227 research outputs found

    Information Preserving Processing of Noisy Handwritten Document Images

    Get PDF
    Many pre-processing techniques that normalize artifacts and clean noise induce anomalies due to discretization of the document image. Important information that could be used at later stages may be lost. A proposed composite-model framework takes into account pre-printed information, user-added data, and digitization characteristics. Its benefits are demonstrated by experiments with statistically significant results. Separating pre-printed ruling lines from user-added handwriting shows how ruling lines impact people\u27s handwriting and how they can be exploited for identifying writers. Ruling line detection based on multi-line linear regression reduces the mean error of counting them from 0.10 to 0.03, 6.70 to 0.06, and 0.13 to 0.02, com- pared to an HMM-based approach on three standard test datasets, thereby reducing human correction time by 50%, 83%, and 72% on average. On 61 page images from 16 rule-form templates, the precision and recall of form cell recognition are increased by 2.7% and 3.7%, compared to a cross-matrix approach. Compensating for and exploiting ruling lines during feature extraction rather than pre-processing raises the writer identification accuracy from 61.2% to 67.7% on a 61-writer noisy Arabic dataset. Similarly, counteracting page-wise skew by subtracting it or transforming contours in a continuous coordinate system during feature extraction improves the writer identification accuracy. An implementation study of contour-hinge features reveals that utilizing the full probabilistic probability distribution function matrix improves the writer identification accuracy from 74.9% to 79.5%

    Text-independent chinese writer identification using hybrid SLT-LBP feature

    Get PDF
    This study proposes a new hybrid method using texture features of input handwriting document image as global to overcome the limitation of data heterogeneity, which causing the ambiguity and leads to inconsistent results apart from problems of scale involve database size. The method first adopts Slantlet Transform (SLT) to bring out hidden texture details prior to feature extractions. Then, Local Binary Pattern (LBP) descriptor is applied on the SLT image to extract texture features. A new hybrid method Slantlet Transform based Local Binary Pattern (SLT-LBP), are experimented on an open and widely used HIT-MW Chinese database for performance evaluation. This study strengthens the idea that to unravel some of data heterogeneity and lead to improve identification performance, especially searching for relevant document from large complex repositories is an essential issue

