123 research outputs found

    An IoT-enabled Framework for Context-aware Role-based Access Control

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    We present a framework for enforcing the application of context-aware Role-based Access Control policies based on an Internet of Things eco-system inspired by the Google\u2019s Physical Web. In this setting we are interested in capturing three contextual dimensions, namely who-where-when, and using these information to restrict access to shared resources. Formally, the framework consists of features types, an automata-based model of time-sensitive roles, context-aware permission rules, and an IoT infrastructure based on Eddystone Beacons for validating a policy against the current state of users

    State of the Art, Trends and Future of Bluetooth Low Energy, Near Field Communication and Visible Light Communication in the Development of Smart Cities

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    The current social impact of new technologies has produced major changes in all areas of society, creating the concept of a smart city supported by an electronic infrastructure, telecommunications and information technology. This paper presents a review of Bluetooth Low Energy (BLE), Near Field Communication (NFC) and Visible Light Communication (VLC) and their use and influence within different areas of the development of the smart city. The document also presents a review of Big Data Solutions for the management of information and the extraction of knowledge in an environment where things are connected by an “Internet of Things” (IoT) network. Lastly, we present how these technologies can be combined together to benefit the development of the smart city

    A Framework for Site-Specific Spatial Audio Applications

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    As audio recording and reproduction technology has advanced over the past five decades, increasing attention has been paid to recreating the highly spatialised listening experience we understand from our physical environment. This is the logical next step in the quest for increasing audio clarity, particularly as virtual reality gaming and augmented reality experiences become more widespread. This study sought to develop and demonstrate a technical framework for the production of site-specific audio-based works that is user-friendly and cost effective. The system was intended to be used by existing content producers and audio programmers to work collaboratively with a range of site-based organisations such as museums and galleries to produce an audio augmentation of the physicality of the space. This research was guided by four key aims: 1. Demonstrate a compositional method for immersive spatial audio that references the novel physical environment and the listener’s movement within it. 2. Describe a framework for the development and deployment of a spatial audio visitor technology system. 3. Prototype a naturalistic method for the delivery and navigation of contextual information via audio. 4. Deploy, demonstrate, and evaluate a spatial audio experience within a representative environment. The resulting system makes use of a range of existing technologies to provide a development experience and output that meets a clearly defined set of criteria. Furthermore, a case study application has been developed that demonstrates the use of the system to augment a selection of six paintings in a gallery space. For each of these paintings, a creative spatial composition was produced that demonstrates the principles of spatial composition discussed in this thesis. A spoken informational layer sits on top of this acting as a museum audio guide, featuring navigation using head gestures for a hands-free experience. This thesis presents a detailed discussion of the artistic intentions and techniques employed in the production of the six soundscapes, as well as an evaluation of the resulting application in use in a public gallery space

    Asynchronous Ultrasonic Trilateration for Indoor Positioning of Mobile Phones

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    Spatial awareness is fast becoming the key feature on today‟s mobile devices. While accurate outdoor navigation has been widely available for some time through Global Positioning Systems (GPS), accurate indoor positioning is still largely an unsolved problem. One major reason for this is that GPS and other Global Navigation Satellite Systems (GNSS) systems offer accuracy of a scale far different to that required for effective indoor navigation. Indoor positioning is also hindered by poor GPS signal quality, a major issue when developing dedicated indoor locationing systems. In addition, many indoor systems use specialized hardware to calculate accurate device position, as readily available wireless protocols have so far not delivered sufficient levels of accuracy. This research aims to investigate how the mobile phone‟s innate ability to produce sound (notably ultrasound) can be utilised to deliver more accurate indoor positioning than current methods. Experimental work covers limitations of mobile phone speakers in regard to generation of high frequencies, propagation patternsof ultrasound and their impact on maximum range, and asynchronous trilateration. This is followed by accuracy and reliability tests of an ultrasound positioning system prototype.This thesis proposes a new method of positioning a mobile phone indoors with accuracy substantially better than other contemporary positioning systems available on off-theshelf mobile devices. Given that smartphones can be programmed to correctly estimate direction, this research outlines a potentially significant advance towards a practical platform for indoor Location Based Services. Also a novel asynchronous trilateration algorithm is proposed that eliminates the need for synchronisation between the mobile device and the positioning infrastructure

    Desarrollo multiplataforma de aplicaciones mĂłviles combinadas con el uso de beacons

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    En este trabajo se presenta la exploración de dos APIs de beacons existentes, una para PhoneGap y otra para React Native. Para esta exploración, se desarrollaron dos aplicaciones móviles, una en PhoneGap y otra en React Native; las cuales usan estas APIs para detectar la proximidad a los beacons, al entrar en la proximidad de un beacon, se brinda en pantalla la información del mismo. Se detallan distintas características de estas aplicaciones desarrolladas, haciendo hincapié en el anålisis comparativo de estos desarrollos respecto a lo que provee cada API. Ademås, el trabajo presenta un espacio de discusión para analizar las lecciones aprendidas en la exploración realizada, en pos de contribuir a la temåtica relacionada al desarrollo de tipo de aplicaciones.Eje: X Workshop Innovación en Sistemas de Software (WISS

    Desarrollo multiplataforma de aplicaciones mĂłviles combinadas con el uso de beacons

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    X Workshop InnovaciĂłn en Sistemas de Software (WISS)Red de Universidades con Carreras en InformĂĄtica (RedUNCI

    Desarrollo multiplataforma de aplicaciones mĂłviles combinadas con el uso de beacons

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    X Workshop InnovaciĂłn en Sistemas de Software (WISS)Red de Universidades con Carreras en InformĂĄtica (RedUNCI

    Developing a person guidance module for hospital robots

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    This dissertation describes the design and implementation of the Person Guidance Module (PGM) that enables the IWARD (Intelligent Robot Swarm for attendance, Recognition, Cleaning and delivery) base robot to offer route guidance service to the patients or visitors inside the hospital arena. One of the common problems encountered in huge hospital buildings today is foreigners not being able to find their way around in the hospital. Although there are a variety of guide robots currently existing on the market and offering a wide range of guidance and related activities, they do not fit into the modular concept of the IWARD project. The PGM features a robust and foolproof non-hierarchical sensor fusion approach of an active RFID, stereovision and cricket mote sensor for guiding a patient to the X-ray room, or a visitor to a patient’s ward in every possible scenario in a complex, dynamic and crowded hospital environment. Moreover, the speed of the robot can be adjusted automatically according to the pace of the follower for physical comfort using this system. Furthermore, the module performs these tasks in any unconstructed environment solely from a robot’s onboard perceptual resources in order to limit the hardware installation costs and therefore the indoor setting support. Similar comprehensive solution in one single platform has remained elusive in existing literature. The finished module can be connected to any IWARD base robot using quick-change mechanical connections and standard electrical connections. The PGM module box is equipped with a Gumstix embedded computer for all module computing which is powered up automatically once the module box is inserted into the robot. In line with the general software architecture of the IWARD project, all software modules are developed as Orca2 components and cross-complied for Gumstix’s XScale processor. To support standardized communication between different software components, Internet Communications Engine (Ice) has been used as middleware. Additionally, plug-and-play capabilities have been developed and incorporated so that swarm system is aware at all times of which robot is equipped with PGM. Finally, in several field trials in hospital environments, the person guidance module has shown its suitability for a challenging real-world application as well as the necessary user acceptance
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