128 research outputs found
FPGA向けの効率的なハードウエアアルゴリズム
広島大学(Hiroshima University)博士(工学)Doctor of Engineeringdoctora
Exploring Processor and Memory Architectures for Multimedia
Multimedia has become one of the cornerstones of our 21st century society and, when combined with mobility, has enabled a tremendous evolution of our society. However, joining these two concepts introduces many technical challenges. These range from having sufficient performance for handling multimedia content to having the battery stamina for acceptable mobile usage. When taking a projection of where we are heading, we see these issues becoming ever more challenging by increased mobility as well as advancements in multimedia content, such as introduction of stereoscopic 3D and augmented reality. The increased performance needs for handling multimedia come not only from an ongoing step-up in resolution going from QVGA (320x240) to Full HD (1920x1080) a 27x increase in less than half a decade. On top of this, there is also codec evolution (MPEG-2 to H.264 AVC) that adds to the computational load increase. To meet these performance challenges there has been processing and memory architecture advances (SIMD, out-of-order superscalarity, multicore processing and heterogeneous multilevel memories) in the mobile domain, in conjunction with ever increasing operating frequencies (200MHz to 2GHz) and on-chip memory sizes (128KB to 2-3MB). At the same time there is an increase in requirements for mobility, placing higher demands on battery-powered systems despite the steady increase in battery capacity (500 to 2000mAh). This leaves negative net result in-terms of battery capacity versus performance advances. In order to make optimal use of these architectural advances and to meet the power limitations in mobile systems, there is a need for taking an overall approach on how to best utilize these systems. The right trade-off between performance and power is crucial. On top of these constraints, the flexibility aspects of the system need to be addressed. All this makes it very important to reach the right architectural balance in the system. The first goal for this thesis is to examine multimedia applications and propose a flexible solution that can meet the architectural requirements in a mobile system. Secondly, propose an automated methodology of optimally mapping multimedia data and instructions to a heterogeneous multilevel memory subsystem. The proposed methodology uses constraint programming for solving a multidimensional optimization problem. Results from this work indicate that using today’s most advanced mobile processor technology together with a multi-level heterogeneous on-chip memory subsystem can meet the performance requirements for handling multimedia. By utilizing the automated optimal memory mapping method presented in this thesis lower total power consumption can be achieved, whilst performance for multimedia applications is improved, by employing enhanced memory management. This is achieved through reduced external accesses and better reuse of memory objects. This automatic method shows high accuracy, up to 90%, for predicting multimedia memory accesses for a given architecture
Algorithm/Architecture Co-Exploration of Visual Computing: Overview and Future Perspectives
Concurrently exploring both algorithmic and architectural optimizations is a new design paradigm. This survey paper addresses the latest research and future perspectives on the simultaneous development of video coding, processing, and computing algorithms with emerging platforms that have multiple cores and reconfigurable architecture. As the algorithms in forthcoming visual systems become increasingly complex, many applications must have different profiles with different levels of performance. Hence, with expectations that the visual experience in the future will become continuously better, it is critical that advanced platforms provide higher performance, better flexibility, and lower power consumption. To achieve these goals, algorithm and architecture co-design is significant for characterizing the algorithmic complexity used to optimize targeted architecture. This paper shows that seamless weaving of the development of previously autonomous visual computing algorithms and multicore or reconfigurable architectures will unavoidably become the leading trend in the future of video technology
Programming issues for video analysis on Graphics Processing Units
El procesamiento de vídeo es la parte del procesamiento de señales, donde las señales de entrada y/o de salida son secuencias de vídeo. Cubre una amplia variedad de aplicaciones que son, en general, de cálculo intensivo, debido a su complejidad algorítmica. Por otra parte, muchas de estas aplicaciones exigen un funcionamiento en tiempo real. El cumplimiento de estos requisitos hace necesario el uso de aceleradores hardware como las Unidades de Procesamiento Gráfico (GPU).
El procesamiento de propósito general en GPU representa una tendencia exitosa en la computación de alto rendimiento, desde el lanzamiento de la arquitectura y el modelo de programación NVIDIA CUDA.
Esta tesis doctoral trata sobre la paralelización eficiente de aplicaciones de procesamiento de vídeo en GPU. Este objetivo se aborda desde dos vertientes: por un lado, la programación adecuada de la GPU para aplicaciones de vídeo; por otro lado, la GPU debe ser considerada como parte de un sistema heterogéneo.
