9 research outputs found

    Effects of Force Feedback and Distractor Location on a CDTI Target Selection Task

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    AbstractNew flight deck technologies need to be implemented in order to support the projected rises in traffic levels. Future cockpit displays of traffic information (CDTIs) shall accommodate the altered responsibilities of pilots by facilitating more efficient routes and minimizing conflicts. However, the unstable nature of the cockpit may present challenges when precise inputs are required. The present study investigated the effects of force feedback and distractors on point-and-click movement times in a CDTI environment. Participants performed target selection tasks with multiple levels of force feedback and distractor location. Results implied that force feedback failed to benefit movement times relative to the standard computer mouse. However, substantial interactions between distractor effects, force levels, and other target characteristics are explored

    Autonomous, Context-Sensitive, Task Management Systems and Decision Support Tools I: Human-Autonomy Teaming Fundamentals and State of the Art

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    Recent advances in artificial intelligence, machine learning, data mining and extraction, and especially in sensor technology have resulted in the availability of a vast amount of digital data and information and the development of advanced automated reasoners. This creates the opportunity for the development of a robust dynamic task manager and decision support tool that is context sensitive and integrates information from a wide array of on-board and off aircraft sourcesa tool that monitors systems and the overall flight situation, anticipates information needs, prioritizes tasks appropriately, keeps pilots well informed, and is nimble and able to adapt to changing circumstances. This is the first of two companion reports exploring issues associated with autonomous, context-sensitive, task management and decision support tools. In the first report, we explore fundamental issues associated with the development of an integrated, dynamic, flight information and automation management system. We discuss human factors issues pertaining to information automation and review the current state of the art of pilot information management and decision support tools. We also explore how effective human-human team behavior and expectations could be extended to teams involving humans and automation or autonomous systems

    A Haptic Shared-Control Architecture for Guided Multi-Target Robotic Grasping

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    Although robotic telemanipulation has always been a key technology for the nuclear industry, little advancement has been seen over the last decades. Despite complex remote handling requirements, simple mechanically linked master-slave manipulators still dominate the field. Nonetheless, there is a pressing need for more effective robotic solutions able to significantly speed up the decommissioning of legacy radioactive waste. This paper describes a novel haptic shared-control approach for assisting a human operator in the sort and segregation of different objects in a cluttered and unknown environment. A three-dimensional scan of the scene is used to generate a set of potential grasp candidates on the objects at hand. These grasp candidates are then used to generate guiding haptic cues, which assist the operator in approaching and grasping the objects. The haptic feedback is designed to be smooth and continuous as the user switches from a grasp candidate to the next one, or from one object to another one, avoiding any discontinuity or abrupt changes. To validate our approach, we carried out two human-subject studies, enrolling 15 participants. We registered an average improvement of 20.8%, 20.1%, and 32.5% in terms of completion time, linear trajectory, and perceived effectiveness, respectively, between the proposed approach and standard teleoperation

    Development, analysis, and implications of open-source simulations of remotely piloted aircraft

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    In recent years, the use of Remotely Piloted Aircraft (RPAs) for diverse purposes has increased exponentially. As a consequence, the uncertainty created by situations turning into a threat for civilians has led to more restrictive regulations from national administrations such as Transport Canada. Their purpose is to safely integrate RPAs in the current airspace used for piloted aviation by evaluating Sense and Avoid (SAA) strategies and close encounters. The difficulty falls on having to rely on simulated environments because of the risk to the human pilot in the piloted aircraft. In the first part of this research, the technical difficulties associated with the development and study of RPA computer models are discussed. It explores the rationale behind using Open-Source Software (OSS) platforms for simulating RPAs as well as the challenges associated with interacting with OSS at graduate student level. A set of recommendations is proposed as the solution to improve the graduate student experience with OSS. In the second part, particular challenges related to the design of OSS computer models are addressed. Based on: (1) the differences and similarities between piloted and RPA flight simulators and (2) existing Verification and Validation (V&V) approaches, a validation method is presented as a solution to the subject of developing fixed-wing RPAs in OSS environments. This method is used to design two flight dynamics models with SAA applications. The first computer model is presented in tutorial format as a case study for the validation procedure whereas the second computer model is specific for testing SAA strategies. In the last part, one of the designed RPAs is integrated into a computer environment with a representative general aircraft. From the simulated encounters, a diving avoidance manoeuvre on the RPA is developed. This performance is observed to analyze the consequences to the airspace. The implications of this research are seen from three perspectives: (1) the OSS challenges in graduate school are wide-spread across disciplines, (2) the proposed validation procedure is adaptable to fit any computer model and simulation scenario, and (3) the simulated OSS framework with an RPA computer model has served for testing preliminary SAA methods with close encounters with manned aircraft

