200,657 research outputs found
Further Approximations for Demand Matching: Matroid Constraints and Minor-Closed Graphs
We pursue a study of the Generalized Demand Matching problem, a common generalization of the b-Matching and Knapsack problems. Here, we are given a graph with vertex capacities, edge profits, and asymmetric demands on the edges. The goal is to find a maximum-profit subset of edges so the demands of chosen edges do not violate the vertex capacities. This problem is APX-hard and constant-factor approximations are already known.
Our main results fall into two categories. First, using iterated relaxation and various filtering strategies, we show with an efficient rounding algorithm that if an additional matroid structure M is given and we further only allow sets that are independent in M, the natural LP relaxation has an integrality gap of at most 25/3. This can be further improved
in various special cases, for example we improve over the 15-approximation for the previously- studied Coupled Placement problem [Korupolu et al. 2014] by giving a 7-approximation.
Using similar techniques, we show the problem of computing a minimum-cost base in M satisfying vertex capacities admits a (1,3)-bicriteria approximation: the cost is at most the optimum and the capacities are violated by a factor of at most 3. This improves over the previous (1,4)-approximation in the special case that M is the graphic matroid over the given graph [Fukanaga and Nagamochi, 2009].
Second, we show Demand Matching admits a polynomial-time approximation scheme in graphs that exclude a fixed minor. If all demands are polynomially-bounded integers, this is somewhat easy using dynamic programming in bounded-treewidth graphs. Our main technical contribution is a sparsification lemma that allows us to scale the demands of some items to be used in a more intricate dynamic programming algorithm, followed by some randomized rounding to filter our scaled-demand solution to one whose original demands satisfy all constraints
STV-based Video Feature Processing for Action Recognition
In comparison to still image-based processes, video features can provide rich and intuitive information about dynamic events occurred over a period of time, such as human actions, crowd behaviours, and other subject pattern changes. Although substantial progresses have been made in the last decade on image processing and seen its successful applications in face matching and object recognition, video-based event detection still remains one of the most difficult challenges in computer vision research due to its complex continuous or discrete input signals, arbitrary dynamic feature definitions, and the often ambiguous analytical methods. In this paper, a Spatio-Temporal Volume (STV) and region intersection (RI) based 3D shape-matching method has been proposed to facilitate the definition and recognition of human actions recorded in videos. The distinctive characteristics and the performance gain of the devised approach stemmed from a coefficient factor-boosted 3D region intersection and matching mechanism developed in this research. This paper also reported the investigation into techniques for efficient STV data filtering to reduce the amount of voxels (volumetric-pixels) that need to be processed in each operational cycle in the implemented system. The encouraging features and improvements on the operational performance registered in the experiments have been discussed at the end
Sublinear Estimation of Weighted Matchings in Dynamic Data Streams
This paper presents an algorithm for estimating the weight of a maximum
weighted matching by augmenting any estimation routine for the size of an
unweighted matching. The algorithm is implementable in any streaming model
including dynamic graph streams. We also give the first constant estimation for
the maximum matching size in a dynamic graph stream for planar graphs (or any
graph with bounded arboricity) using space which also
extends to weighted matching. Using previous results by Kapralov, Khanna, and
Sudan (2014) we obtain a approximation for general graphs
using space in random order streams, respectively. In
addition, we give a space lower bound of for any
randomized algorithm estimating the size of a maximum matching up to a
factor for adversarial streams
Coresets Meet EDCS: Algorithms for Matching and Vertex Cover on Massive Graphs
As massive graphs become more prevalent, there is a rapidly growing need for
scalable algorithms that solve classical graph problems, such as maximum
matching and minimum vertex cover, on large datasets. For massive inputs,
several different computational models have been introduced, including the
streaming model, the distributed communication model, and the massively
parallel computation (MPC) model that is a common abstraction of
MapReduce-style computation. In each model, algorithms are analyzed in terms of
resources such as space used or rounds of communication needed, in addition to
the more traditional approximation ratio.
In this paper, we give a single unified approach that yields better
approximation algorithms for matching and vertex cover in all these models. The
highlights include:
* The first one pass, significantly-better-than-2-approximation for matching
in random arrival streams that uses subquadratic space, namely a
-approximation streaming algorithm that uses space
for constant .
* The first 2-round, better-than-2-approximation for matching in the MPC
model that uses subquadratic space per machine, namely a
-approximation algorithm with memory per
machine for constant .
By building on our unified approach, we further develop parallel algorithms
in the MPC model that give a -approximation to matching and an
-approximation to vertex cover in only MPC rounds and
memory per machine. These results settle multiple open
questions posed in the recent paper of Czumaj~et.al. [STOC 2018]
Optimized normal and distance matching for heterogeneous object modeling
This paper presents a new optimization methodology of material blending for heterogeneous object modeling by matching the material governing features for designing a heterogeneous object. The proposed method establishes point-to-point correspondence represented by a set of connecting lines between two material directrices. To blend the material features between the directrices, a heuristic optimization method developed with the objective is to maximize the sum of the inner products of the unit normals at the end points of the connecting lines and minimize the sum of the lengths of connecting lines. The geometric features with material information are matched to generate non-self-intersecting and non-twisted connecting surfaces. By subdividing the connecting lines into equal number of segments, a series of intermediate piecewise curves are generated to represent the material metamorphosis between the governing material features. Alternatively, a dynamic programming approach developed in our earlier work is presented for comparison purposes. Result and computational efficiency of the proposed heuristic method is also compared with earlier techniques in the literature. Computer interface implementation and illustrative examples are also presented in this paper
Maximum Matching in Turnstile Streams
We consider the unweighted bipartite maximum matching problem in the one-pass
turnstile streaming model where the input stream consists of edge insertions
and deletions. In the insertion-only model, a one-pass -approximation
streaming algorithm can be easily obtained with space , where
denotes the number of vertices of the input graph. We show that no such result
is possible if edge deletions are allowed, even if space is
granted, for every . Specifically, for every , we show that in the one-pass turnstile streaming model, in order to compute
a -approximation, space is
required for constant error randomized algorithms, and, up to logarithmic
factors, space is sufficient. Our lower bound result is
proved in the simultaneous message model of communication and may be of
independent interest
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