Dado que las secuencias de vídeo se componen de fotogramas, que son estructuras de datos regulares, muchos componentes de las aplicaciones de vídeo son inherentemente paralelizables. Sin embargo, otros componentes son irregulares en el sentido de que llevan a cabo cálculos que dependen de la carga de trabajo, sufren contención en la escritura, contienen partes inherentemente secuenciales o desbalanceadas en carga... Esta tesis propone estrategias para hacer frente a estos aspectos, a través de varios casos de estudio. También se describe una aproximación optimizada al cálculo de histogramas basada en un modelo de rendimiento de la memoria.
Las secuencias de vídeo son flujos continuos que deben ser transferidos desde el ¿host¿ (CPU) al dispositivo (GPU), y los resultados del dispositivo al ¿host¿. Esta tesis doctoral propone el uso de CUDA streams para implementar el paradigma de ¿stream processing¿ en la GPU, con el fin de controlar la ejecución simultánea de las transferencias de datos y de la computación. También propone modelos de rendimiento que permiten una ejecución óptima
Fast algorithm for real-time rings reconstruction
The GAP project is dedicated to study the application of GPU in several contexts in which
real-time response is important to take decisions. The definition of real-time depends on
the application under study, ranging from answer time of μs up to several hours in case
of very computing intensive task. During this conference we presented our work in low
level triggers [1] [2] and high level triggers [3] in high energy physics experiments, and
specific application for nuclear magnetic resonance (NMR) [4] [5] and cone-beam CT [6].
Apart from the study of dedicated solution to decrease the latency due to data transport
and preparation, the computing algorithms play an essential role in any GPU application.
In this contribution, we show an original algorithm developed for triggers application, to
accelerate the ring reconstruction in RICH detector when it is not possible to have seeds
for reconstruction from external trackers
A methodology for speeding up matrix vector multiplication for single/multi-core architectures
In this paper, a new methodology for computing the Dense Matrix Vector Multiplication, for both embedded (processors without SIMD unit) and general purpose processors (single and multi-core processors, with SIMD unit), is presented. This methodology achieves higher execution speed than ATLAS state-of-the-art library (speedup from 1.2 up to 1.45). This is achieved by fully exploiting the combination of the software (e.g., data reuse) and hardware parameters (e.g., data cache associativity) which are considered simultaneously as one problem and not separately, giving a smaller search space and high-quality solutions. The proposed methodology produces a different schedule for different values of the (i) number of the levels of data cache; (ii) data cache sizes; (iii) data cache associativities; (iv) data cache and main memory latencies; (v) data array layout of the matrix and (vi) number of cores
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Computer Vision System-On-Chip Designs for Intelligent Vehicles
Intelligent vehicle technologies are growing rapidly that can enhance road safety, improve transport efficiency, and aid driver operations through sensors and intelligence. Advanced driver assistance system (ADAS) is a common platform of intelligent vehicle technologies. Many sensors like LiDAR, radar, cameras have been deployed on intelligent vehicles. Among these sensors, optical cameras are most widely used due to their low costs and easy installation. However, most computer vision algorithms are complicated and computationally slow, making them difficult to be deployed on power constraint systems. This dissertation investigates several mainstream ADAS applications, and proposes corresponding efficient digital circuits implementations for these applications. This dissertation presents three ways of software / hardware algorithm division for three ADAS applications: lane detection, traffic sign classification, and traffic light detection. Using FPGA to offload critical parts of the algorithm, the entire computer vision system is able to run in real time while maintaining a low power consumption and a high detection rate. Catching up with the advent of deep learning in the field of computer vision, we also present two deep learning based hardware implementations on application specific integrated circuits (ASIC) to achieve even lower power consumption and higher accuracy.
The real time lane detection system is implemented on Xilinx Zynq platform, which has a dual core ARM processor and FPGA fabric. The Xilinx Zynq platform integrates the software programmability of an ARM processor with the hardware programmability of an FPGA. For the lane detection task, the FPGA handles the majority of the task: region-of-interest extraction, edge detection, image binarization, and hough transform. After then, the ARM processor takes in hough transform results and highlights lanes using the hough peaks algorithm. The entire system is able to process 1080P video stream at a constant speed of 69.4 frames per second, realizing real time capability.
An efficient system-on-chip (SOC) design which classifies up to 48 traffic signs in real time is presented in this dissertation. The traditional histogram of oriented gradients (HoG) and support vector machine (SVM) are proven to be very effective on traffic sign classification with an average accuracy rate of 93.77%. For traffic sign classification, the biggest challenge comes from the low execution efficiency of the HoG on embedded processors. By dividing the HoG algorithm into three fully pipelined stages, as well as leveraging extra on-chip memory to store intermediate results, we successfully achieved a throughput of 115.7 frames per second at 1080P resolution. The proposed generic HoG hardware implementation could also be used as an individual IP core by other computer vision systems.
