112 research outputs found
A Survey and Taxonomy of Sequential Recommender Systems for E-commerce Product Recommendation
E-commerce recommendation systems facilitate customers’ purchase decision by recommending products or services of interest (e.g., Amazon). Designing a recommender system tailored toward an individual customer’s need is crucial for retailers to increase revenue and retain customers’ loyalty. As users’ interests and preferences change with time, the time stamp of a user interaction (click, view or purchase event) is an important characteristic to learn sequential patterns from these user interactions and, hence, understand users’ long- and short-term preferences to predict the next item(s) for recommendation. This paper presents a taxonomy of sequential recommendation systems (SRecSys) with a focus on e-commerce product recommendation as an application and classifies SRecSys under three main categories as: (i) traditional approaches (sequence similarity, frequent pattern mining and sequential pattern mining), (ii) factorization and latent representation (matrix factorization and Markov models) and (iii) neural network-based approaches (deep neural networks, advanced models). This classification contributes towards enhancing the understanding of existing SRecSys in the literature with the application domain of e-commerce product recommendation and provides current status of the solutions available alongwith future research directions. Furthermore, a classification of surveyed systems according to eight important key features supported by the techniques along with their limitations is also presented. A comparative performance analysis of the presented SRecSys based on experiments performed on e-commerce data sets (Amazon and Online Retail) showed that integrating sequential purchase patterns into the recommendation process and modeling users’ sequential behavior improves the quality of recommendations
Exploring attributes, sequences, and time in Recommender Systems: From classical to Point-of-Interest recommendation
Tesis Doctoral inédita leída en la Universidad Autónoma de Madrid, Escuela Politécnica Superior, Departamento de Ingenieria Informática. Fecha de lectura: 08-07-2021Since the emergence of the Internet and the spread of digital communications
throughout the world, the amount of data stored on the Web has been
growing exponentially. In this new digital era, a large number of companies
have emerged with the purpose of ltering the information available on the
web and provide users with interesting items. The algorithms and models
used to recommend these items are called Recommender Systems. These
systems are applied to a large number of domains, from music, books, or
movies to dating or Point-of-Interest (POI), which is an increasingly popular
domain where users receive recommendations of di erent places when
they arrive to a city.
In this thesis, we focus on exploiting the use of contextual information, especially
temporal and sequential data, and apply it in novel ways in both
traditional and Point-of-Interest recommendation. We believe that this type
of information can be used not only for creating new recommendation models
but also for developing new metrics for analyzing the quality of these
recommendations. In one of our rst contributions we propose di erent
metrics, some of them derived from previously existing frameworks, using
this contextual information. Besides, we also propose an intuitive algorithm
that is able to provide recommendations to a target user by exploiting the
last common interactions with other similar users of the system.
At the same time, we conduct a comprehensive review of the algorithms
that have been proposed in the area of POI recommendation between 2011
and 2019, identifying the common characteristics and methodologies used.
Once this classi cation of the algorithms proposed to date is completed, we
design a mechanism to recommend complete routes (not only independent
POIs) to users, making use of reranking techniques. In addition, due to the
great di culty of making recommendations in the POI domain, we propose
the use of data aggregation techniques to use information from di erent
cities to generate POI recommendations in a given target city.
In the experimental work we present our approaches on di erent datasets
belonging to both classical and POI recommendation. The results obtained
in these experiments con rm the usefulness of our recommendation proposals,
in terms of ranking accuracy and other dimensions like novelty, diversity,
and coverage, and the appropriateness of our metrics for analyzing temporal
information and biases in the recommendations producedDesde la aparici on de Internet y la difusi on de las redes de comunicaciones
en todo el mundo, la cantidad de datos almacenados en la red ha crecido
exponencialmente. En esta nueva era digital, han surgido un gran n umero
de empresas con el objetivo de ltrar la informaci on disponible en la red
y ofrecer a los usuarios art culos interesantes. Los algoritmos y modelos
utilizados para recomendar estos art culos reciben el nombre de Sistemas de
Recomendaci on. Estos sistemas se aplican a un gran n umero de dominios,
desde m usica, libros o pel culas hasta las citas o los Puntos de Inter es (POIs,
en ingl es), un dominio cada vez m as popular en el que los usuarios reciben
recomendaciones de diferentes lugares cuando llegan a una ciudad.
