5,866 research outputs found
Low-effort place recognition with WiFi fingerprints using deep learning
Using WiFi signals for indoor localization is the main localization modality
of the existing personal indoor localization systems operating on mobile
devices. WiFi fingerprinting is also used for mobile robots, as WiFi signals
are usually available indoors and can provide rough initial position estimate
or can be used together with other positioning systems. Currently, the best
solutions rely on filtering, manual data analysis, and time-consuming parameter
tuning to achieve reliable and accurate localization. In this work, we propose
to use deep neural networks to significantly lower the work-force burden of the
localization system design, while still achieving satisfactory results.
Assuming the state-of-the-art hierarchical approach, we employ the DNN system
for building/floor classification. We show that stacked autoencoders allow to
efficiently reduce the feature space in order to achieve robust and precise
classification. The proposed architecture is verified on the publicly available
UJIIndoorLoc dataset and the results are compared with other solutions
Distributed and adaptive location identification system for mobile devices
Indoor location identification and navigation need to be as simple, seamless,
and ubiquitous as its outdoor GPS-based counterpart is. It would be of great
convenience to the mobile user to be able to continue navigating seamlessly as
he or she moves from a GPS-clear outdoor environment into an indoor environment
or a GPS-obstructed outdoor environment such as a tunnel or forest. Existing
infrastructure-based indoor localization systems lack such capability, on top
of potentially facing several critical technical challenges such as increased
cost of installation, centralization, lack of reliability, poor localization
accuracy, poor adaptation to the dynamics of the surrounding environment,
latency, system-level and computational complexities, repetitive
labor-intensive parameter tuning, and user privacy. To this end, this paper
presents a novel mechanism with the potential to overcome most (if not all) of
the abovementioned challenges. The proposed mechanism is simple, distributed,
adaptive, collaborative, and cost-effective. Based on the proposed algorithm, a
mobile blind device can potentially utilize, as GPS-like reference nodes,
either in-range location-aware compatible mobile devices or preinstalled
low-cost infrastructure-less location-aware beacon nodes. The proposed approach
is model-based and calibration-free that uses the received signal strength to
periodically and collaboratively measure and update the radio frequency
characteristics of the operating environment to estimate the distances to the
reference nodes. Trilateration is then used by the blind device to identify its
own location, similar to that used in the GPS-based system. Simulation and
empirical testing ascertained that the proposed approach can potentially be the
core of future indoor and GPS-obstructed environments
Cooperative localization by dual foot-mounted inertial sensors and inter-agent ranging
The implementation challenges of cooperative localization by dual
foot-mounted inertial sensors and inter-agent ranging are discussed and work on
the subject is reviewed. System architecture and sensor fusion are identified
as key challenges. A partially decentralized system architecture based on
step-wise inertial navigation and step-wise dead reckoning is presented. This
architecture is argued to reduce the computational cost and required
communication bandwidth by around two orders of magnitude while only giving
negligible information loss in comparison with a naive centralized
implementation. This makes a joint global state estimation feasible for up to a
platoon-sized group of agents. Furthermore, robust and low-cost sensor fusion
for the considered setup, based on state space transformation and
marginalization, is presented. The transformation and marginalization are used
to give the necessary flexibility for presented sampling based updates for the
inter-agent ranging and ranging free fusion of the two feet of an individual
agent. Finally, characteristics of the suggested implementation are
demonstrated with simulations and a real-time system implementation.Comment: 14 page
Evaluating indoor positioning systems in a shopping mall : the lessons learned from the IPIN 2018 competition
The Indoor Positioning and Indoor Navigation (IPIN) conference holds an annual competition in which indoor localization systems from different research groups worldwide are evaluated empirically. The objective of this competition is to establish a systematic evaluation methodology with rigorous metrics both for real-time (on-site) and post-processing (off-site) situations, in a realistic environment unfamiliar to the prototype developers. For the IPIN 2018 conference, this competition was held on September 22nd, 2018, in Atlantis, a large shopping mall in Nantes (France). Four competition tracks (two on-site and two off-site) were designed. They consisted of several 1 km routes traversing several floors of the mall. Along these paths, 180 points were topographically surveyed with a 10 cm accuracy, to serve as ground truth landmarks, combining theodolite measurements, differential global navigation satellite system (GNSS) and 3D scanner systems. 34 teams effectively competed. The accuracy score corresponds to the third quartile (75th percentile) of an error metric that combines the horizontal positioning error and the floor detection. The best results for the on-site tracks showed an accuracy score of 11.70 m (Track 1) and 5.50 m (Track 2), while the best results for the off-site tracks showed an accuracy score of 0.90 m (Track 3) and 1.30 m (Track 4). These results showed that it is possible to obtain high accuracy indoor positioning solutions in large, realistic environments using wearable light-weight sensors without deploying any beacon. This paper describes the organization work of the tracks, analyzes the methodology used to quantify the results, reviews the lessons learned from the competition and discusses its future
Smart Geographic object: Toward a new understanding of GIS Technology in Ubiquitous Computing
One of the fundamental aspects of ubiquitous computing is the instrumentation
of the real world by smart devices. This instrumentation constitutes an
opportunity to rethink the interactions between human beings and their
environment on the one hand, and between the components of this environment on
the other. In this paper we discuss what this understanding of ubiquitous
computing can bring to geographic science and particularly to GIS technology.
Our main idea is the instrumentation of the geographic environment through the
instrumentation of geographic objects composing it. And then investigate how
this instrumentation can meet the current limitations of GIS technology, and
offers a new stage of rapprochement between the earth and its abstraction. As
result, the current research work proposes a new concept we named Smart
Geographic Object SGO. The latter is a convergence point between the smart
objects and geographic objects, two concepts appertaining respectively to
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