A real time traffic signal detection system is implemented to present an efficient hardware implementation of the traditional grass-fire blob detection. The traditional grass-fire blob detection method iterates the input image multiple times to calculate connected blobs. In digital circuits, five extra on-chip block memories are utilized to save intermediate results. By using additional memories, all connected blob information could be obtained through one-pass image traverse. The proposed hardware friendly blob detection can run at 72.4 frames per second with 1080P video input. Applying HoG + SVM as feature extractor and classifier, 92.11% recall rate and 99.29% precision rate are obtained on red lights, and 94.44% recall rate and 98.27% precision rate on green lights.
Nowadays, convolutional neural network (CNN) is revolutionizing computer vision due to learnable layer by layer feature extraction. However, when coming into inference, CNNs are usually slow to train and slow to execute. In this dissertation, we studied the implementation of principal component analysis based network (PCANet), which strikes a balance between algorithm robustness and computational complexity. Compared to a regular CNN, the PCANet only needs one iteration training, and typically at most has a few tens convolutions on a single layer. Compared to hand-crafted features extraction methods, the PCANet algorithm well reflects the variance in the training dataset and can better adapt to difficult conditions. The PCANet algorithm achieves accuracy rates of 96.8% and 93.1% on road marking detection and traffic light detection, respectively. Implementing in Synopsys 32nm process technology, the proposed chip can classify 724,743 32-by-32 image candidates in one second, with only 0.5 watt power consumption.
In this dissertation, binary neural network (BNN) is adopted as a potential detector for intelligent vehicles. The BNN constrains all activations and weights to be +1 or -1. Compared to a CNN with the same network configuration, the BNN achieves 50 times better resource usage with only 1% - 2% accuracy loss. Taking car detection and pedestrian detection as examples, the BNN achieves an average accuracy rate of over 95%. Furthermore, a BNN accelerator implemented in Synopsys 32nm process technology is presented in our work. The elastic architecture of the BNN accelerator makes it able to process any number of convolutional layers with high throughput. The BNN accelerator only consumes 0.6 watt and doesn\u27t rely on external memory for storage
GPU Accelerated Parallel Iris Localization
Iris recognition is quite a computation intensive task with huge amounts of pixel processing. After the image acquisition of the eye, Iris recognition is basically divided into Iris localization, Feature Extraction and Matching steps. Each of these tasks involves a lot of processing. It thus becomes essential to improve the performance of each step to gain an overall increase in performance. The localization step is of utmost importance since it nds out the essential region over which further steps of Iris Recognition are to be performed. It thus decreases the amount of computation that will be needed in the subsequent steps. In this thesis an effort has been made to improve the performance of Iris localization by the use of parallel computing techniques. Recently the General Purpose Graphics Processing Units(GPUs) have come to be very popular in solving complex computational tasks. In order to achieve a speedup in the localization step, the Compute Unifed Device Architecture(CUDA) platform released by NVIDIA corporation has been used. Hough Transform for circles has been used to perform the localization step since it has the ability to handle noisy data very effciently. The edge image has been obtained using the popular canny edge detector and it serves as the input for the Hough Transformation step. Since the image data as well as the edge detecting mechanism may not be perfect, the Hough transform method carries out a voting mechanism over the image objects, in order to deal with imperfections like noisy data. Parallelism is employed in the Hough transformation step, when for each possible value of the radius a large number of circles have to be generated in the parameter space, and this task is taken over by parallel blocks and threads, which substantially improves the computation time required to identify the circular contours in the image space
Approximate Computing Survey, Part II: Application-Specific & Architectural Approximation Techniques and Applications
The challenging deployment of compute-intensive applications from domains
such Artificial Intelligence (AI) and Digital Signal Processing (DSP), forces
the community of computing systems to explore new design approaches.
Approximate Computing appears as an emerging solution, allowing to tune the
quality of results in the design of a system in order to improve the energy
efficiency and/or performance. This radical paradigm shift has attracted
interest from both academia and industry, resulting in significant research on
approximation techniques and methodologies at different design layers (from
system down to integrated circuits). Motivated by the wide appeal of
Approximate Computing over the last 10 years, we conduct a two-part survey to
cover key aspects (e.g., terminology and applications) and review the
state-of-the art approximation techniques from all layers of the traditional
computing stack. In Part II of our survey, we classify and present the
technical details of application-specific and architectural approximation
techniques, which both target the design of resource-efficient
processors/accelerators & systems. Moreover, we present a detailed analysis of
the application spectrum of Approximate Computing and discuss open challenges
and future directions.Comment: Under Review at ACM Computing Survey
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