19 research outputs found

    Beetle Colony Optimization Algorithm and its Application

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    Massive data sets and complex scheduling processes have high-dimensional and non-convex features bringing challenges on various applications. With deep insight into the bio-heuristic opinion, we propose a novel Beetle Colony Optimization (BCO) being able to adapt NP-hard issues to meet growing application demands. Two important mechanisms are introduced into the proposed BCO algorithm. The first one is Beetle Antennae Search (BAS), which is a mechanism of random search along the gradient direction but not use gradient information at all. The second one is swarm intelligence, which is a collective mechanism of decentralized and self-organized agents. Both of them have reached a performance balance to elevate the proposed algorithm to maintain a wide search horizon and high search efficiency. Finally, our algorithm is applied to traveling salesman problem, and quadratic assignment problem and possesses excellent performance, which also shows that the algorithm has good applicability from the side. The effectiveness of the algorithm is also substantiated by comparing the results with the original ant colony optimization (ACO) algorithm in 3D simulation model experimental path planning

    A Hardware Descriptive Approach to Beetle Antennae Search

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    Beetle antennae search (BAS) is a newly developed meta-heuristic algorithm which is effectively used for optimizing objective functions of complex forms or even unknown forms. The common practice for implementing meta-heuristic algorithms including the BAS largely relies on programming in a high-level language and executing the code on a computer platform. However, the high-level implementation of the BAS algorithm hinders it from being used in an embedding system, where real-time operations are normally required. To address this limitation, we present an approach to implementing the BAS algorithm on a field-programmable gate array (FPGA). Specifically, we program the BAS function in the Verilog hardware description language (HDL), which provides a tractable vehicle for implementing the BAS algorithm at the gate level on the FPGA chip. We simulate our Verilog HDL based BAS module with the Modelsim platform. Simulation results validate the feasibility of our proposed Verilog HDL implementation of the BAS. Additionally, we implement the BAS model on the Zynq XC7Z010 platform, with 132.5 μ s latency for model implementation

    Optimal Path Finding With Beetle Antennae Search Algorithm by Using Ant Colony Optimization Initialization and Different Searching Strategies

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    Intelligent algorithm acts as one of the most important solutions to path planning problem. In order to solve the problems of poor real-time and low accuracy of the heuristic optimization algorithm in 3D path planning, this paper proposes a novel heuristic intelligent algorithm derived from the Beetle Antennae Search (BAS) algorithm. The algorithm proposed in this paper has the advantages of wide search range and high search accuracy, and can still maintain a low time complexity when multiple mechanisms are introduced. This paper combines the BAS algorithm with three non-trivial mechanisms proposed to solve the problems of low search efficiency and poor convergence accuracy in 3D path planning. The algorithm contains three non-trivial mechanisms, including local fast search, aco initial path generation, and searching information orientation. At first, local fast search mechanism presents a specific bounded area and add fast iterative exploration to speed up the convergence of path finding. Then aco initial path generation mechanism is initialized by Ant Colony Optimization (ACO) as a pruning basis. The initialization of the ACO algorithm can quickly obtain an effective path. Using the exploration trend of this path, the algorithm can quickly obtain a locally optimal path. Thirdly, searching information orientation mechanism is employed for BAS algorithm to guarantee the stability of the path finding, thereby avoiding blind exploration and reducing wasted computing resources. Simulation results show that the algorithm proposed in this paper has higher search accuracy and exploration speed than other intelligent algorithms, and improves the adaptability of the path planning algorithms in different environments. The effectiveness of the proposed algorithm is verified in simulation

    Motion Planning of Redundant Manipulator With Variable Joint Velocity Limit Based on Beetle Antennae Search Algorithm

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    Redundant manipulators play important roles in many industrial and service applications by assisting people fulfill heavy and repetitive jobs. However, redundant manipulators are coupled highly-nonlinear systems which exert difficulty of redundancy resolution computation. Conventional methods such as pseudo-inverse-based approaches obtain the resolved joint angles from joint velocity level, which may bring about more computational cost and may neglect joint velocity limits. In this work, a motion planning method based on beetle antennae search algorithm (BAS) is proposed for motion planning of redundant manipulators with the variable joint velocity limit. Such proposed work does not need to resolve the velocity kinematics equation as the conventional methods do, and the proposed method can directly deal with the forward kinematics equation to resolve the desired joint angles. The simulation and experiment on the five-link planar manipulator and the Kuka industrial manipulator system demonstrate the efficiency of the proposed method for motion planning of redundant manipulator, and reveal the reliable performance of the BAS algorithm as compared with genetic algorithm (GA), particle swarm optimization (PSO), firefly algorithm(FA) and quantum behaved particle swarm algorithm(QPSO) methods

    Optimal Portfolio Insurance under Nonlinear Transaction Costs

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    The minimization of the costs related to portfolio insurance is a very important investment strategy. In this article, by adding the transaction costs to the classical minimum cost portfolio insurance (MCPI) problem, we define and study the MCPI under transaction costs (MCPITC) problem as a nonlinear programming (NLP) problem. In this way, the MCPI problem becomes more realistic. Since such NLP problems are commonly solved by heuristics, we use the Beetle Antennae Search (BAS) algorithm to provide a solution to the MCPITC problem. Numerical experiments and computer simulations in real-world data sets confirm that our approach is an excellent alternative to other evolutionary computation algorithms

