513 research outputs found
How will the Internet of Things enable Augmented Personalized Health?
Internet-of-Things (IoT) is profoundly redefining the way we create, consume,
and share information. Health aficionados and citizens are increasingly using
IoT technologies to track their sleep, food intake, activity, vital body
signals, and other physiological observations. This is complemented by IoT
systems that continuously collect health-related data from the environment and
inside the living quarters. Together, these have created an opportunity for a
new generation of healthcare solutions. However, interpreting data to
understand an individual's health is challenging. It is usually necessary to
look at that individual's clinical record and behavioral information, as well
as social and environmental information affecting that individual. Interpreting
how well a patient is doing also requires looking at his adherence to
respective health objectives, application of relevant clinical knowledge and
the desired outcomes.
We resort to the vision of Augmented Personalized Healthcare (APH) to exploit
the extensive variety of relevant data and medical knowledge using Artificial
Intelligence (AI) techniques to extend and enhance human health to presents
various stages of augmented health management strategies: self-monitoring,
self-appraisal, self-management, intervention, and disease progress tracking
and prediction. kHealth technology, a specific incarnation of APH, and its
application to Asthma and other diseases are used to provide illustrations and
discuss alternatives for technology-assisted health management. Several
prominent efforts involving IoT and patient-generated health data (PGHD) with
respect converting multimodal data into actionable information (big data to
smart data) are also identified. Roles of three components in an evidence-based
semantic perception approach- Contextualization, Abstraction, and
Personalization are discussed
Knowledge will Propel Machine Understanding of Content: Extrapolating from Current Examples
Machine Learning has been a big success story during the AI resurgence. One
particular stand out success relates to learning from a massive amount of data.
In spite of early assertions of the unreasonable effectiveness of data, there
is increasing recognition for utilizing knowledge whenever it is available or
can be created purposefully. In this paper, we discuss the indispensable role
of knowledge for deeper understanding of content where (i) large amounts of
training data are unavailable, (ii) the objects to be recognized are complex,
(e.g., implicit entities and highly subjective content), and (iii) applications
need to use complementary or related data in multiple modalities/media. What
brings us to the cusp of rapid progress is our ability to (a) create relevant
and reliable knowledge and (b) carefully exploit knowledge to enhance ML/NLP
techniques. Using diverse examples, we seek to foretell unprecedented progress
in our ability for deeper understanding and exploitation of multimodal data and
continued incorporation of knowledge in learning techniques.Comment: Pre-print of the paper accepted at 2017 IEEE/WIC/ACM International
Conference on Web Intelligence (WI). arXiv admin note: substantial text
overlap with arXiv:1610.0770
CHORUS Deliverable 2.2: Second report - identification of multi-disciplinary key issues for gap analysis toward EU multimedia search engines roadmap
After addressing the state-of-the-art during the first year of Chorus and establishing the existing landscape in
multimedia search engines, we have identified and analyzed gaps within European research effort during our second year.
In this period we focused on three directions, notably technological issues, user-centred issues and use-cases and socio-
economic and legal aspects. These were assessed by two central studies: firstly, a concerted vision of functional breakdown
of generic multimedia search engine, and secondly, a representative use-cases descriptions with the related discussion on
requirement for technological challenges. Both studies have been carried out in cooperation and consultation with the
community at large through EC concertation meetings (multimedia search engines cluster), several meetings with our
Think-Tank, presentations in international conferences, and surveys addressed to EU projects coordinators as well as
National initiatives coordinators. Based on the obtained feedback we identified two types of gaps, namely core
technological gaps that involve research challenges, and “enablers”, which are not necessarily technical research
challenges, but have impact on innovation progress. New socio-economic trends are presented as well as emerging legal
challenges
CHORUS Deliverable 4.5: Report of the 3rd CHORUS Conference
The third and last CHORUS conference on Multimedia Search Engines took place from the 26th to the 27th of May 2009 in Brussels, Belgium. About 100 participants from 15 European countries, the US, Japan and Australia learned about the latest developments in the domain. An exhibition of 13 stands presented 16 research projects currently ongoing around the
world
Context based learning: a survey of contextual indicators for personalized and adaptive learning recommendations. A pedagogical and technical perspective
Learning personalization has proven its effectiveness in enhancing learner
performance. Therefore, modern digital learning platforms have been
increasingly depending on recommendation systems to offer learners personalized
suggestions of learning materials. Learners can utilize those recommendations
to acquire certain skills for the labor market or for their formal education.
