260,853 research outputs found

    Intelligent Adaptive Motion Control for Ground Wheeled Vehicles

    Get PDF
    In this paper a new intelligent adaptive control is applied to solve a problem of motion control of ground vehicles with two independent wheels actuated by a differential drive. The major objective of this work is to obtain a motion control system by using a new fuzzy inference mechanism where the Lyapunov’s stability can be assured. In particular the parameters of the kinematical control law are obtained using an intelligent Fuzzy mechanism, where the properties of the Fuzzy maps have been established to have the stability above. Due to the nonlinear map of the intelligent fuzzy inference mechanism (i.e. fuzzy rules and value of the rule), the parameters above are not constant, but, time after time, based on empirical fuzzy rules, they are updated in function of the values of the tracking errors. Since the fuzzy maps are adjusted based on the control performances, the parameters updating assures a robustness and fast convergence of the tracking errors. Also, since the vehicle dynamics and kinematics can be completely unknown, a dynamical and kinematical adaptive control is added. The proposed fuzzy controller has been implemented for a real nonholonomic electrical vehicle. Therefore system robustness and stability performance are verified through simulations and experimental studies

    Artificial intelligent based friction modelling and compensation in motion control system

    Get PDF
    The interest in the study of friction in control engineering has been driven by the need for 10 precise motion control in most of industrial applications such as machine tools, robot 11 systems, semiconductor manufacturing systems and Mechatronics systems. Friction has 12 been experimentally shown to be a major factor in performance degradation in various 13 control tasks. Among the prominent effects of friction in motion control are: steady state 14 error to a reference command, slow response, periodic process of sticking and sliding (stick-15 slip) motion, as well as periodic oscillations about a reference point known as hunting when 16 an integral control is employed in the control scheme. Table 1 shows the effects and type of 17 friction as highlighted by Armstrong et. al.(1994). It is observed that, each of task is 18 dominated by at least one friction effect ranging from stiction, or/and kinetic to negative 19 friction (Stribeck). Hence, the need for accurate compensation of friction has become 20 important in high precision motion control. Several techniques to alleviate the effects of 21 friction have been reported in the literature (Dupont and Armstrong, 1993; Wahyudi, 2003; 22 Tjahjowidodo, 2004; Canudas, et. al., 1986). 23 One of the successful methods is the well-known model-based friction compensation 24 (Armstrong et al., 1994; Canudas de Wit et al., 1995 and Wen-Fang, 2007). In this method, 25 the effect of the friction is cancelled by applying additional control signal which generates a 26 torque/force. The generated torque/force has the same value (or approximately the same) 27 with the friction torque/force but in opposite direction

    "Sticky Hands": learning and generalization for cooperative physical interactions with a humanoid robot

    Get PDF
    "Sticky Hands" is a physical game for two people involving gentle contact with the hands. The aim is to develop relaxed and elegant motion together, achieve physical sensitivity-improving reactions, and experience an interaction at an intimate yet comfortable level for spiritual development and physical relaxation. We developed a control system for a humanoid robot allowing it to play Sticky Hands with a human partner. We present a real implementation including a physical system, robot control, and a motion learning algorithm based on a generalizable intelligent system capable itself of generalizing observed trajectories' translation, orientation, scale and velocity to new data, operating with scalable speed and storage efficiency bounds, and coping with contact trajectories that evolve over time. Our robot control is capable of physical cooperation in a force domain, using minimal sensor input. We analyze robot-human interaction and relate characteristics of our motion learning algorithm with recorded motion profiles. We discuss our results in the context of realistic motion generation and present a theoretical discussion of stylistic and affective motion generation based on, and motivating cross-disciplinary research in computer graphics, human motion production and motion perception

    A linear time-invariant model for a vector-controlled two-phase stepping motor

    Get PDF
    Recent research on stepping motors concerns intelligent motion control algorithms such as vector - and sensorless control. Sensorless control is commonly based on a motor model. For stepping motors, this model is highly non-linear, resulting in high computational cost. In this paper it is shown that the motor model can be transformed into a linear model, if the stepping motor is controlled by a vector-control algorithm. The linear model is validated by simulations and sensitivity analysis proves the robustness of the model

    A computer architecture for intelligent machines

    Get PDF
    The Theory of Intelligent Machines proposes a hierarchical organization for the functions of an autonomous robot based on the Principle of Increasing Precision With Decreasing Intelligence. An analytic formulation of this theory using information-theoretic measures of uncertainty for each level of the intelligent machine has been developed in recent years. A computer architecture that implements the lower two levels of the intelligent machine is presented. The architecture supports an event-driven programming paradigm that is independent of the underlying computer architecture and operating system. Details of Execution Level controllers for motion and vision systems are addressed, as well as the Petri net transducer software used to implement Coordination Level functions. Extensions to UNIX and VxWorks operating systems which enable the development of a heterogeneous, distributed application are described. A case study illustrates how this computer architecture integrates real-time and higher-level control of manipulator and vision systems

    The Latest Exploration of Wiimote-Based Control

    Get PDF
    Based on point positioning and motion sensing capabilities of wiimote, the present study used bluetooth and wireless communication device as an information channel of wiimote-controlled intelligent vehicle to send the control commands according to the wiimote pointed position. And then the motor drive was controlled by MC33886 chips and PID algorithm. Ultimately, the synchronous induction of intelligent vehicle with human pointing movements was achieved. In the meantime, a wireless video was facilitated in the intelligent vehicle to achieve realtime monitoring of the vehicle. This paper provided the hardware and software design of the control system and described with flow charts. The tests results showed that the interactive remote control of intelligent vehicle can be achieved by using a wiimote control handle. Key words: Wiimote; Interactive Remote Control; PID Algorithm; Microcontrolle
    corecore