En esta tesis, nos centramos en explotar el uso de la informaci on contextual,
especialmente los datos temporales y secuenciales, y aplicarla de forma novedosa
tanto en la recomendaci on cl asica como en la recomendaci on de POIs.
Creemos que este tipo de informaci on puede utilizarse no s olo para crear
nuevos modelos de recomendaci on, sino tambi en para desarrollar nuevas
m etricas para analizar la calidad de estas recomendaciones. En una de
nuestras primeras contribuciones proponemos diferentes m etricas, algunas
derivadas de formulaciones previamente existentes, utilizando esta informaci
on contextual. Adem as, proponemos un algoritmo intuitivo que es
capaz de proporcionar recomendaciones a un usuario objetivo explotando
las ultimas interacciones comunes con otros usuarios similares del sistema.
Al mismo tiempo, realizamos una revisi on exhaustiva de los algoritmos que
se han propuesto en el a mbito de la recomendaci o n de POIs entre 2011 y
2019, identi cando las caracter sticas comunes y las metodolog as utilizadas.
Una vez realizada esta clasi caci on de los algoritmos propuestos hasta la
fecha, dise~namos un mecanismo para recomendar rutas completas (no s olo
POIs independientes) a los usuarios, haciendo uso de t ecnicas de reranking.
Adem as, debido a la gran di cultad de realizar recomendaciones en el
ambito de los POIs, proponemos el uso de t ecnicas de agregaci on de datos
para utilizar la informaci on de diferentes ciudades y generar recomendaciones
de POIs en una determinada ciudad objetivo.
En el trabajo experimental presentamos nuestros m etodos en diferentes
conjuntos de datos tanto de recomendaci on cl asica como de POIs. Los
resultados obtenidos en estos experimentos con rman la utilidad de nuestras
propuestas de recomendaci on en t erminos de precisi on de ranking y de
otras dimensiones como la novedad, la diversidad y la cobertura, y c omo de
apropiadas son nuestras m etricas para analizar la informaci on temporal y
los sesgos en las recomendaciones producida
End-User Development in the Internet of Things
L'abstract è presente nell'allegato / the abstract is in the attachmen
How asynchronous video interview design affects applicant outcomes : interview performance, impression management, anxiety, and perceived fairness
115 leaves : illustrations ; 29 cmIncludes abstract and appendices.Includes bibliographical references (leaves 79-88).This research examines how the allowance and usage of two asynchronous video interview (AVI) design features (response preparation time (PT) and number of attempts to record a response) may influence crucial applicant outcomes. The outcomes of interview performance, anxiety, perceived fairness, and impression management (IM) behaviours are examined using a 2 (low PT, unlimited PT) × 2 (one attempt, five attempts) design. Prolific users from the United States (N = 223) participated in one of four AVI conditions and responded to five structured interview questions. Results were analyzed using path models and correlations. Interview performance was related to interviewees’ usage of multiple attempts and honest IM. Anxiety was associated with using more attempts and with lower perceived fairness. Several limitations of the study’s methodology are raised, and practical implications for both interviewees of AVIs and employers using AVIs are discussed
Proceedings of Mathsport international 2017 conference
Proceedings of MathSport International 2017 Conference, held in the Botanical Garden of the University of Padua, June 26-28, 2017.
MathSport International organizes biennial conferences dedicated to all topics where mathematics and sport meet.
