396 research outputs found

    Personalizing the web: A tool for empowering end-users to customize the web through browser-side modification

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    167 p.Web applications delegate to the browser the final rendering of their pages. Thispermits browser-based transcoding (a.k.a. Web Augmentation) that can be ultimately singularized for eachbrowser installation. This creates an opportunity for Web consumers to customize their Web experiences.This vision requires provisioning adequate tooling that makes Web Augmentation affordable to laymen.We consider this a special class of End-User Development, integrating Web Augmentation paradigms.The dominant paradigm in End-User Development is scripting languages through visual languages.This thesis advocates for a Google Chrome browser extension for Web Augmentation. This is carried outthrough WebMakeup, a visual DSL programming tool for end-users to customize their own websites.WebMakeup removes, moves and adds web nodes from different web pages in order to avoid tabswitching, scrolling, the number of clicks and cutting and pasting. Moreover, Web Augmentationextensions has difficulties in finding web elements after a website updating. As a consequence, browserextensions give up working and users might stop using these extensions. This is why two differentlocators have been implemented with the aim of improving web locator robustness

    FLAMINGO – Fulfilling enhanced location accuracy in the mass-market through initial GalileO services

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    This paper discusses FLAMINGO, an initiative that will provide a high accuracy positioning service to be used by mass market applications. The status and future for the initiative are discussed, the required accuracies and other location parameters are described, and the target applications are identified. Finally, the currently achieved accuracies from today’s Smartphones are assessed and presented. FLAMINGO (Fulfilling enhanced Location Accuracy in the Mass-market through Initial GalileO services), part funded through the European GNSS Agency, is a collaborative venture comprising NSL (as lead organization), Telespazio France, University of Nottingham, Rokubun, Thales Alenia Space France, VVA, BQ, ECLEXYS and Blue Dot Solutions. The initiative is developing the infrastructure, solutions and services to enable the use of accurate and precise GNSS within the mass-market, thereby operating predominantly in an urban environment. Whilst mass-market receivers are yet to achieve accuracies below one metre for standard positioning, the introduction of Android raw GNSS measurements and the Broadcom dual frequency chipset (BCM47755), has presented the devices such an opportunity. FLAMINGO will enable and demonstrate the future of high accuracy positioning and navigation information on mass-market devices such as smartphones and Internet of Things (IoT) devices by producing a service delivering accuracies of 50cm (at 95%) and better, employing multi-constellation, PPP and RTK mechanisms, power consumption optimisation techniques. Whereas the Galileo High Accuracy Service targets 10cm precision within professional markets, FLAMINGO targets 30-50cm precision in the mass-market consumer markets. By targeting accuracies of a few decimetres, a range of improved and new applications in diverse market sectors are introduced. These sectors include, but are not limited to, mapping and GIS, autonomous vehicles, AR environments, mobile-location based gaming and people tracking. To obtain such high accuracies with mass market devices, FLAMINGO must overcome several challenges which are technical, operational and environmental. This includes the hardware capabilities of most mass-market devices, where components such as antennas and processors are prioritised for other purposes. We demonstrate that, despite these challenges, FLAMINGO has the potential to meet the accuracy required. Tests with the current Smartphones that provide access to multi-constellation raw measurements (the dual frequency Xiaomi Mi 8 and single frequency Samsung S8 and Huawei P10) demonstrate significant improvements to the PVT solution when processing using both RTK and PPP techniques

    Personalizing the web: A tool for empowering end-users to customize the web through browser-side modification

    Get PDF
    167 p.Web applications delegate to the browser the final rendering of their pages. Thispermits browser-based transcoding (a.k.a. Web Augmentation) that can be ultimately singularized for eachbrowser installation. This creates an opportunity for Web consumers to customize their Web experiences.This vision requires provisioning adequate tooling that makes Web Augmentation affordable to laymen.We consider this a special class of End-User Development, integrating Web Augmentation paradigms.The dominant paradigm in End-User Development is scripting languages through visual languages.This thesis advocates for a Google Chrome browser extension for Web Augmentation. This is carried outthrough WebMakeup, a visual DSL programming tool for end-users to customize their own websites.WebMakeup removes, moves and adds web nodes from different web pages in order to avoid tabswitching, scrolling, the number of clicks and cutting and pasting. Moreover, Web Augmentationextensions has difficulties in finding web elements after a website updating. As a consequence, browserextensions give up working and users might stop using these extensions. This is why two differentlocators have been implemented with the aim of improving web locator robustness

    Guiding Transhumanism: The Necessity of an Ethical Approach to Transhumanism

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    Supporting Tangible User Interaction with Integrated Paper and Electronic Document Management Systems