    Small UAS Detect and Avoid Requirements Necessary for Limited Beyond Visual Line of Sight (BVLOS) Operations

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    Potential small Unmanned Aircraft Systems (sUAS) beyond visual line of sight (BVLOS) operational scenarios/use cases and Detect And Avoid (DAA) approaches were collected through a number of industry wide data calls. Every 333 Exemption holder was solicited for this same information. Summary information from more than 5,000 exemption holders is documented, and the information received had varied level of detail but has given relevant experiential information to generalize use cases. A plan was developed and testing completed to assess Radio Line Of Sight (RLOS), a potential key limiting factors for safe BVLOS ops. Details of the equipment used, flight test area, test payload, and fixtures for testing at different altitudes is presented and the resulting comparison of a simplified mathematical model, an online modeling tool, and flight data are provided. An Operational Framework that defines the environment, conditions, constraints, and limitations under which the recommended requirements will enable sUAS operations BVLOS is presented. The framework includes strategies that can build upon Federal Aviation Administration (FAA) and industry actions that should result in an increase in BVLOS flights in the near term. Evaluating approaches to sUAS DAA was accomplished through five subtasks: literature review of pilot and ground observer see and avoid performance, survey of DAA criteria and recommended baseline performance, survey of existing/developing DAA technologies and performance, assessment of risks of selected DAA approaches, and flight testing. Pilot and ground observer see and avoid performance were evaluated through a literature review. Development of DAA criteria—the emphasis here being well clear— was accomplished through working with the Science And Research Panel (SARP) and through simulations of manned and unmanned aircraft interactions. Information regarding sUAS DAA approaches was collected through a literature review, requests for information, and direct interactions. These were analyzed through delineation of system type and definition of metrics and metric values. Risks associated with sUAS DAA systems were assessed by focusing on the Safety Risk Management (SRM) pillar of the SMS (Safety Management System) process. This effort (1) identified hazards related to the operation of sUAS in BVLOS, (2) offered a preliminary risk assessment considering existing controls, and (3) recommended additional controls and mitigations to further reduce risk to the lowest practical level. Finally, flight tests were conducted to collect preliminary data regarding well clear and DAA system hazards

    Human-centred design of clinical auditory alarms

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    Auditory alarms are commonly badly designed, providing little to no information or guidance. In the healthcare context, the poor acoustics of alarms is one contributor for the noise problem. The goal of this thesis is to propose a human-centred methodology for the design of clinical auditory alarms, by making them less disruptive and more informative, thus improving the healthcare soundscape. It implements this methodology from concept to evaluation and validation, combining psychoacoustics with usability and user experience methods. Another aim of this research consisted in understanding the limitations and possibilities offered by online tools for scientific studies. Thus, different processes and methodologies were implemented, and corresponding results were discussed. To understand the acoustic healthcare environment, field visits, interviews, and surveys were performed with healthcare professionals. Additionally, sound pressure levels and frequency analysis of several surgeries in different hospitals provided specific sound design requirements, which were added to an existent body of knowledge on clinical alarm design. A second stage consisted in prototyping very simple sounds to comprehend which temporal and spectral parameters of sound could be manipulated to communicate clinical information. Parameters such as frequency, speed, onset, and rhythm were studied, and relations between subjective perception and physical parameters were established. In parallel, and heavily influenced by the new IEC 60601-1-8 - General requirements, tests and guidance for alarm systems in medical electrical equipment and medical electrical systems, a design strategy with auditory icons was created. This strategy intended to provide as much information as possible in an auditory alarm. To do so, it involved two main components: a priority pointer indicating the priority of the alarm; an auditory icon indicating the cause of the alarm. A third component indicating increasing or decreasing tendency of the vital sign was designed, but not validated with users. After online validation of the priority pointer and auditory icon for eight categories (cardiac, drug administration, ventilation, blood pressure, perfusion, oxygen, temperature, and power down), a new library of clinical auditory alarms is proposed.Os alarmes auditivos são habitualmente mal concebidos, dando poucas informações ou orientações perante a situação que despoletou o aviso. No contexto da saúde, a má acústica dos alarmes é um dos contribuidores para o problema do ruído. O objetivo desta tese é o de melhorar a paisagem sonora em ambientes clínicos, propondo uma metodologia centrada no Humano para o design de alarmes auditivos clínicos, tornando-os menos disruptivos e mais informativos. Essa metodologia é implementada desde o conceito até a avaliação e validação, combinando métodos da psicoacústica com métodos de usabilidade e experiência do utilizador. Outro objetivo desta investigação é o de compreender as limitações e possibilidades oferecidas pelas ferramentas online para estudos científicos. Assim, diversos processos e metodologias foram implementados, e os respetivos resultados são discutidos. Para compreender o ambiente acústico clínico, foram realizadas visitas de campo, entrevistas e inquéritos com profissionais de saúde. Além disso, avaliou-se o nível de pressão sonora e frequências de várias cirurgias em diferentes hospitais. Esta atividade forneceu requisitos específicos de design de som que foram adicionados a um corpo existente de conhecimento sobre design de alarmes clínicos. Uma segunda etapa consistiu na prototipagem de sons simples para compreender que parâmetros temporais e espectrais do som poderiam ser manipulados para comunicar informações clínicas. Parâmetros como frequência, velocidade, envelope e ritmo foram estudados, e as relações entre a perceção subjetiva e os parâmetros físicos foram estabelecidas. Paralelamente, e fortemente influenciado pela nova norma IEC 60601-1-8 - Requisitos gerais, testes e orientações para sistemas de alarme em equipamentos médicos elétricos e sistemas médicos elétricos, foi criada uma estratégia de design com ícones auditivos. Essa estratégia pretendia incorporar o máximo de informações num alarme auditivo. Para isso, envolveu dois componentes principais: um ponteiro de prioridade que indica a prioridade do alarme; e um ícone auditivo que indica a causa do alarme. Um terceiro componente de tendência (aumento ou diminuição do valor do sinal vital) foi criado, mas não validado com utilizadores. Após a validação do ponteiro de prioridade e ícone auditivo para oito categorias (cardíaco, administração de medicamentos, ventilação, pressão arterial, perfusão, oxigénio, temperatura e falha de equipamento), propõe-se uma nova biblioteca de alarmes auditivos clínicos

