204 research outputs found

    Optimized mobile thin clients through a MPEG-4 BiFS semantic remote display framework

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    According to the thin client computing principle, the user interface is physically separated from the application logic. In practice only a viewer component is executed on the client device, rendering the display updates received from the distant application server and capturing the user interaction. Existing remote display frameworks are not optimized to encode the complex scenes of modern applications, which are composed of objects with very diverse graphical characteristics. In order to tackle this challenge, we propose to transfer to the client, in addition to the binary encoded objects, semantic information about the characteristics of each object. Through this semantic knowledge, the client is enabled to react autonomously on user input and does not have to wait for the display update from the server. Resulting in a reduction of the interaction latency and a mitigation of the bursty remote display traffic pattern, the presented framework is of particular interest in a wireless context, where the bandwidth is limited and expensive. In this paper, we describe a generic architecture of a semantic remote display framework. Furthermore, we have developed a prototype using the MPEG-4 Binary Format for Scenes to convey the semantic information to the client. We experimentally compare the bandwidth consumption of MPEG-4 BiFS with existing, non-semantic, remote display frameworks. In a text editing scenario, we realize an average reduction of 23% of the data peaks that are observed in remote display protocol traffic

    Computation Enhancement using Reconfigurable Computing

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    In light of the industry’s constant need for better computer performance, this project aims to choose and evaluate an approach for facing this issue. The targeted category of computers is single board computers (e.g. Raspberry Pi). The approach utilized for enhancing performance is the use of reconfigurable computing as to execute computationally expensive calculations on a runtime custom-tailored hardware. The objective of this project is the test of the potential this approach has for increasing computers performance through comparing a software implementation of an algorithm with an FPGA assisted implementation of the same algorithm. The platforms chosen for this project are the Rapsberry Pi and the Parallella P1602 board with its Zynq SoC for the software implementation and the FPGA assisted implementation in that order. The chosen algorithm is Fourier Fast Transform due to its part in many DSP applications and its suitability for the project objective. While the software solution worked successfully resulting in an asymptotic cost of O(N log N); the reconfigurable computing solution couldn’t be completed due to time constraints and lack of experience of the student. Future work should complete the experiment and add a multicore implementation of the same algorithm to add yet another class to the comparison

    Implementing a streaming application on a processor array

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    A modern way of processing information is to do it in parallel. This Master Thesis conducts a case study of how to parallelize a streaming application on a highly parallel platform. This involves porting a real-world application, written in a stream processing language and compiled by tools, developed by the Embedded System Design research group at Lund University, onto a platform including an embedded processor array (the Adapteva’s Epiphany), an ARM processor, and programmable logic. The driver application that we used was a video decoder. The host platform was a Parallella board, with a 16-core Epiphany co-processor and a Zynq host processor that had dual ARM cores. Our Master Thesis covers the creation of some library elements to support complex applications on that platform, such as FIFOs between Epiphany cores and the ARM host, some components that handle access to external RAM and a component that draws pixels onto a screen.A modern way of processing information is to do it in parallel. This master’s thesis conducts a case study of how to parallelize an application on a highly parallel platform

    Modeling and visualizing networked multi-core embedded software energy consumption

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    In this report we present a network-level multi-core energy model and a software development process workflow that allows software developers to estimate the energy consumption of multi-core embedded programs. This work focuses on a high performance, cache-less and timing predictable embedded processor architecture, XS1. Prior modelling work is improved to increase accuracy, then extended to be parametric with respect to voltage and frequency scaling (VFS) and then integrated into a larger scale model of a network of interconnected cores. The modelling is supported by enhancements to an open source instruction set simulator to provide the first network timing aware simulations of the target architecture. Simulation based modelling techniques are combined with methods of results presentation to demonstrate how such work can be integrated into a software developer's workflow, enabling the developer to make informed, energy aware coding decisions. A set of single-, multi-threaded and multi-core benchmarks are used to exercise and evaluate the models and provide use case examples for how results can be presented and interpreted. The models all yield accuracy within an average +/-5 % error margin
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