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    Although electronic technology has had a significant impact on the way that offices manage documents, in most cases electronic documents have not completely replaced paper documents. As a result, many present-day offices use a combination of paper and electronic documents in their normal work-flow. The problem with this, however, is that it results in information and document management becoming fragmented between the paper and electronic forms. There is, therefore, a need to provide better integration of the management of paper and electronic documents in order to reduce this fragmentation and, where possible, bring the advantages of electronic document management to paper documents. Previous research has investigated methods of incorporating management and tracking of paper documents into electronic document management systems. However, better integration between paper and electronic document management is still needed, and could potentially be achieved by augmenting elements of the physical document management system with electronic circuitry so they can support tangible user interaction with the integrated document management system. Therefore, the aim of this thesis has been to investigate this. The approach that was taken began by identifying the requirements of such integrated systems by studying the document management needs of a number of real-world offices. This was followed by the development of a series of prototype systems designed to function as tangible user interfaces to the integrated document management system. These prototypes were then evaluated against the identified requirements, and a user study was conducted in order to evaluate their usability. The results of these evaluations demonstrate that it is possible to develop systems systems that can utilise tangible user interaction techniques to enhance the integration of paper and electronic document management, and thus better bridge the divide between the physical and virtual worlds of documents

    SPATIO-TEMPORAL REGISTRATION IN AUGMENTED REALITY

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    The overarching goal of Augmented Reality (AR) is to provide users with the illusion that virtual and real objects coexist indistinguishably in the same space. An effective persistent illusion requires accurate registration between the real and the virtual objects, registration that is spatially and temporally coherent. However, visible misregistration can be caused by many inherent error sources, such as errors in calibration, tracking, and modeling, and system delay. This dissertation focuses on new methods that could be considered part of "the last mile" of spatio-temporal registration in AR: closed-loop spatial registration and low-latency temporal registration: 1. For spatial registration, the primary insight is that calibration, tracking and modeling are means to an end---the ultimate goal is registration. In this spirit I present a novel pixel-wise closed-loop registration approach that can automatically minimize registration errors using a reference model comprised of the real scene model and the desired virtual augmentations. Registration errors are minimized in both global world space via camera pose refinement, and local screen space via pixel-wise adjustments. This approach is presented in the context of Video See-Through AR (VST-AR) and projector-based Spatial AR (SAR), where registration results are measurable using a commodity color camera. 2. For temporal registration, the primary insight is that the real-virtual relationships are evolving throughout the tracking, rendering, scanout, and display steps, and registration can be improved by leveraging fine-grained processing and display mechanisms. In this spirit I introduce a general end-to-end system pipeline with low latency, and propose an algorithm for minimizing latency in displays (DLP DMD projectors in particular). This approach is presented in the context of Optical See-Through AR (OST-AR), where system delay is the most detrimental source of error. I also discuss future steps that may further improve spatio-temporal registration. Particularly, I discuss possibilities for using custom virtual or physical-virtual fiducials for closed-loop registration in SAR. The custom fiducials can be designed to elicit desirable optical signals that directly indicate any error in the relative pose between the physical and projected virtual objects.Doctor of Philosoph

    An Approach for Migrating Legacy Applications to Mobile Interfaces

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    Mobile applications changed unexpectedly people life and business models around the world. Nevertheless, there are old applications, called legacies, without adaptation to mobile devices, because this adaptation or migration have a considerable cost in dependence of software scope. Currently, most users bring constantly their smartphones and other devices with them, especially millennials. For that reason, some approaches try to solve this portabilization, generating certain improvements. However, in the majority of these solutions there is not a direct participation of users; do not consider their visual identity, analysis of feeling or mining of opinion. This paper proposes getting the behavior web application model with Markov heuristics from the widgets closeness matrix, prior to adaptation in order to include the user logic.Ponencia presentada en: 7th World Conference on Information Systems and Technologies, WorldCist'19 (España, abril de 2019).Laboratorio de Investigación y Formación en Informática Avanzad

    An Approach for Migrating Legacy Applications to Mobile Interfaces

    Get PDF
    Mobile applications changed unexpectedly people life and business models around the world. Nevertheless, there are old applications, called legacies, without adaptation to mobile devices, because this adaptation or migration have a considerable cost in dependence of software scope. Currently, most users bring constantly their smartphones and other devices with them, especially millennials. For that reason, some approaches try to solve this portabilization, generating certain improvements. However, in the majority of these solutions there is not a direct participation of users; do not consider their visual identity, analysis of feeling or mining of opinion. This paper proposes getting the behavior web application model with Markov heuristics from the widgets closeness matrix, prior to adaptation in order to include the user logic
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