4,242 research outputs found

    Synchronizing Audio and Haptic to Read Webpage

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    Constantly emerging technologies present new interactive ways to convey information on the Web. The new and enhanced website design has gradually improved sighted users‟ understanding on the Web content but on the other hand, it creates more obstacles to the visually impaired. The significant technological gap in assistive technology and the Web presents on-going challenges to maintain web accessibility, especially for disabled users. The limitations of current assistive technology to convey non-textual information including text attributes such as bold, underline, and italic from the Web further restrict the visually impaired from acquiring comprehensive understanding of the Web content. This project addresses this issues by investigating the problems faced by the visually impaired when using the current assistive technology. The significance of text attributes to support accessibility and improve understanding of the Web content is also being studied. For this purpose several qualitative and quantitative data collection methods are adopted to test the hypotheses. The project also examines the relationship between multimodal technology using audio and haptic modalities and the mental model generated by the visually impaired while accessing webpage. The findings are then used as a framework to develop a system that synchronizes audio and haptic to read webpages and represents text attributes to visually impaired users is to be develop. From the prototype built, pilot testing and user testing are conducted to evaluate the system. The result and recommendations are shared at the end of project for future enhancement

    Re-Presenting Text in a Website for Visually Impaired Users using Braille Line

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    As new web technologies emerging and being adopted in the design of a website, web accessibility has become a major issue especially for people with disabilities .Limitation of assistive technology to render webpage has also been contributing factor for poor web accessibility by the visually impaired users. This issue has caused visually impaired users loss semantic information of webpage besides creating frustration situation of web browsing. In this paper, factors that cause web browsing frustration to the visually impaired users and types of tactile effects that can be implemented in the Braille Line device to render the semantic information of webpage are explored. The main objectives of this project is to build a website reader and program a Braille Line 20 cell device for web browsing focusing on presenting non visual text elements such as font attributes and text hierarchy that can be critical to meaning of the text. Tactile technology have been chosen to be adopted in the Braille Line as the touch is the most active sense of visually-impaired people to acquire knowledge .From the prototype to be build, a sample group of visually impaired users will be taken to test and evaluate the website and the device in terms of technology as well as its effectiveness. The results and recommendations were shared by the end of the project as a key milestone for future renditions of the project

    Designing and Evaluating Accessible E-Learning for Students with Visual Impairments in K-12 Computing Education

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    This dissertation explores the pathways for making K-12 computing education more accessible for blind or visually impaired (BVI) learners. As computer science (CS) expands into K-12 education, more concerted efforts are required to ensure all students have equitable access to opportunities to pursue a career in computing. To determine their viability with BVI learners, I conducted three studies to assess current accessibility in CS curricula, materials, and learning environments. Study one was interviews with visually impaired developers; study two was interviews with K-12 teachers of visually impaired students; study three was a remote observation within a computer science course. My exploration revealed that most of CS education lacks the necessary accommodations for BVI students to learn at an equitable pace with sighted students. However, electronic learning (e-learning) was a theme that showed to provide the most accessible learning experience for BVI students, although even there, usability and accessibility challenges were present in online learning platforms. My dissertation engaged in a human-centered approach across three studies towards designing, developing, and evaluating an online learning management system (LMS) with the critical design elements to improve navigation and interaction with BVI users. Study one was a survey exploring the perception of readiness for taking online courses between sighted and visually impaired students. The findings from the survey fueled study two, which employed participatory design with storytelling with K-12 teachers and BVI students to learn more about their experiences using LMSs and how they imagine such systems to be more accessible. The findings led to developing the accessible learning content management system (ALCMS), a web-based platform for managing courses, course content, and course roster, evaluated in study three with high school students, both sighted and visually impaired, to determine its usability and accessibility. This research contributes with recommendations for including features and design elements to improve accessibility in existing LMSs and building new ones