    Human reproduction in space. Late results

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    Objectius de Desenvolupament Sostenible::3 - Salut i BenestarPostprint (published version

    Safety and Reliability - Safe Societies in a Changing World

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    The contributions cover a wide range of methodologies and application areas for safety and reliability that contribute to safe societies in a changing world. These methodologies and applications include: - foundations of risk and reliability assessment and management - mathematical methods in reliability and safety - risk assessment - risk management - system reliability - uncertainty analysis - digitalization and big data - prognostics and system health management - occupational safety - accident and incident modeling - maintenance modeling and applications - simulation for safety and reliability analysis - dynamic risk and barrier management - organizational factors and safety culture - human factors and human reliability - resilience engineering - structural reliability - natural hazards - security - economic analysis in risk managemen

    Offene-Welt-Strukturen: Architektur, Stadt- und Naturlandschaft im Computerspiel

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    Welche Rolle spielen Algorithmen für den Bildbau und die Darstellung von Welt und Wetter in Computerspielen? Wie beeinflusst die Gestaltung der Räume, Level und Topografien die Entscheidungen und das Verhalten der Spieler_innen? Ist der Brutalismus der erste genuine Architekturstil der Computerspiele? Welche Bedeutung haben Landschaftsgärten und Nationalparks im Strukturieren von Spielwelten? Wie wird Natur in Zeiten des Klimawandels dargestellt? Insbesondere in den letzten 20 Jahren adaptieren digitale Spielwelten akribischer denn je Merkmale der physisch-realen Welt. Durch aufwändige Produktionsverfahren und komplexe Visualisierungsstrategien wird die Angleichung an unsere übrige Alltagswelt stets in Abhängigkeit von Spielmechanik und Weltlichkeit erzeugt. Wie sich spätestens am Beispiel der Open-World-Spiele zeigt, führt die Übernahme bestimmter Weltbilder und Bildtraditionen zu ideologischen Implikationen, die weit über die bisher im Fokus der Forschung stehenden, aus anderen Medienformaten transferierten Erzählkonventionen hinausgehen. Mit seiner Theorie der Architektur als medialem Scharnier legt der Autor offen, dass digitale Spielwelten medienspezifische Eigenschaften aufweisen, die bisher nicht zu greifen waren und der Erforschung harrten. Durch Verschränken von Konzepten aus u.a. Medienwissenschaft, Game Studies, Philosophie, Architekturtheorie, Humangeografie, Landschaftstheorie und Kunstgeschichte erarbeitet Bonner ein transdisziplinäres Theoriemodell und ermöglicht anhand der daraus entwickelten analytischen Methoden erstmals, die komplexe Struktur heutiger Computerspiele - vom Indie Game bis zur AAA Open World - zu verstehen und zu benennen. Mit "Offene-Welt-Strukturen" wird die Architektonik digitaler Spielwelten umfassend zugänglich
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