12,860 research outputs found
An Introduction to 3D User Interface Design
3D user interface design is a critical component of any virtual environment (VE) application. In this paper, we present a broad overview of three-dimensional (3D) interaction and user interfaces. We discuss the effect of common VE hardware devices on user interaction, as well as interaction techniques for generic 3D tasks and the use of traditional two-dimensional interaction styles in 3D environments. We divide most user interaction tasks into three categories: navigation, selection/manipulation, and system control. Throughout the paper, our focus is on presenting not only the available techniques, but also practical guidelines for 3D interaction design and widely held myths. Finally, we briefly discuss two approaches to 3D interaction design, and some example applications with complex 3D interaction requirements. We also present an annotated online bibliography as a reference companion to this article
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uC: Ubiquitous Collaboration Platform for Multimodal Team Interaction Support
A human-centered computing platform that improves teamwork and transforms the âhuman- computer interaction experienceâ for distributed teams is presented. This Ubiquitous Collaboration, or uC (âyou seeâ), platform\u27s objective is to transform distributed teamwork (i.e., work occurring when teams of workers and learners are geographically dispersed and often interacting at different times). It achieves this goal through a multimodal team interaction interface realized through a reconfigurable open architecture. The approach taken is to integrate: (1) an intuitive speech- and video-centric multi-modal interface to augment more conventional methods (e.g., mouse, stylus and touch), (2) an open and reconfigurable architecture supporting information gathering, and (3) a machine intelligent approach to analysis and management of heterogeneous live and stored sensor data to support collaboration. The system will transform how teams of people interact with computers by drawing on both the virtual and physical environment
ATLAS: A flexible and extensible architecture for linguistic annotation
We describe a formal model for annotating linguistic artifacts, from which we
derive an application programming interface (API) to a suite of tools for
manipulating these annotations. The abstract logical model provides for a range
of storage formats and promotes the reuse of tools that interact through this
API. We focus first on ``Annotation Graphs,'' a graph model for annotations on
linear signals (such as text and speech) indexed by intervals, for which
efficient database storage and querying techniques are applicable. We note how
a wide range of existing annotated corpora can be mapped to this annotation
graph model. This model is then generalized to encompass a wider variety of
linguistic ``signals,'' including both naturally occuring phenomena (as
recorded in images, video, multi-modal interactions, etc.), as well as the
derived resources that are increasingly important to the engineering of natural
language processing systems (such as word lists, dictionaries, aligned
bilingual corpora, etc.). We conclude with a review of the current efforts
towards implementing key pieces of this architecture.Comment: 8 pages, 9 figure
Tangible user interfaces : past, present and future directions
In the last two decades, Tangible User Interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds. Drawing upon users' knowledge and skills of interaction with the real non-digital world, TUIs show a potential to enhance the way in which people interact with and leverage digital information. However, TUI research is still in its infancy and extensive research is required in or- der to fully understand the implications of tangible user interfaces, to develop technologies that further bridge the digital and the physical, and to guide TUI design with empirical knowledge. This paper examines the existing body of work on Tangible User In- terfaces. We start by sketching the history of tangible user interfaces, examining the intellectual origins of this ïŹeld. We then present TUIs in a broader context, survey application domains, and review frame- works and taxonomies. We also discuss conceptual foundations of TUIs including perspectives from cognitive sciences, phycology, and philoso- phy. Methods and technologies for designing, building, and evaluating TUIs are also addressed. Finally, we discuss the strengths and limita- tions of TUIs and chart directions for future research
LEGaTO: first steps towards energy-efficient toolset for heterogeneous computing
LEGaTO is a three-year EU H2020 project which started in December 2017. The LEGaTO project will leverage task-based programming models to provide a software ecosystem for Made-in-Europe heterogeneous hardware composed of CPUs, GPUs, FPGAs and dataflow engines. The aim is to attain one order of magnitude energy savings from the edge to the converged cloud/HPC.Peer ReviewedPostprint (author's final draft
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