    Contributions to Pen & Touch Human-Computer Interaction

    Full text link
    [EN] Computers are now present everywhere, but their potential is not fully exploited due to some lack of acceptance. In this thesis, the pen computer paradigm is adopted, whose main idea is to replace all input devices by a pen and/or the fingers, given that the origin of the rejection comes from using unfriendly interaction devices that must be replaced by something easier for the user. This paradigm, that was was proposed several years ago, has been only recently fully implemented in products, such as the smartphones. But computers are actual illiterates that do not understand gestures or handwriting, thus a recognition step is required to "translate" the meaning of these interactions to computer-understandable language. And for this input modality to be actually usable, its recognition accuracy must be high enough. In order to realistically think about the broader deployment of pen computing, it is necessary to improve the accuracy of handwriting and gesture recognizers. This thesis is devoted to study different approaches to improve the recognition accuracy of those systems. First, we will investigate how to take advantage of interaction-derived information to improve the accuracy of the recognizer. In particular, we will focus on interactive transcription of text images. Here the system initially proposes an automatic transcript. If necessary, the user can make some corrections, implicitly validating a correct part of the transcript. Then the system must take into account this validated prefix to suggest a suitable new hypothesis. Given that in such application the user is constantly interacting with the system, it makes sense to adapt this interactive application to be used on a pen computer. User corrections will be provided by means of pen-strokes and therefore it is necessary to introduce a recognizer in charge of decoding this king of nondeterministic user feedback. However, this recognizer performance can be boosted by taking advantage of interaction-derived information, such as the user-validated prefix. Then, this thesis focuses on the study of human movements, in particular, hand movements, from a generation point of view by tapping into the kinematic theory of rapid human movements and the Sigma-Lognormal model. Understanding how the human body generates movements and, particularly understand the origin of the human movement variability, is important in the development of a recognition system. The contribution of this thesis to this topic is important, since a new technique (which improves the previous results) to extract the Sigma-lognormal model parameters is presented. Closely related to the previous work, this thesis study the benefits of using synthetic data as training. The easiest way to train a recognizer is to provide "infinite" data, representing all possible variations. In general, the more the training data, the smaller the error. But usually it is not possible to infinitely increase the size of a training set. Recruiting participants, data collection, labeling, etc., necessary for achieving this goal can be time-consuming and expensive. One way to overcome this problem is to create and use synthetically generated data that looks like the human. We study how to create these synthetic data and explore different approaches on how to use them, both for handwriting and gesture recognition. The different contributions of this thesis have obtained good results, producing several publications in international conferences and journals. Finally, three applications related to the work of this thesis are presented. First, we created Escritorie, a digital desk prototype based on the pen computer paradigm for transcribing handwritten text images. Second, we developed "Gestures à Go Go", a web application for bootstrapping gestures. Finally, we studied another interactive application under the pen computer paradigm. In this case, we study how translation reviewing can be done more ergonomically using a pen.[ES] Hoy en día, los ordenadores están presentes en todas partes pero su potencial no se aprovecha debido al "miedo" que se les tiene. En esta tesis se adopta el paradigma del pen computer, cuya idea fundamental es sustituir todos los dispositivos de entrada por un lápiz electrónico o, directamente, por los dedos. El origen del rechazo a los ordenadores proviene del uso de interfaces poco amigables para el humano. El origen de este paradigma data de hace más de 40 años, pero solo recientemente se ha comenzado a implementar en dispositivos móviles. La lenta y tardía implantación probablemente se deba a que es necesario incluir un reconocedor que "traduzca" los trazos del usuario (texto manuscrito o gestos) a algo entendible por el ordenador. Para pensar de forma realista en la implantación del pen computer, es necesario mejorar la precisión del reconocimiento de texto y gestos. El objetivo de esta tesis es el estudio de diferentes estrategias para mejorar esta precisión. En primer lugar, esta tesis investiga como aprovechar información derivada de la interacción para mejorar el reconocimiento, en concreto, en la transcripción interactiva de imágenes con texto manuscrito. En la transcripción interactiva, el sistema y el usuario trabajan "codo con codo" para generar la transcripción. El usuario valida la salida del sistema proporcionando ciertas correcciones, mediante texto manuscrito, que el sistema debe tener en cuenta para proporcionar una mejor transcripción. Este texto manuscrito debe ser reconocido para ser utilizado. En esta tesis se propone aprovechar información contextual, como por ejemplo, el prefijo validado por el usuario, para mejorar la calidad del reconocimiento de la interacción. Tras esto, la tesis se centra en el estudio del movimiento humano, en particular del movimiento de las manos, utilizando la Teoría Cinemática y su modelo Sigma-Lognormal. Entender como se mueven las manos al escribir, y en particular, entender el origen de la variabilidad de la escritura, es importante para el desarrollo de un sistema de reconocimiento, La contribución de esta tesis a este tópico es importante, dado que se presenta una nueva técnica (que mejora los resultados previos) para extraer el modelo Sigma-Lognormal de trazos manuscritos. De forma muy relacionada con el trabajo anterior, se estudia el beneficio de utilizar datos sintéticos como entrenamiento. La forma más fácil de entrenar un reconocedor es proporcionar un conjunto de datos "infinito" que representen todas las posibles variaciones. En general, cuanto más datos de entrenamiento, menor será el error del reconocedor. No obstante, muchas veces no es posible proporcionar más datos, o hacerlo es muy caro. Por ello, se ha estudiado como crear y usar datos sintéticos que se parezcan a los reales. Las diferentes contribuciones de esta tesis han obtenido buenos resultados, produciendo varias publicaciones en conferencias internacionales y revistas. Finalmente, también se han explorado tres aplicaciones relaciones con el trabajo de esta tesis. En primer lugar, se ha creado Escritorie, un prototipo de mesa digital basada en el paradigma del pen computer para realizar transcripción interactiva de documentos manuscritos. En segundo lugar, se ha desarrollado "Gestures à Go Go", una aplicación web para generar datos sintéticos y empaquetarlos con un reconocedor de forma rápida y sencilla. Por último, se presenta un sistema interactivo real bajo el paradigma del pen computer. En este caso, se estudia como la revisión de traducciones automáticas se puede realizar de forma más ergonómica.[CA] Avui en dia, els ordinadors són presents a tot arreu i es comunament acceptat que la seva utilització proporciona beneficis. No obstant això, moltes vegades el seu potencial no s'aprofita totalment. En aquesta tesi s'adopta el paradigma del pen computer, on la idea fonamental és substituir tots els dispositius d'entrada per un llapis electrònic, o, directament, pels dits. Aquest paradigma postula que l'origen del rebuig als ordinadors prové de l'ús d'interfícies poc amigables per a l'humà, que han de ser substituïdes per alguna cosa més coneguda. Per tant, la interacció amb l'ordinador sota aquest paradigma es realitza per mitjà de text manuscrit i/o gestos. L'origen d'aquest paradigma data de fa més de 40 anys, però només recentment s'ha començat a implementar en dispositius mòbils. La lenta i tardana implantació probablement es degui al fet que és necessari incloure un reconeixedor que "tradueixi" els traços de l'usuari (text manuscrit o gestos) a alguna cosa comprensible per l'ordinador, i el resultat d'aquest reconeixement, actualment, és lluny de ser òptim. Per pensar de forma realista en la implantació del pen computer, cal millorar la precisió del reconeixement de text i gestos. L'objectiu d'aquesta tesi és l'estudi de diferents estratègies per millorar aquesta precisió. En primer lloc, aquesta tesi investiga com aprofitar informació derivada de la interacció per millorar el reconeixement, en concret, en la transcripció interactiva d'imatges amb text manuscrit. En la transcripció interactiva, el sistema i l'usuari treballen "braç a braç" per generar la transcripció. L'usuari valida la sortida del sistema donant certes correccions, que el sistema ha d'usar per millorar la transcripció. En aquesta tesi es proposa utilitzar correccions manuscrites, que el sistema ha de reconèixer primer. La qualitat del reconeixement d'aquesta interacció és millorada, tenint en compte informació contextual, com per exemple, el prefix validat per l'usuari. Després d'això, la tesi se centra en l'estudi del moviment humà en particular del moviment de les mans, des del punt de vista generatiu, utilitzant la Teoria Cinemàtica i el model Sigma-Lognormal. Entendre com es mouen les mans en escriure és important per al desenvolupament d'un sistema de reconeixement, en particular, per entendre l'origen de la variabilitat de l'escriptura. La contribució d'aquesta tesi a aquest tòpic és important, atès que es presenta una nova tècnica (que millora els resultats previs) per extreure el model Sigma- Lognormal de traços manuscrits. De forma molt relacionada amb el treball anterior, s'estudia el benefici d'utilitzar dades sintètiques per a l'entrenament. La forma més fàcil d'entrenar un reconeixedor és proporcionar un conjunt de dades "infinit" que representin totes les possibles variacions. En general, com més dades d'entrenament, menor serà l'error del reconeixedor. No obstant això, moltes vegades no és possible proporcionar més dades, o fer-ho és molt car. Per això, s'ha estudiat com crear i utilitzar dades sintètiques que s'assemblin a les reals. Les diferents contribucions d'aquesta tesi han obtingut bons resultats, produint diverses publicacions en conferències internacionals i revistes. Finalment, també s'han explorat tres aplicacions relacionades amb el treball d'aquesta tesi. En primer lloc, s'ha creat Escritorie, un prototip de taula digital basada en el paradigma del pen computer per realitzar transcripció interactiva de documents manuscrits. En segon lloc, s'ha desenvolupat "Gestures à Go Go", una aplicació web per a generar dades sintètiques i empaquetar-les amb un reconeixedor de forma ràpida i senzilla. Finalment, es presenta un altre sistema inter- actiu sota el paradigma del pen computer. En aquest cas, s'estudia com la revisió de traduccions automàtiques es pot realitzar de forma més ergonòmica.Martín-Albo Simón, D. (2016). Contributions to Pen & Touch Human-Computer Interaction [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/68482TESI