Personalization can be based on several factors, such as personal preference,
social connections or learning context. In an educational environment, the
learning context plays an important role in generating sound recommendations,
which not only fulfill the preferences of the learner, but also correspond to
the pedagogical goals of the learning process. This is because a learning
context describes the actual situation of the learner at the moment of
requesting a learning recommendation. It provides information about the learner
current state of knowledge, goal orientation, motivation, needs, available
time, and other factors that reflect their status and may influence how
learning recommendations are perceived and utilized. Context aware recommender
systems have the potential to reflect the logic that a learning expert may
follow in recommending materials to students with respect to their status and
needs. In this paper, we review the state-of-the-art approaches for defining a
user learning-context. We provide an overview of the definitions available, as
well as the different factors that are considered when defining a context.
Moreover, we further investigate the links between those factors and their
pedagogical foundations in learning theories. We aim to provide a comprehensive
understanding of contextualized learning from both pedagogical and technical
points of view. By combining those two viewpoints, we aim to bridge a gap
between both domains, in terms of contextualizing learning recommendations
What Can You Do with Educational Technology that is Getting More Human?
Proceeding of: Tenth IEEE Global Engineering Education Conference (EDUCON 2019), 9-11 April, 2019, Dubai, UAE.Technology is advancing at an ever-increasing speed. The backend capabilities and the frontend means of interaction are revolutionizing all kinds of applications. In this paper, we analyze how the technological breakthroughs seem to make educational interactions look smarter and more human. After defining Education 4.0 following the Industry 4.0 idea, we identify the key breakthroughs of the last decade in educational technology, basically revolving around the concept cloud computing, and imagine a new wave of educational technologies supported by machine learning that allows defining educational scenarios where computers interact and react more and more like humans.The authors would like to primarily acknowledge the support of the eMadrid Network, which is funded by the Madrid Regional Government (Comunidad de Madrid) with grant No. S2018/TCS-4307. This work has also received partial support from FEDER/Ministerio de Ciencia, Innovación y Universidades-Agencia Estatal de Investigación through Project RESET (TIN2014-53199-C3-1-R) and Project Smartlet (TIN2017-85179-C3-1-R). Partial support has also been received from the European Commission through Erasmus+ projects, in particular, projects COMPASS (Composing Lifelong Learning Oppor-tunity Pathways through Standards-based Services, 2015-1-EL01-KA203-014033), COMPETEN-SEA (Capacity to Organize Massive Public Educational Opportunities in Universities in Southeast Asia, 574212-EPP-1-2016-1-NL-EPPKA2-CBHE-JP), LALA (Building Capacity to use Learning Analytics to Improve Higher Education in Latin America, 586120-EPP-1-2017-1-ES-EPPKA2-CBHE-JP), and InnovaT (Innovative Teaching across Continents: Universities from Europe, Chile, and Peru on an Expedition, 598758-EPP-1-2018-1-AT-EPPKA2-CBHE-JP). UNESCO Chair "Scalable Digital Education for All" at Universidad Carlos III de Madrid is also gratefully acknowledged.Publicad
Textbook activities that promote deeper processing in EFL learning
The thesis deals with deeper processing likely to be promoted by vocabulary and grammar activities in EFL textbooks for Croatian elementary and high schools. The first part introduces the theoretical background on language processing, focusing primarily on the levels-of-processing theory and higher-order thinking. In addition, deeper processing is closely related to multimodal learning, so the thesis addresses the phenomenon of multimodal learning and the key models associated with it. The second part of the thesis pays special attention to the textbook analysis whose aim was to provide insight into the representation of vocabulary and grammar in EFL textbooks and examine whether vocabulary and grammar activities have the potential to encourage deeper input processing. In addition, the analysis investigated the illustrations present in the textbooks in order to see if they are purely decorative or actually contribute to learners` awareness and retention of the input
Deliverable D9.3 Final Project Report
This document comprises the final report of LinkedTV. It includes a publishable summary, a plan for use and dissemination of foreground and a report covering the wider societal implications of the project in the form of a questionnaire
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