    Bio-Inspired Machine Learning for Distributed Confidential Multi-Portfolio Selection Problem

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    The recently emerging multi-portfolio selection problem lacks a proper framework to ensure that client privacy and database secrecy remain intact. Since privacy is of major concern these days, in this paper, we propose a variant of Beetle Antennae Search (BAS) known as Distributed Beetle Antennae Search (DBAS) to optimize multi-portfolio selection problems without violating the privacy of individual portfolios. DBAS is a swarm-based optimization algorithm that solely shares the gradients of portfolios among the swarm without sharing private data or portfolio stock information. DBAS is a hybrid framework, and it inherits the swarm-like nature of the Particle Swarm Optimization (PSO) algorithm with the BAS updating criteria. It ensures a robust and fast optimization of the multi-portfolio selection problem whilst keeping the privacy and secrecy of each portfolio intact. Since multi-portfolio selection problems are a recent direction for the field, no work has been done concerning the privacy of the database nor the privacy of stock information of individual portfolios. To test the robustness of DBAS, simulations were conducted consisting of four categories of multi-portfolio problems, where in each category, three portfolios were selected. To achieve this, 200 days worth of real-world stock data were utilized from 25 NASDAQ stock companies. The simulation results prove that DBAS not only ensures portfolio privacy but is also efficient and robust in selecting optimal portfolios

    Long-range navigation in complex and dynamic environments with Full-Stack S-DOVS

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    Robotic autonomous navigation in dynamic environments is a complex problem, as traditional planners may fail to take dynamic obstacles and their variables into account. The Strategy-based Dynamic Object Velocity Space (S-DOVS) planner has been proposed as a solution to navigate in such scenarios. However, it has a number of limitations, such as inability to reach a goal in a large known map, avoid convex objects, or handle trap situations. In this article, we present a modified version of the S-DOVS planner that is integrated into a full navigation stack, which includes a localization system, obstacle tracker, and novel waypoint generator. The complete system takes into account robot kinodynamic constraints and is capable of navigating through large scenarios with known map information in the presence of dynamic obstacles. Extensive simulation and ground robot experiments demonstrate the effectiveness of our system even in environments with dynamic obstacles and replanning requirements, and show that our waypoint generator outperforms other approaches in terms of success rate and time to reach the goal when combined with the S-DOVS planner. Overall, our work represents a step forward in the development of robust and reliable autonomous navigation systems for real-world scenarios

    Impediments to Construction Site Digitalisation Using Unmanned Aerial Vehicles (UAVs)

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    Utilising emerging innovative technologies and systems to improve construction processes in an effort towards digitalisation has been earmarked as critical to delivering resilience and responsive infrastructure. However, successful implementation is hindered by several challenges. Hence, this study evaluates the challenges facing the adoption of unmanned aerial vehicles towards the digitalisation of the built environment. The study adopted a quantitative survey of built environment stakeholders in developed and developing economies. A total of 161 completely filled forms were received after the survey, and the data were analysed using descriptive analysis and inferential statistics. The study’s findings show that there are different barriers experienced between developed and developing countries in the adoption of drones towards digitalising construction processes in the built environment. Moreover, economic/cost-related factors were identified as the most critical barriers to the adoption of drones, followed by technical/regulatory factors and education/organisation-related factors. The findings can assist the built environment in reducing the impact of these barriers and could serve as a policy instrument and helpful guidelines for governmental organisations, stakeholders, and others

    An open-source autopilot and bio-inspired source localisation strategies for miniature blimps

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    An Uncrewed Aerial Vehicle (UAV) is an airborne vehicle that has no people onboard and thus is either controlled remotely via radio signals or by autonomous capability. This thesis highlights the feasibility of using a bio-inspired miniature lighter than air UAV for indoor applications. While multicopters are the most used type of UAV, the smaller multicopter UAVs used in indoor applications have short flight times and are fragile making them vulnerable to collisions. For tasks such as gas source localisation where the agent would be deployed to detect a gas plume, the amount of air disturbance they create is a disadvantage. Miniature blimps are another type of UAV that are more suited to indoor applications due to their significantly higher collision tolerance. This thesis focuses on the development of a bio-inspired miniature blimp, called FishBlimp. A blimp generally creates significantly less disturbance to the airflow as it doesn’t have to support its own weight. This also usually enables much longer flight times. Using fins instead of propellers for propulsion further reduces the air disturbance as the air velocity is lower. FishBlimp has four fins attached in different orientations along the perimeter of a helium filled spherical envelope to enable it to move along the cardinal axes and yaw. Support for this new vehicle-type was added to the open-source flight control firmware called ArduPilot. Manual control and autonomous functions were developed for this platform to enable position hold and velocity control mode, implemented using a cascaded PID controller. Flight tests revealed that FishBlimp displayed position control with maximum overshoot of about 0.28m and has a maximum flight speed of 0.3m/s. FishBlimp was then applied to source localisation, firstly as a single agent seeking to identify a plume source using a modified Cast & Surge algorithm. FishBlimp was also developed in simulation to perform source localisation with multiple blimps, using a Particle Swarm Optimisation (PSO) algorithm. This enabled them to work cooperatively in order to reduce the time taken for them to find the source. This shows the potential of a platform like FishBlimp to carry out successful indoor source localisation missions
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