322 research outputs found

    The Simulation of the Brush Stroke Based on Force Feedback Technology

    Get PDF
    A novel simulation method of the brush stroke is proposed by applying force feedback technology to the virtual painting process. The relationship between force and the brush deformation is analyzed, and the spring-mass model is applied to construct the brush model, which can realistically simulate the brush morphological changes according to the force exerted on it. According to the deformation of the brush model at a sampling point, the brush footprint between the brush and the paper is calculated in real time. Then, the brush stroke is obtained by superimposing brush footprints along sampling points, and the dynamic painting of the brush stroke is implemented. The proposed method has been successfully applied to the virtual painting system based on the force feedback technology. In this system, users can implement the painting in real time with a Phantom Desktop haptic device, which can effectively enhance reality to users

    Artist-Configurable Node-Based Approach to Generate Procedural Brush Stroke Textures for Digital Painting

    Get PDF
    Digital painting is the field of software designed to provide artists a virtual medium to emulate the experience and results of physical drawing. Several hardware and software components come together to form a whole workflow, ranging from the physical input devices, to the stroking process, to the texture content authorship. This thesis explores an artist-friendly approach to synthesize the textures that give life to digital brush strokes. Most painting software provides a limited library of predefined brush textures. They aim to offer styles approximating physical media like paintbrushes, pencils, markers, and airbrushes. Often these are static bitmap textures that are stamped onto the canvas at repeating intervals, causing discernible repetition artifacts. When more variety is desired, artists often download commercially available brush packs that expand the library of styles. However, included and supplemental brush packs are not easily artist-customizable. In recent years, a separate field of digital art tooling has seen the popular growth of node-based procedural content generation. 3D models, shaders, and materials are commonly authored by artists using functions that can be linked together in a visual programming environment called a node graph. In this work, the feasibility is tested of using a node graph to procedurally generate highly customizable brush textures. The system synthesizes textures that adapt to parameters like pen pressure and stretch along the full length of each brush stroke instead of stamping repetitively. The result is a more flexible and artist-friendly way to define, share, and tweak brush textures used in digital painting

    Development and Implementation of Novel Bristle Tool for Surface Treatment of Metallic Components

    Get PDF
    Despite advances in paints and coatings technology, protective coatings are prone to eventual corrosion, degradation and/or failure. Consequently, a corrosive layer will develop that can undermine the performance and integrity of structural components. Therefore, both the corrosive layer and defunct coating must be periodically removed, and an acceptable level of surface cleanliness and texture must be obtained prior to the reapplication of new paint. Currently, an array of processes and equipment are used for efficiently cleaning and conditioning metallic surfaces, such as grit blasting, needle guns, and a variety of non-woven and coated abrasive tools. This research investigates the method termed the bristle blasting process. The process utilizes a specially designed rotary bristle tool, which is dynamically tuned to a power tool spindle that operates at approximately 2,500 rpm. The present research suggests that the repeated collision of hardened bristle tips with a corroded steel surface results in both the removal of a friable corrosive layer and simultaneous exposure of fresh subsurface material. Surfaces generated by the bristle blast process are shown to mimic the visual cleanliness and anchor profile that is characteristic of grit blasting processes. One particular application evaluated during this research was offshore pipeline refurbishment and pre-treatment of weld seams prior to the application of protective coatings. Comparative analysis was done with conventional methods of surface treatment on the basis of visual cleanliness, surface profile generation and coating adhesion strength. The results obtained suggest that this novel technology performs better than the existing conventional power tool methods and is on an equal par with grit blasting methods. Moreover, the bristle blasting process is eco-friendly and does not use or generate hazardous waste, thereby providing a green approach to corrosion removal and surface preparation of steel components

