36,197 research outputs found

    Principles And Practices Fostering Inclusive Excellence: Lessons From The Howard Hughes Medical Institute’s Capstone Institutions

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    Best-practices pedagogy in science, technology, engineering, and mathematics (STEM) aims for inclusive excellence that fosters student persistence. This paper describes principles of inclusivity across 11 primarily undergraduate institutions designated as Capstone Awardees in Howard Hughes Medical Institute’s (HHMI) 2012 competition. The Capstones represent a range of institutional missions, student profiles, and geographical locations. Each successfully directed activities toward persistence of STEM students, especially those from traditionally underrepresented groups, through a set of common elements: mentoring programs to build community; research experiences to strengthen scientific skill/identity; attention to quantitative skills; and outreach/bridge programs to broaden the student pool. This paper grounds these program elements in learning theory, emphasizing their essential principles with examples of how they were implemented within institutional contexts. We also describe common assessment approaches that in many cases informed programming and created traction for stakeholder buy-in. The lessons learned from our shared experiences in pursuit of inclusive excellence, including the resources housed on our companion website, can inform others’ efforts to increase access to and persistence in STEM in higher education

    Educating the educators: Incorporating bioinformatics into biological science education in Malaysia

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    Bioinformatics can be defined as a fusion of computational and biological sciences. The urgency to process and analyse the deluge of data created by proteomics and genomics studies has caused bioinformatics to gain prominence and importance. However, its multidisciplinary nature has created a unique demand for specialist trained in both biology and computing. In this review, we described the components that constitute the bioinformatics field and distinctive education criteria that are required to produce individuals with bioinformatics training. This paper will also provide an introduction and overview of bioinformatics in Malaysia. The existing bioinformatics scenario in Malaysia was surveyed to gauge its advancement and to plan for future bioinformatics education strategies. For comparison, we surveyed methods and strategies used in education by other countries so that lessons can be learnt to further improve the implementation of bioinformatics in Malaysia. It is believed that accurate and sufficient steerage from the academia and industry will enable Malaysia to produce quality bioinformaticians in the future

    Introductory programming: a systematic literature review

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    As computing becomes a mainstream discipline embedded in the school curriculum and acts as an enabler for an increasing range of academic disciplines in higher education, the literature on introductory programming is growing. Although there have been several reviews that focus on specific aspects of introductory programming, there has been no broad overview of the literature exploring recent trends across the breadth of introductory programming. This paper is the report of an ITiCSE working group that conducted a systematic review in order to gain an overview of the introductory programming literature. Partitioning the literature into papers addressing the student, teaching, the curriculum, and assessment, we explore trends, highlight advances in knowledge over the past 15 years, and indicate possible directions for future research

    A case study of introductory programming with MOOCS

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    Computational thinking has become a crucial skill for the 21st Century learners in all disciplines. Research suggests that the best and fastest approach to understand the concepts of computational thinking is through developing programming skills. However, finding effective and affordable learning environments to introduce programming skills to a massive scale of students remains a challenge. Currently, the unprecedented utilization of MOOCs represent an opportunity to achieve this goal. But, existing introductory programming MOOCs have failed to provide instructionally-sound experience for learners. The purpose of this descriptive research is two-fold: (1) Identify the affordances of fifteen MOOC\u27s platforms that are best suited to design and implement basic programming skills courses based on the community of inquiry (CoI) framework, and (2) Describe and compare how CoI framework-based instructional strategies were implemented in six basic programming skills MOOCs

    Bringing the Field into the Classroom by Using Dynamic Digital Maps to Engage Undergraduate Students in Petrology Research

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    This article describes the use of Dynamic Digital Maps (DDMs) in undergraduate petrology courses. A DDM is a stand-alone computer program that presents interactive geologic maps, digital images, movies, animations, text and data. DDMs were developed for use in two undergraduate research projects, and impacts on student learning were evaluated by administering assessments on students before and after participation in one of the projects. Researchers found significant gains in both students' confidence in their ability to do research and to understand petrology, and noted that DDMs are versatile and can potentially be adapted effectively from 100-level introductory geology labs to research-oriented gradute level courses and in a variety of geologic subdisciplines. Educational levels: Graduate or professional, Graduate or professional

    Connecting Undergraduate Students as Partners in Computer Science Teaching and Research

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    Connecting undergraduate students as partners can lead to the enhancement of the undergraduate experience and allow students to see the different sides of the university. Such holistic perspectives may better inform academic career choices and postgraduate study. Furthermore, student involvement in course development has many potential benefits. This paper outlines a framework for connecting research and teaching within Computer Science- though this is applicable across other disciplines. Three case studies are considered to illustrate the approach. The first case study involves students in their honours’ stage (level 6, typically 3rd year) project, the second an undergraduate intern between stages 5 and 6, and finally, a MSc (level 7) project. All three case studies have actively involved students in core parts of the University’s teaching and research activities, producing usable software systems to support these efforts. We consider this as a continuing engagement process to enhance the undergraduate learning experience within Computer Science
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