Topics include: performance measures, optimization of sports performance, statistics and probability models, mathematical and physical models in sports, competitive strategies, statistics and probability match outcome models, optimal tournament design and scheduling, decision support systems, analysis of rules and adjudication, econometrics in sport, analysis of sporting technologies, financial valuation in sport, e-sports (gaming), betting and sports
Entity-Oriented Search
This open access book covers all facets of entity-oriented search—where “search” can be interpreted in the broadest sense of information access—from a unified point of view, and provides a coherent and comprehensive overview of the state of the art. It represents the first synthesis of research in this broad and rapidly developing area. Selected topics are discussed in-depth, the goal being to establish fundamental techniques and methods as a basis for future research and development. Additional topics are treated at a survey level only, containing numerous pointers to the relevant literature. A roadmap for future research, based on open issues and challenges identified along the way, rounds out the book. The book is divided into three main parts, sandwiched between introductory and concluding chapters. The first two chapters introduce readers to the basic concepts, provide an overview of entity-oriented search tasks, and present the various types and sources of data that will be used throughout the book. Part I deals with the core task of entity ranking: given a textual query, possibly enriched with additional elements or structural hints, return a ranked list of entities. This core task is examined in a number of different variants, using both structured and unstructured data collections, and numerous query formulations. In turn, Part II is devoted to the role of entities in bridging unstructured and structured data. Part III explores how entities can enable search engines to understand the concepts, meaning, and intent behind the query that the user enters into the search box, and how they can provide rich and focused responses (as opposed to merely a list of documents)—a process known as semantic search. The final chapter concludes the book by discussing the limitations of current approaches, and suggesting directions for future research. Researchers and graduate students are the primary target audience of this book. A general background in information retrieval is sufficient to follow the material, including an understanding of basic probability and statistics concepts as well as a basic knowledge of machine learning concepts and supervised learning algorithms
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Developing Learning Analytics for Epistemic Commitments in a Collaborative Information Seeking Environment
Learning analytics sits at the confluence of learning, information, and computer sciences. Using a distinctive account of learning analytics as a form of assessment, I first argue for its potential in pedagogically motivated learning design, suggesting a particular construct – epistemic cognition in literacy contexts – to probe using learning analytics. I argue for a recasting of epistemic cognition as ‘epistemic commitments’ in collaborative information tasks drawing a novel alignment between information seeking and multiple document processing (MDP) models, with empirical and theoretical grounding given for a focus on collaboration and dialogue in such activities. Thus, epistemic commitments are seen in the ways students seek, select, and integrate claims from multiple sources, and the ways in which their collaborative dialogue is brought to bear in this activity. Accordingly, the empirical element of the thesis develops two pedagogically grounded literacy based tasks: a MDP task, in which pre-selected documents were provided to students; and a collaborative information seeking task (CIS), in which students could search the web. These tasks were deployed at scale (n > 500) and involved writing an evaluative review, followed by a pedagogically supported peer assessment task. Assessment outcomes were analysed in the context of a new epistemic commitments-oriented set of trace data, and psychometric data regarding the participants’ epistemic cognition. Demonstrating the value of the methodological and conceptual approach taken, qualitative analyses indicate clear epistemic activity, and stark differences in behaviour between groups, the complexity of which is challenging to model computationally. Despite this complexity, quantitative analyses indicate that up to 30% of variance in output scores can be modelled using behavioural indicators. The explanatory potential of behaviourally-oriented models of epistemic commitments grounded in tool-interaction and collaborative dialogue is demonstrated. The thesis provides an exemplification of theoretically positioned analytic development, drawing on interdisciplinary literatures in addressing complex learning contexts
Semantic discovery and reuse of business process patterns
Patterns currently play an important role in modern information systems (IS) development and their use has mainly been restricted to the design and implementation phases of the development lifecycle. Given the increasing significance of business modelling in IS development, patterns have the potential of providing a viable solution for promoting reusability of recurrent generalized models in the very early stages of development. As a statement of research-in-progress this paper focuses on business process patterns and proposes an initial methodological framework for the discovery and reuse of business process patterns within the IS development lifecycle. The framework borrows ideas from the domain engineering literature and proposes the use of semantics to drive both the discovery of patterns as well as their reuse
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