2,168 research outputs found

    An identity- and trust-based computational model for privacy

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    The seemingly contradictory need and want of online users for information sharing and privacy has inspired this thesis work. The crux of the problem lies in the fact that a user has inadequate control over the flow (with whom information to be shared), boundary (acceptable usage), and persistence (duration of use) of their personal information. This thesis has built a privacy-preserving information sharing model using context, identity, and trust to manage the flow, boundary, and persistence of disclosed information. In this vein, privacy is viewed as context-dependent selective disclosures of information. This thesis presents the design, implementation, and analysis of a five-layer Identity and Trust based Model for Privacy (ITMP). Context, trust, and identity are the main building blocks of this model. The application layer identifies the counterparts, the purpose of communication, and the information being sought. The context layer determines the context of a communication episode through identifying the role of a partner and assessing the relationship with the partner. The trust layer combines partner and purpose information with the respective context information to determine the trustworthiness of a purpose and a partner. Given that the purpose and the partner have a known level of trustworthiness, the identity layer constructs a contextual partial identity from the user's complete identity. The presentation layer facilitates in disclosing a set of information that is a subset of the respective partial identity. It also attaches expiration (time-to-live) and usage (purpose-to-live) tags into each piece of information before disclosure. In this model, roles and relationships are used to adequately capture the notion of context to address privacy. A role is a set of activities assigned to an actor or expected of an actor to perform. For example, an actor in a learner role is expected to be involved in various learning activities, such as attending lectures, participating in a course discussion, appearing in exams, etc. A relationship involves related entities performing activities involving one another. Interactions between actors can be heavily influenced by roles. For example, in a learning-teaching relationship, both the learner and the teacher are expected to perform their respective roles. The nuances of activities warranted by each role are dictated by individual relationships. For example, two learners seeking help from an instructor are going to present themselves differently. In this model, trust is realized in two forms: trust in partners and trust of purposes. The first form of trust assesses the trustworthiness of a partner in a given context. For example, a stranger may be considered untrustworthy to be given a home phone number. The second form of trust determines the relevance or justification of a purpose for seeking data in a given context. For example, seeking/providing a social insurance number for the purpose of a membership in a student organization is inappropriate. A known and tested trustee can understandably be re-trusted or re-evaluated based on the personal experience of a trustor. In online settings, however, a software manifestation of a trusted persistent public actor, namely a guarantor, is required to help find a trustee, because we interact with a myriad of actors in a large number of contexts, often with no prior relationships. The ITMP model is instantiated as a suite of Role- and Relationship-based Identity and Reputation Management (RRIRM) features in iHelp, an e-learning environment in use at the University of Saskatchewan. This thesis presents the results of a two-phase (pilot and larger-scale) user study that illustrates the effectiveness of the RRIRM features and thus the ITMP model in enhancing privacy through identity and trust management in the iHelp Discussion Forum. This research contributes to the understanding of privacy problems along with other competing interests in the online world, as well as to the development of privacy-enhanced communications through understanding context, negotiating identity, and using trust

    CHORUS Deliverable 2.1: State of the Art on Multimedia Search Engines

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    Based on the information provided by European projects and national initiatives related to multimedia search as well as domains experts that participated in the CHORUS Think-thanks and workshops, this document reports on the state of the art related to multimedia content search from, a technical, and socio-economic perspective. The technical perspective includes an up to date view on content based indexing and retrieval technologies, multimedia search in the context of mobile devices and peer-to-peer networks, and an overview of current evaluation and benchmark inititiatives to measure the performance of multimedia search engines. From a socio-economic perspective we inventorize the impact and legal consequences of these technical advances and point out future directions of research

    Impact of artificial intelligence on education for employment: (learning and employability Framework)

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    Sustainable development has been a global goal and one of the key enablers to achieve the sustainable development goals is by securing decent jobs. However, decent jobs rely on the quality of education an individual has got, which value the importance of studying new education for employment frameworks that work. With the evolution of artificial intelligence that is influencing every industry and field in the world, there is a need to understand the impact of such technology on the education for employment process. The purpose of this study is to evaluate and assess how AI can foster the education for employment process? And what is the harm that such technology can brings on the social, economical and environmental levels? The study follows a mapping methodology using secondary data to identify and analyze AI powered startups and companies that addressed the learning and employability gaps. The study revealed twelve different AI applications that contribute to 3 main pillars of education for employment; career exploration and choice, skills building, and job hunting. 94% of those applications were innovated by startups. The review of literature and study results showed that AI can bring new level of guidance for individuals to choose their university or career, personalized learning capabilities that adapt to the learner\u27s circumstance, and new whole level of job search and matchmaking

    E-Learning

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    Technology development, mainly for telecommunications and computer systems, was a key factor for the interactivity and, thus, for the expansion of e-learning. This book is divided into two parts, presenting some proposals to deal with e-learning challenges, opening up a way of learning about and discussing new methodologies to increase the interaction level of classes and implementing technical tools for helping students to make better use of e-learning resources. In the first part, the reader may find chapters mentioning the required infrastructure for e-learning models and processes, organizational practices, suggestions, implementation of methods for assessing results, and case studies focused on pedagogical aspects that can be applied generically in different environments. The second part is related to tools that can be adopted by users such as graphical tools for engineering, mobile phone networks, and techniques to build robots, among others. Moreover, part two includes some chapters dedicated specifically to e-learning areas like engineering and architecture

    Ubiquitous Computing

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    The aim of this book is to give a treatment of the actively developed domain of Ubiquitous computing. Originally proposed by Mark D. Weiser, the concept of Ubiquitous computing enables a real-time global sensing, context-aware informational retrieval, multi-modal interaction with the user and enhanced visualization capabilities. In effect, Ubiquitous computing environments give extremely new and futuristic abilities to look at and interact with our habitat at any time and from anywhere. In that domain, researchers are confronted with many foundational, technological and engineering issues which were not known before. Detailed cross-disciplinary coverage of these issues is really needed today for further progress and widening of application range. This book collects twelve original works of researchers from eleven countries, which are clustered into four sections: Foundations, Security and Privacy, Integration and Middleware, Practical Applications

    Personalised privacy in pervasive and ubiquitous systems

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    Our world is edging closer to the realisation of pervasive systems and their integration in our everyday life. While pervasive systems are capable of offering many benefits for everyone, the amount and quality of personal information that becomes available raise concerns about maintaining user privacy and create a real need to reform existing privacy practices and provide appropriate safeguards for the user of pervasive environments. This thesis presents the PERSOnalised Negotiation, Identity Selection and Management (PersoNISM) system; a comprehensive approach to privacy protection in pervasive environments using context aware dynamic personalisation and behaviour learning. The aim of the PersoNISM system is twofold: to provide the user with a comprehensive set of privacy protecting tools and to help them make the best use of these tools according to their privacy needs. The PersoNISM system allows users to: a) configure the terms and conditions of data disclosure through the process of privacy policy negotiation, which addresses the current “take it or leave it” approach; b) use multiple identities to interact with pervasive services to avoid the accumulation of vast amounts of personal information in a single user profile; and c) selectively disclose information based on the type of information, who requests it, under what context, for what purpose and how the information will be treated. The PersoNISM system learns user privacy preferences by monitoring the behaviour of the user and uses them to personalise and/or automate the decision making processes in order to unburden the user from manually controlling these complex mechanisms. The PersoNISM system has been designed, implemented, demonstrated and evaluated during three EU funded projects

    Full Issue: vol. 65, no. 4

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