table. Our solution enables touch interaction for existing mouse-based visualizations. Previously, this transition to a multi-touch environment was difficult because the mouse emulation of touch surfaces is often insufficient to provide full information visualization functionality. We present a unified design, combining many Rizzos that have been designed not only to provide mouse capabilities but also to act as zoomable lenses that make precise information access feasible. The Rizzos and the information visualizations all exist within a touch-enabled 3D window management system. Our approach permits touch interaction with both the 3D windowing environment as well as with the contents of the individual windows contained therein. We describe an implementation of our technique that augments the VisLink 3D visualization environment to demonstrate how to enable multi-touch capabilities on all visualizations written with the popular prefuse visualization toolkit.
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