    Towards robust real-world historical handwriting recognition

    Get PDF
    In this thesis, we make a bridge from the past to the future by using artificial-intelligence methods for text recognition in a historical Dutch collection of the Natuurkundige Commissie that explored Indonesia (1820-1850). In spite of the successes of systems like 'ChatGPT', reading historical handwriting is still quite challenging for AI. Whereas GPT-like methods work on digital texts, historical manuscripts are only available as an extremely diverse collections of (pixel) images. Despite the great results, current DL methods are very data greedy, time consuming, heavily dependent on the human expert from the humanities for labeling and require machine-learning experts for designing the models. Ideally, the use of deep learning methods should require minimal human effort, have an algorithm observe the evolution of the training process, and avoid inefficient use of the already sparse amount of labeled data. We present several approaches towards dealing with these problems, aiming to improve the robustness of current methods and to improve the autonomy in training. We applied our novel word and line text recognition approaches on nine data sets differing in time period, language, and difficulty: three locally collected historical Latin-based data sets from Naturalis, Leiden; four public Latin-based benchmark data sets for comparability with other approaches; and two Arabic data sets. Using ensemble voting of just five neural networks, a level of accuracy was achieved which required hundreds of neural networks in earlier studies. Moreover, we increased the speed of evaluation of each training epoch without the need of labeled data

    Reconnaissance de l'écriture manuscrite en-ligne par approche combinant systèmes à vastes marges et modèles de Markov cachés

