1,590 research outputs found

    Analysis and extension of the Inc* on the satisfiability testing problem

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    On Improving Local Search for Unsatisfiability

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    Stochastic local search (SLS) has been an active field of research in the last few years, with new techniques and procedures being developed at an astonishing rate. SLS has been traditionally associated with satisfiability solving, that is, finding a solution for a given problem instance, as its intrinsic nature does not address unsatisfiable problems. Unsatisfiable instances were therefore commonly solved using backtrack search solvers. For this reason, in the late 90s Selman, Kautz and McAllester proposed a challenge to use local search instead to prove unsatisfiability. More recently, two SLS solvers - Ranger and Gunsat - have been developed, which are able to prove unsatisfiability albeit being SLS solvers. In this paper, we first compare Ranger with Gunsat and then propose to improve Ranger performance using some of Gunsat's techniques, namely unit propagation look-ahead and extended resolution

    Reinforcement learning based local search for grouping problems: A case study on graph coloring

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    Grouping problems aim to partition a set of items into multiple mutually disjoint subsets according to some specific criterion and constraints. Grouping problems cover a large class of important combinatorial optimization problems that are generally computationally difficult. In this paper, we propose a general solution approach for grouping problems, i.e., reinforcement learning based local search (RLS), which combines reinforcement learning techniques with descent-based local search. The viability of the proposed approach is verified on a well-known representative grouping problem (graph coloring) where a very simple descent-based coloring algorithm is applied. Experimental studies on popular DIMACS and COLOR02 benchmark graphs indicate that RLS achieves competitive performances compared to a number of well-known coloring algorithms

    A nonmonotone GRASP

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    A greedy randomized adaptive search procedure (GRASP) is an itera- tive multistart metaheuristic for difficult combinatorial optimization problems. Each GRASP iteration consists of two phases: a construction phase, in which a feasible solution is produced, and a local search phase, in which a local optimum in the neighborhood of the constructed solution is sought. Repeated applications of the con- struction procedure yields different starting solutions for the local search and the best overall solution is kept as the result. The GRASP local search applies iterative improvement until a locally optimal solution is found. During this phase, starting from the current solution an improving neighbor solution is accepted and considered as the new current solution. In this paper, we propose a variant of the GRASP framework that uses a new “nonmonotone” strategy to explore the neighborhood of the current solu- tion. We formally state the convergence of the nonmonotone local search to a locally optimal solution and illustrate the effectiveness of the resulting Nonmonotone GRASP on three classical hard combinatorial optimization problems: the maximum cut prob- lem (MAX-CUT), the weighted maximum satisfiability problem (MAX-SAT), and the quadratic assignment problem (QAP)
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