    Artist material BRDF database for computer graphics rendering

    Get PDF
    The primary goal of this thesis was to create a physical library of artist material samples. This collection provides necessary data for the development of a gonio-imaging system for use in museums to more accurately document their collections. A sample set was produced consisting of 25 panels and containing nearly 600 unique samples. Selected materials are representative of those commonly used by artists both past and present. These take into account the variability in visual appearance resulting from the materials and application techniques used. Five attributes of variability were identified including medium, color, substrate, application technique and overcoat. Combinations of these attributes were selected based on those commonly observed in museum collections and suggested by surveying experts in the field. For each sample material, image data is collected and used to measure an average bi-directional reflectance distribution function (BRDF). The results are available as a public-domain image and optical database of artist materials at art-si.org. Additionally, the database includes specifications for each sample along with other information useful for computer graphics rendering such as the rectified sample images and normal maps

    The Murray Ledger and Times, April 9, 1991

    Get PDF

    The Machine as Art/ The Machine as Artist

    Get PDF
    The articles collected in this volume from the two companion Arts Special Issues, “The Machine as Art (in the 20th Century)” and “The Machine as Artist (in the 21st Century)”, represent a unique scholarly resource: analyses by artists, scientists, and engineers, as well as art historians, covering not only the current (and astounding) rapprochement between art and technology but also the vital post-World War II period that has led up to it; this collection is also distinguished by several of the contributors being prominent individuals within their own fields, or as artists who have actually participated in the still unfolding events with which it is concerne

    The Machine as Art/ The Machine as Artist

    Get PDF

    Screen printing: roots and meaning in contemporary culture

    Get PDF
    A serigrafia é uma técnica de impressão que permanece praticamente inalterada desde os seus primórdios, com apenas ligeiras melhorias, e que está a renascer em diversos movimentos na cultura contemporânea. A pesquisa que se segue examina a história, estilos e técnicas da serigrafia, procura as razões pelas quais sobreviveu e porque é ainda utilizada como técnica de impressão até aos dias de hoje. Nesta linha, vários impressores e designers contemporâneos, bem como admiradores da técnica, são entrevistados. A serigrafia é ainda comparada a outros recentes ressurgimentos analógicos e aplicada na prática, sendo documentados todos os processos de aprendizagem e experimentação, e conclui com a sua produção e materialização na forma de um cartaz.Screen-printing is a printmaking technique, which exists in almost original form since ancient times just with a few improvements and is having a revival In contemporary culture. This research examines history, styles, techniques of screen-printing and searches for reasons why it survived and is still used as a printmaking technique until nowadays. Due to find out, a number of contemporary printmakers and screen-printing admirers is interviewed. Afterwards screen-printing is compared to other recent analogue revivals and employed in practice documenting all the learning and experimentation processes and before the conclusion producing a final material result in form of a poster

    2008 Kresge Eminent Artist: Charles McGee

    Get PDF
    Contains artist's statement; writings about McGee's life, art, evolution as an artist, and contribution to the African-American and Detroit artists' communities; a Detroit area map of his works; c.v.; and information on the Kresge Eminent Artist Award

    6th International Meeting on Retouching of Cultural Heritage, RECH6

    Full text link
    RECH Biennial Meeting is one of the largest educational and scientific events in Retouching field, an ideal venue for conservators and scientists to present their research results about retouching. The main focus will be to promote the exchange of ideas, concepts, terminology, methods, techniques and materials applied during the retouching process in different areas of conservation: mural painting, easel painting, sculpture, graphic documentation, architecture, plasterwork, photography, contemporary art, among others. This Meeting aims to address retouching by encouraging papers that contribute to a deeper understanding of this final task of the conservation and restoration intervention. The main theme embraces the concepts of retouching, the criteria and limits in the retouching process, the bad retouching impact on heritage and their technical and scientific developments.This Meeting will discuss real-life approaches on retouching, focusing on practical solutions and on sharing experiencesColomina Subiela, A.; Doménech García, B.; Bailão, A. (2023). 6th International Meeting on Retouching of Cultural Heritage, RECH6. Editorial Universitat Politècnica de València. https://doi.org/10.4995/RECH6.2021.1601
    corecore