154 research outputs found

    Instant Architecture

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    ProceedingInternational audienceThis paper presents a new method for the automatic modeling of architecture. Building designs are derived using split grammars, a new type of parametric set grammar based on the concept of shape. The paper also introduces an attribute matching system and a separate control grammar, which offer the flexibility required to model buildings using a large variety of different styles and design ideas. Through the adaptive nature of the design grammar used, the created building designs can either be generic or adhere closely to a specified goal, depending on the amount of data available

    The Orange Feeling:Mood and Atmosphere in Roskilde Festival

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    This article investigates the relationship between instant architecture, art installations and the audience at Roskilde Festival, and it raises the question of how instant architecture, art installations and modes of social interaction can enhance the design of a genuine experience. It is based on analyses of a specific case, Roskilde Festival 2008 - 2012. The festival brands itself as an instant city with a specific atmosphere, ‘The Orange Feeling’, which is a very abstract term that encompasses the whole festival. The paper focuses on this term, and on important elements which constitute the environment and the conditions for the constructed situation in which this special atmosphere actually occurs. The main approach to the analysis of the atmosphere is an investigation of how the audience engages with the instant architecture and the art installations. The article provides general conclusions on the specific atmosphere and on how the designs support this. It concludes that the culture of laughter is the atmospheric glue that keeps Roskilde Festival together, and it is the performative and relational designs together with the culture of laughter that create the basis for ‘The Orange Feeling’

    Chapter Instant Architecture: Hosted Access to the Archivision Research Library with Built-In Image Management & Presentation Tools

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    The Archivision Research Library is a collection of 100,000 digital images of art and architecture professionally photographed by a trained architect. It documents the built environment--from ancient monuments to cutting-edge contemporary constructions--with extensive, standardized descriptive metadata. Archivision is accessible for research and teaching through a web-based application--a dedicated hosted instance of MDID--with vrcHost LLC delivering full services and technical support: installation, integration, and maintenance. This combination provides not only instant access to Archivision, but also to sophisticated tools for managing images using an open source media management system to discover, aggregate, study, and present digital media

    gMotion: A spatio-temporal grammar for the procedural generation of motion graphics

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    Creating by hand compelling 2D animations that choreograph several groups of shapes requires a large number of manual edits. We present a method to procedurally generate motion graphics with timeslice grammars. Timeslice grammars are to time what split grammars are to space. We use this grammar to formally model motion graphics, manipulating them in both temporal and spatial components. We are able to combine both these aspects by representing animations as sets of affine transformations sampled uniformly in both space and time. Rules and operators in the grammar manipulate all spatio-temporal matrices as a whole, allowing us to expressively construct animation with few rules. The grammar animates shapes, which are represented as highly tessellated polygons, by applying the affine transforms to each shape vertex given the vertex position and the animation time. We introduce a small set of operators showing how we can produce 2D animations of geometric objects, by combining the expressive power of the grammar model, the composability of the operators with themselves, and the capabilities that derive from using a unified spatio-temporal representation for animation data. Throughout the paper, we show how timeslice grammars can produce a wide variety of animations that would take artists hours of tedious and time-consuming work. In particular, in cases where change of shapes is very common, our grammar can add motion detail to large collections of shapes with greater control over per-shape animations along with a compact rules structure

    A Survey of Procedural Techniques for City Generation

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    The computer game industry requires a skilled workforce and this combined with the complexity of modern games, means that production costs are extremely high. One of the most time consuming aspects is the creation of game geometry, the virtual world which the players inhabit. Procedural techniques have been used within computer graphics to create natural textures, simulate special effects and generate complex natural models including trees and waterfalls. It is these procedural techniques that we intend to harness to generate geometry and textures suitable for a game situated in an urban environment. Procedural techniques can provide many benefits for computer graphics applications when the correct algorithm is used. An overview of several commonly used procedural techniques including fractals, L-systems, Perlin noise, tiling systems and cellular basis is provided. The function of each technique and the resulting output they create are discussed to better understand their characteristics, benefits and relevance to the city generation problem. City generation is the creation of an urban area which necessitates the creation of buildings, situated along streets and arranged in appropriate patterns. Some research has already taken place into recreating road network patterns and generating buildings that can vary in function and architectural style. We will study the main body of existing research into procedural city generation and provide an overview of their implementations and a critique of their functionality and results. Finally we present areas in which further research into the generation of cities is required and outline our research goals for city generation

    Deturned City Design as tool for Aesthetic Urban living

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