    Get PDF
    Handwriting recognition is one of the leading applications of pattern recognition and machine learning. Despite having some limitations, handwriting recognition systems have been used as an input method of many electronic devices and helps in the automation of many manual tasks requiring processing of handwriting images. In general, a handwriting recognition system comprises three functional components; preprocessing, recognition and post-processing. There have been improvements made within each component in the system. However, to further open the avenues of expanding its applications, specific improvements need to be made in the recognition capability of the system. Hidden Markov Model (HMM) has been the dominant methods of recognition in handwriting recognition in offline and online systems. However, the use of Gaussian observation densities in HMM and representational model for word modeling often does not lead to good classification. Hybrid of Neural Network (NN) and HMM later improves word recognition by taking advantage of NN discriminative property and HMM representational capability. However, the use of NN does not optimize recognition capability as the use of Empirical Risk minimization (ERM) principle in its training leads to poor generalization. In this thesis, we focus on improving the recognition capability of a cursive online handwritten word recognition system by using an emerging method in machine learning, the support vector machine (SVM). We first evaluated SVM in isolated character recognition environment using IRONOFF and UNIPEN character databases. SVM, by its use of principle of structural risk minimization (SRM) have allowed simultaneous optimization of representational and discriminative capability of the character recognizer. We finally demonstrate the various practical issues in using SVM within a hybrid setting with HMM. In addition, we tested the hybrid system on the IRONOFF word database and obtained favourable results.Nos travaux concernent la reconnaissance de l'écriture manuscrite qui est l'un des domaines de prédilection pour la reconnaissance des formes et les algorithmes d'apprentissage. Dans le domaine de l'écriture en-ligne, les applications concernent tous les dispositifs de saisie permettant à un usager de communiquer de façon transparente avec les systèmes d'information. Dans ce cadre, nos travaux apportent une contribution pour proposer une nouvelle architecture de reconnaissance de mots manuscrits sans contrainte de style. Celle-ci se situe dans la famille des approches hybrides locale/globale où le paradigme de la segmentation/reconnaissance va se trouver résolu par la complémentarité d'un système de reconnaissance de type discriminant agissant au niveau caractère et d'un système par approche modèle pour superviser le niveau global. Nos choix se sont portés sur des Séparateurs à Vastes Marges (SVM) pour le classifieur de caractères et sur des algorithmes de programmation dynamique, issus d'une modélisation par Modèles de Markov Cachés (HMM). Cette combinaison SVM/HMM est unique dans le domaine de la reconnaissance de l'écriture manuscrite. Des expérimentations ont été menées, d'abord dans un cadre de reconnaissance de caractères isolés puis sur la base IRONOFF de mots cursifs. Elles ont montré la supériorité des approches SVM par rapport aux solutions à bases de réseaux de neurones à convolutions (Time Delay Neural Network) que nous avions développées précédemment, et leur bon comportement en situation de reconnaissance de mots

    Recent developments in the study of rapid human movements with the kinematic theory: Applications to handwriting and signature synthesis

    Get PDF
    International audienceHuman movement modeling can be of great interest for the design of pattern recognition systems relying on the understanding of the fine motor control (such as on-line handwriting recognition or signature verification) as well as for the development of intelligent systems involving in a way or another the processing of human movements. In this paper, we briefly list the different models that have been proposed in order to characterize the handwriting process and focus on a representation involving a vectorial summation of lognormal functions: the Sigma-lognormal model. Then, from a practical perspective, we describe a new stroke extraction algorithm suitable for the reverse engineering of handwriting signals. In the following section it is shown how the resulting representation can be used to study the writer and signer variability. We then report on two joint projects dealing with the automatic generation of synthetic specimens for the creation of large databases. The first application concerns the automatic generation of totally synthetic signature specimens for the training and evaluation of verification performances of automatic signature recognition systems. The second application deals with the synthesis of handwritten gestures for speeding up the learning process in customizable on-line recognition systems to be integrated in electronic pen pads

    Character Recognition

    Get PDF
    Character recognition is one of the pattern recognition technologies that are most widely used in practical applications. This book presents recent advances that are relevant to character recognition, from technical topics such as image processing, feature extraction or classification, to new applications including human-computer interfaces. The goal of this book is to provide a reference source for academic research and for professionals working in the character recognition field

    The adaptation of handwriting recognition system user interface in preschool literacy learning courseware

    Get PDF
    Currently, the education software or simply courseware has successfully become the heart of computer usage in classrooms. With varieties of courseware introduced, the discussion of which courseware assist students the most continues. This paper describes our experience on developing a literacy courseware named handwriting leaning number (HLN) for preschool children.HLN has adapted the handwriting recognition system interface where stylus pen becomes its input modality.By using the stylus pen, we believed that the children could perform better in writing exercise.In order to prove our assumption, we have conducted user satisfaction test using modified questionnaire for user interface satisfaction (QUIS) version 5.5.Result derived from the test indicated that the children tend to satisfy the user interface designed for HLN as the average mean score obtained was 3.864 with Standard Deviation of 0.6879.On the other hand, problems regarding precision and usability of HLN are also reported while solutions to the problems are recommended

    Advances in Character Recognition

    Get PDF
    This book presents advances in character recognition, and it consists of 12 chapters that cover wide range of topics on different aspects of character recognition. Hopefully, this book will serve as a reference source for academic research, for professionals working in the character recognition field and for all interested in the subject
    corecore