60 research outputs found
Underwater Vehicles
For the latest twenty to thirty years, a significant number of AUVs has been created for the solving of wide spectrum of scientific and applied tasks of ocean development and research. For the short time period the AUVs have shown the efficiency at performance of complex search and inspection works and opened a number of new important applications. Initially the information about AUVs had mainly review-advertising character but now more attention is paid to practical achievements, problems and systems technologies. AUVs are losing their prototype status and have become a fully operational, reliable and effective tool and modern multi-purpose AUVs represent the new class of underwater robotic objects with inherent tasks and practical applications, particular features of technology, systems structure and functional properties
Perpetual flight in flow fields
Tese de Doutoramento. Engenharia Electrotécnica e de Computadores. Faculdade de Engenharia. Universidade do Porto. 201
Foundations of Trusted Autonomy
Trusted Autonomy; Automation Technology; Autonomous Systems; Self-Governance; Trusted Autonomous Systems; Design of Algorithms and Methodologie
A complex systems approach to education in Switzerland
The insights gained from the study of complex systems in biological, social, and engineered systems enables us not only to observe and understand, but also to actively design systems which will be capable of successfully coping with complex and dynamically changing situations. The methods and mindset required for this approach have been applied to educational systems with their diverse levels of scale and complexity. Based on the general case made by Yaneer Bar-Yam, this paper applies the complex systems approach to the educational system in Switzerland. It confirms that the complex systems approach is valid. Indeed, many recommendations made for the general case have already been implemented in the Swiss education system. To address existing problems and difficulties, further steps are recommended. This paper contributes to the further establishment complex systems approach by shedding light on an area which concerns us all, which is a frequent topic of discussion and dispute among politicians and the public, where billions of dollars have been spent without achieving the desired results, and where it is difficult to directly derive consequences from actions taken. The analysis of the education system's different levels, their complexity and scale will clarify how such a dynamic system should be approached, and how it can be guided towards the desired performance
Proceedings of the International Micro Air Vehicles Conference and Flight Competition 2017 (IMAV 2017)
The IMAV 2017 conference has been held at ISAE-SUPAERO, Toulouse, France from Sept. 18 to Sept. 21, 2017. More than 250 participants coming from 30 different countries worldwide have presented their latest research activities in the field of drones. 38 papers have been presented during the conference including various topics such as Aerodynamics, Aeroacoustics, Propulsion, Autopilots, Sensors, Communication systems, Mission planning techniques, Artificial Intelligence, Human-machine cooperation as applied to drones
An Overview of MOOS-IvP and a Brief Users Guide to the IvP Helm Autonomy Software
This document describes the IvP Helm - an Open Source behavior-based autonomy application for unmanned vehicles. IvP is short for interval programming - a technique for representing and solving multi-objective optimizations problems. Behaviors in the IvP Helm are reconciled using multi-objective optimization when in competition with each other for influence of the vehicle. The IvP Helm is written as a MOOS application where MOOS is a set of Open Source publish-subscribe autonomy middleware tools. This document describes the configuration and use of the IvP Helm, provides examples of simple missions and information on how to download and build the software from the MOOS-IvP server at www.moosivp.org
Using MapReduce Streaming for Distributed Life Simulation on the Cloud
Distributed software simulations are indispensable in the study of large-scale life models but often require the use of technically complex lower-level distributed computing frameworks, such as MPI. We propose to overcome the complexity challenge by applying the emerging MapReduce (MR) model to distributed life simulations and by running such simulations on the cloud. Technically, we design optimized MR streaming algorithms for discrete and continuous versions of Conway’s life according to a general MR streaming pattern. We chose life because it is simple enough as a testbed for MR’s applicability to a-life simulations and general enough to make our results applicable to various lattice-based a-life models. We implement and empirically evaluate our algorithms’ performance on Amazon’s Elastic MR cloud. Our experiments demonstrate that a single MR optimization technique called strip partitioning can reduce the execution time of continuous life simulations by 64%. To the best of our knowledge, we are the first to propose and evaluate MR streaming algorithms for lattice-based simulations. Our algorithms can serve as prototypes in the development of novel MR simulation algorithms for large-scale lattice-based a-life models.https://digitalcommons.chapman.edu/scs_books/1014/thumbnail.jp
Generating walking behaviours in legged robots
Many legged robots have boon built with a variety of different abilities, from running
to liopping to climbing stairs. Despite this however, there has been no consistency of
approach to the problem of getting them to walk. Approaches have included breaking
down the walking step into discrete parts and then controlling them separately, using
springs and linkages to achieve a passive walking cycle, and even working out the
necessary movements in simulation and then imposing them on the real robot. All of
these have limitations, although most were successful at the task for which they were
designed. However, all of them fall into one of two categories: either they alter the
dynamics of the robots physically so that the robot, whilst very good at walking, is
not as general purpose as it once was (as with the passive robots), or they control the
physical mechanism of the robot directly to achieve their goals, and this is a difficult
task.In this thesis a design methodology is described for building controllers for 3D dynam¬
ically stable walking, inspired by the best walkers and runners around — ourselves —
so the controllers produced are based 011 the vertebrate Central Nervous System. This
means that there is a low-level controller which adapts itself to the robot so that, when
switched on, it can be considered to simulate the springs and linkages of the passive
robots to produce a walking robot, and this now active mechanism is then controlled
by a relatively simple higher level controller. This is the best of both worlds — we
have a robot which is inherently capable of walking, and thus is easy to control like
the passive walkers, but also retains the general purpose abilities which makes it so
potentially useful.This design methodology uses an evolutionary algorithm to generate low-level control¬
lers for a selection of simulated legged robots. The thesis also looks in detail at previous
walking robots and their controllers and shows that some approaches, including staged
evolution and hand-coding designs, may be unnecessary, and indeed inappropriate, at
least for a general purpose controller. The specific algorithm used is evolutionary, using
a simple genetic algorithm to allow adaptation to different robot configurations, and
the controllers evolved are continuous time neural networks. These are chosen because
of their ability to entrain to the movement of the robot, allowing the whole robot and
network to be considered as a single dynamical system, which can then be controlled
by a higher level system.An extensive program of experiments investigates the types of neural models and net¬
work structures which are best suited to this task, and it is shown that stateless and
simple dynamic neural models are significantly outperformed as controllers by more
complex, biologically plausible ones but that other ideas taken from biological systems,
including network connectivities, are not generally as useful and reasons for this are
examined.The thesis then shows that this system, although only developed 011 a single robot,
is capable of automatically generating controllers for a wide selection of different test
designs. Finally it shows that high level controllers, at least to control steering and
speed, can be easily built 011 top of this now active walking mechanism
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