912 research outputs found

    SAGA: A project to automate the management of software production systems

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    The SAGA system is a software environment that is designed to support most of the software development activities that occur in a software lifecycle. The system can be configured to support specific software development applications using given programming languages, tools, and methodologies. Meta-tools are provided to ease configuration. The SAGA system consists of a small number of software components that are adapted by the meta-tools into specific tools for use in the software development application. The modules are design so that the meta-tools can construct an environment which is both integrated and flexible. The SAGA project is documented in several papers which are presented

    Ada and the graphical kernel system

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    Since the introduction of the standard language in 1983, Ada has been the subject of controversy about its capabilities and its desirability. Proponents have claimed that Ada may be the ultimate computer language because it is a high-level, structured language that may be used in applications ranging from controlling jet fighters to business. Detractors have argued that Ada\u27s very versatility may be its undoing because it can do many things but not as well as more specialized languages. This thesis attempts to evaluate the capabilities and suitability of Ada for large projects by using it to implement the Graphical Kernel System

    A pascal compiler for PDP 11 minicomputers

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    In this paper the development of a cross-compiler running on the central computing facility is described. The compiler transforms PASCAL source code into object code for the PDP 11 family. The arguments for higher level languages on minicomputers and the choice made for PASCAL are discussed. It is shown that only a minor effort in terms of manpower is required if such a development is based on an existing compiler that is suited to the purpose of adaptation. Even without large amounts of optimization the code produced is both compact and efficient. Some attention is paid to requirements that should be fulfilled in portable compilers. The paper ends with a discussion of some strong points and weak points of the PDP 11 architecture

    Protecting Computer Programs as Compilations Under ComputerAssociates v. Altai

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    OpenACC Based GPU Parallelization of Plane Sweep Algorithm for Geometric Intersection

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    Line segment intersection is one of the elementary operations in computational geometry. Complex problems in Geographic Information Systems (GIS) like finding map overlays or spatial joins using polygonal data require solving segment intersections. Plane sweep paradigm is used for finding geometric intersection in an efficient manner. However, it is difficult to parallelize due to its in-order processing of spatial events. We present a new fine-grained parallel algorithm for geometric intersection and its CPU and GPU implementation using OpenMP and OpenACC. To the best of our knowledge, this is the first work demonstrating an effective parallelization of plane sweep on GPUs. We chose compiler directive based approach for implementation because of its simplicity to parallelize sequential code. Using Nvidia Tesla P100 GPU, our implementation achieves around 40X speedup for line segment intersection problem on 40K and 80K data sets compared to sequential CGAL library

    Software for Applied Semantics

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