    e-Accessibility: Making the Web Accessible to the Visually Impaired Persons

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    Accessibility is the possibility of any person to make use of all the benefits of society, including the use of the Internet. Graphical are an obstacle for visually impaired persons to access the Internet, so they need a support technology capable of capturing interfaces and making them accessible. Interfaces should be designed so that when accessed by support technologies they continue to be friendly. For a site to be accessible to blind persons it is necessary that the information be reproduced by means of an “equivalent” textual description, capable of transmitting the same information as the visual resources. The present study is aimed at identifying and defining usability guidance compliant with accessibility W3C directives that can facilitate the interaction between visually impaired and the Internet and still guarantee sites with understandable navigation content. Towards this end an exploratory study was conducted, comprised of a field study and interviews with various visually disabled people from the Instituto Benjamin Constant, reference center in Brazil for the education and re-education of visually impaired persons, in order to get to know visually disabled users better. Through the understanding acquired, different types of impositions and limits that these users are subject to have been identified, enabling a better perception of their needs and special abilities. The impaired user-machine interaction were observed and analyzed, which enabled the identification of aspects that could contribute to the accessibility of sites, with emphasis on facilitating the access of those visually impaired to the Web

    ENHANCING USERS’ EXPERIENCE WITH SMART MOBILE TECHNOLOGY

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    The aim of this thesis is to investigate mobile guides for use with smartphones. Mobile guides have been successfully used to provide information, personalisation and navigation for the user. The researcher also wanted to ascertain how and in what ways mobile guides can enhance users' experience. This research involved designing and developing web based applications to run on smartphones. Four studies were conducted, two of which involved testing of the particular application. The applications tested were a museum mobile guide application and a university mobile guide mapping application. Initial testing examined the prototype work for the ‘Chronology of His Majesty Sultan Haji Hassanal Bolkiah’ application. The results were used to assess the potential of using similar mobile guides in Brunei Darussalam’s museums. The second study involved testing of the ‘Kent LiveMap’ application for use at the University of Kent. Students at the university tested this mapping application, which uses crowdsourcing of information to provide live data. The results were promising and indicate that users' experience was enhanced when using the application. Overall results from testing and using the two applications that were developed as part of this thesis show that mobile guides have the potential to be implemented in Brunei Darussalam’s museums and on campus at the University of Kent. However, modifications to both applications are required to fulfil their potential and take them beyond the prototype stage in order to be fully functioning and commercially viable

    Using an essentiality and proficiency approach to improve the web browsing experience of visually impaired users

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    Increased volumes of content exacerbate the Web accessibility issues faced by people with visual impairments. Essentiality & Proficiency is presented as one method of easing access to information in Websites by addressing the volume of content coupled with how it is presented. This research develops the concept of Essentiality for Web authors. A preliminary survey was conducted to understand the accessibility issues faced by people with visual impairments. Structured interviews were conducted with twelve participants and a further 26 participants responded to online questionnaires. In total there were 38 participants (both sexes), aged 18 to 54 years. 68% had visual impairments, three had motor issues, one had a hearing impairment and two had cognitive impairments. The findings show that the overload of information on a page was the most prominent difficulty experienced when using the Web. The findings from the preliminary survey fed into an empirical study. Four participants aged 21 to 54 years (both sexes) from the preliminary survey were presented with a technology demonstrator to check the feasibility of Essentiality & Proficiency in the real environment. It was found that participants were able to identify and appreciate the reduced volume of information. This initiated the iterative development of the prototype tool. Microformatting is used in the development of the Essentiality & Proficiency prototype tool to allow the reformulated Web pages to remain standards compliant. There is a formative evaluation of the prototype tool using an experimental design methodology. A convenience sample of nine participants (both sexes) with a range of visual impairments, aged 18 to 52 performed tasks on a computer under three essentiality conditions. With an alpha level .05, the evaluation of the Essentiality & Proficiency tool has been shown to offer some improvement in accessing information

    Case study of information searching experiences of high school students with visual impairments in Taiwan

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