13,343 research outputs found
Public entities driven robotic innovation in urban areas
Cities present new challenges and needs to satisfy and improve lifestyle for their citizens under the concept “Smart City”. In order to achieve this goal in a global manner, new technologies are required as the robotic one. But Public entities unknown the possibilities offered by this technology to get solutions to their needs. In this paper the development of the Innovative Public Procurement instruments is explained, specifically the process PDTI (Public end Users Driven Technological Innovation) as a driving force of robotic research and development and offering a list of robotic urban challenges proposed by European cities that have participated in such a process. In the next phases of the procedure, this fact will provide novel robotic solutions addressed to public demand that are an example to be followed by other Smart Cities.Peer ReviewedPostprint (author's final draft
Position Estimation of Robotic Mobile Nodes in Wireless Testbed using GENI
We present a low complexity experimental RF-based indoor localization system
based on the collection and processing of WiFi RSSI signals and processing
using a RSS-based multi-lateration algorithm to determine a robotic mobile
node's location. We use a real indoor wireless testbed called w-iLab.t that is
deployed in Zwijnaarde, Ghent, Belgium. One of the unique attributes of this
testbed is that it provides tools and interfaces using Global Environment for
Network Innovations (GENI) project to easily create reproducible wireless
network experiments in a controlled environment. We provide a low complexity
algorithm to estimate the location of the mobile robots in the indoor
environment. In addition, we provide a comparison between some of our collected
measurements with their corresponding location estimation and the actual robot
location. The comparison shows an accuracy between 0.65 and 5 meters.Comment: (c) 2016 IEEE. Personal use of this material is permitted. Permission
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How a Diverse Research Ecosystem Has Generated New Rehabilitation Technologies: Review of NIDILRR’s Rehabilitation Engineering Research Centers
Over 50 million United States citizens (1 in 6 people in the US) have a developmental, acquired, or degenerative disability. The average US citizen can expect to live 20% of his or her life with a disability. Rehabilitation technologies play a major role in improving the quality of life for people with a disability, yet widespread and highly challenging needs remain. Within the US, a major effort aimed at the creation and evaluation of rehabilitation technology has been the Rehabilitation Engineering Research Centers (RERCs) sponsored by the National Institute on Disability, Independent Living, and Rehabilitation Research. As envisioned at their conception by a panel of the National Academy of Science in 1970, these centers were intended to take a “total approach to rehabilitation”, combining medicine, engineering, and related science, to improve the quality of life of individuals with a disability. Here, we review the scope, achievements, and ongoing projects of an unbiased sample of 19 currently active or recently terminated RERCs. Specifically, for each center, we briefly explain the needs it targets, summarize key historical advances, identify emerging innovations, and consider future directions. Our assessment from this review is that the RERC program indeed involves a multidisciplinary approach, with 36 professional fields involved, although 70% of research and development staff are in engineering fields, 23% in clinical fields, and only 7% in basic science fields; significantly, 11% of the professional staff have a disability related to their research. We observe that the RERC program has substantially diversified the scope of its work since the 1970’s, addressing more types of disabilities using more technologies, and, in particular, often now focusing on information technologies. RERC work also now often views users as integrated into an interdependent society through technologies that both people with and without disabilities co-use (such as the internet, wireless communication, and architecture). In addition, RERC research has evolved to view users as able at improving outcomes through learning, exercise, and plasticity (rather than being static), which can be optimally timed. We provide examples of rehabilitation technology innovation produced by the RERCs that illustrate this increasingly diversifying scope and evolving perspective. We conclude by discussing growth opportunities and possible future directions of the RERC program
Assistive robotic device: evaluation of intelligent algorithms
Assistive robotic devices can be used to help people with upper body
disabilities gaining more autonomy in their daily life. Although basic motions
such as positioning and orienting an assistive robot gripper in space allow
performance of many tasks, it might be time consuming and tedious to perform
more complex tasks. To overcome these difficulties, improvements can be
implemented at different levels, such as mechanical design, control interfaces
and intelligent control algorithms. In order to guide the design of solutions,
it is important to assess the impact and potential of different innovations.
This paper thus presents the evaluation of three intelligent algorithms aiming
to improve the performance of the JACO robotic arm (Kinova Robotics). The
evaluated algorithms are 'preset position', 'fluidity filter' and 'drinking
mode'. The algorithm evaluation was performed with 14 motorized wheelchair's
users and showed a statistically significant improvement of the robot's
performance.Comment: 4 page
"Silver" product design: Product innovation for older people
Aging populations challenge companies across different countries and industries to respond to the changing needs, demands and expectations of their growing shares of older customers. This opens room for improving or developing innovations - products as well as services - that correspond to the diverse expectations. New product development for older customers or 'Silver' product design is one way to approach the 'silver' market - without explicitly excluding younger customers. Research in this field is still in its infancy. Silver product design focuses on individual autonomy, representing an elementary aspect of good life, disappearing in a more or less continuous manner over the life cycle of a human being. Offering solutions that will allow people to maintain or recover autonomy and to use products and services in an independent manner therefore seems to be a promising avenue for companies innovating across different industries. The general concept of autonomy can be perceived as a boundary-spanning argument and a common denominator for starting development initiatives leading to innovations targeting the silver market. Cross-case analysis based on four different product innovations addressing typical needs of older people are used to present how firms in different industrial contexts and user-settings address such needs, which have their roots in a need to stay autonomous and independent. Technological, marketing and strategy-related observations as well as communalities and differences of the cases are being discussed and very first implications for managing the front end of silver product development sketched. --Demographic change,aging,older users,silver market,innovation management,silver product design,individual autonomy
Modulating interaction times in an artificial society of robots
In a collaborative society, sharing information is advantageous for each individual as well as for the whole community. Maximizing the number of agent-to-agent interactions per time becomes an appealing behavior due to fast information spreading that maximizes the overall amount of shared information. However, if malicious agents are part of society, then the risk of interacting with one of them increases with an increasing number of interactions. In this paper, we investigate the roles of interaction rates and times (aka edge life) in artificial societies of simulated robot swarms. We adapt their social networks to form proper trust sub-networks and to contain attackers. Instead of sophisticated algorithms to build and administrate trust networks, we focus on simple control algorithms that locally adapt interaction times by changing only the robots' motion patterns. We successfully validate these algorithms in collective decision-making showing improved time to convergence and energy-efficient motion patterns, besides impeding the spread of undesired opinions
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