82 research outputs found

    Development of advanced multimedia services in P2P architectures

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    La transmissió de fluxos multimèdia en temps real (streaming) s’ha convertit en un tema punter i de gran interès al món de la recerca d’Internet, especialment quan ens referim a aplicacions de transmissió d’àudio i vídeo en directe a través de xarxes peer-to-peer (P2P). Generalment, aquestes aplicacions han de fer front a molts problemes en el seu disseny i implementació deguts a la dinamicitat i heterogeneïtat que per natura caracteritzen les xarxes P2P. En aquest projecte, s’introdueixen noves característiques que les aplicacions de transmissió multimèdia P2P actuals no contemplen. Els requisits de connexió i maquinari són diferents per a la transmissió de fluxos de baixa i alta capacitat, no obstant, tots els nodes s’acostumen a considerar idèntics, cosa que no representa una aproximació gaire encertada tenint en compte un medi tan heterogeni. A més a més, amb la finalitat d’aconseguir distinció entre nodes, es fa necessari la introducció d’un mecanisme que permeti l’intercanvi de les capacitats específiques de cada node, incloent-hi les de transcodificació de fluxos. Un altre aspecte a destacar és el fet que aquestes aplicacions són difícils d’ampliar, incorporar nous serveis o modificar les dades que porten precarregades com ara la llista de canals de televisió disponibles, cosa que impossibilita garantir la disponibilitat de la font tot el temps. Per altra banda, els serveis interactius tampoc s’han desenvolupat gaire. Aquest projecte proposa el disseny i implementació d’una plataforma de difusió multimèdia P2P cooperativa i interactiva que permet superar els problemes esmentats. La plataforma integra diferents mecanismes que permeten la distribució en temps real de continguts multimèdia en diferents qualitats incloent fluxos d’alta capacitat (com per exemple HD). Aquesta plataforma és una solució novedosa basada en JXTA, DONET i ALM (Arbres Multicast a nivell d’Aplicació) que proporciona un sistema ampliable segons noves necessitats i facilita la inserció de nous serveis de valor afegit. La plataforma proposada es fonamenta en la creació d’una arquitectura de 2 capes lògiques superposades: una capa lògica JXTA, encarregada bàsicament de la senyalització i intercanvi de metadades, i una capa de transmissió basada en sockets UDP unicast. D’aquesta manera, la diferència entre la capa de transmissió i la capa física es pot veure reduïda a partir de la informació obtinguda de la capa JXTA, la qual es va actualitzant al llarg del temps

    The 4th Conference of PhD Students in Computer Science

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    Digital platforms and cities: a literature review for urban research

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    This paper presents the findings of an international and interdisciplinary review of the literature on digital platforms and cities, with a focus on sharing (peer-to-peer) and forprofit (monetary exchange) platforms. First, the paper discusses why the development of virtually mediated peer-to-peer exchanges is a significant facet of contemporary urban change. Second, it develops a literature review clustered around five main empirical questions that may be relevant to urban research (the nature and boundaries of platform-mediated exchanges; their size and socio-economic organisation; their income and spatial distributional effects; their effects on existing markets; and their regulation and governance). This reveals that virtually mediated P2P exchanges have so far been addressed as a phenomenon sui generis. As discussed in the concluding section, urban research now needs to consider them within their broader urban contexts and in the light of sociological and political urban theory, in order to understand the mechanisms through which they interact with ongoing processes of social, spatial, economic and political restructuring of cities

    Proceedings of the 4th International Conference on Principles and Practices of Programming in Java

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    This book contains the proceedings of the 4th international conference on principles and practices of programming in Java. The conference focuses on the different aspects of the Java programming language and its applications

    μGIM - Microgrid intelligent management system based on a multi-agent approach and the active participation of end-users

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    [ES] Los sistemas de potencia y energía están cambiando su paradigma tradicional, de sistemas centralizados a sistemas descentralizados. La aparición de redes inteligentes permite la integración de recursos energéticos descentralizados y promueve la gestión inclusiva que involucra a los usuarios finales, impulsada por la gestión del lado de la demanda, la energía transactiva y la respuesta a la demanda. Garantizar la escalabilidad y la estabilidad del servicio proporcionado por la red, en este nuevo paradigma de redes inteligentes, es más difícil porque no hay una única sala de operaciones centralizada donde se tomen todas las decisiones. Para implementar con éxito redes inteligentes, es necesario combinar esfuerzos entre la ingeniería eléctrica y la ingeniería informática. La ingeniería eléctrica debe garantizar el correcto funcionamiento físico de las redes inteligentes y de sus componentes, estableciendo las bases para un adecuado monitoreo, control, gestión, y métodos de operación. La ingeniería informática desempeña un papel importante al proporcionar los modelos y herramientas computacionales adecuados para administrar y operar la red inteligente y sus partes constituyentes, representando adecuadamente a todos los diferentes actores involucrados. Estos modelos deben considerar los objetivos individuales y comunes de los actores que proporcionan las bases para garantizar interacciones competitivas y cooperativas capaces de satisfacer a los actores individuales, así como cumplir con los requisitos comunes con respecto a la sostenibilidad técnica, ambiental y económica del Sistema. La naturaleza distribuida de las redes inteligentes permite, incentiva y beneficia enormemente la participación activa de los usuarios finales, desde actores grandes hasta actores más pequeños, como los consumidores residenciales. Uno de los principales problemas en la planificación y operación de redes eléctricas es la variación de la demanda de energía, que a menudo se duplica más que durante las horas pico en comparación con la demanda fuera de pico. Tradicionalmente, esta variación dio como resultado la construcción de plantas de generación de energía y grandes inversiones en líneas de red y subestaciones. El uso masivo de fuentes de energía renovables implica mayor volatilidad en lo relativo a la generación, lo que hace que sea más difícil equilibrar el consumo y la generación. La participación de los actores de la red inteligente, habilitada por la energía transactiva y la respuesta a la demanda, puede proporcionar flexibilidad en desde el punto de vista de la demanda, facilitando la operación del sistema y haciendo frente a la creciente participación de las energías renovables. En el ámbito de las redes inteligentes, es posible construir y operar redes más pequeñas, llamadas microrredes. Esas son redes geográficamente limitadas con gestión y operación local. Pueden verse como áreas geográficas restringidas para las cuales la red eléctrica generalmente opera físicamente conectada a la red principal, pero también puede operar en modo isla, lo que proporciona independencia de la red principal. Esta investigación de doctorado, realizada bajo el Programa de Doctorado en Ingeniería Informática de la Universidad de Salamanca, aborda el estudio y el análisis de la gestión de microrredes, considerando la participación activa de los usuarios finales y la gestión energética de lascarga eléctrica y los recursos energéticos de los usuarios finales. En este trabajo de investigación se ha analizado el uso de conceptos de ingeniería informática, particularmente del campo de la inteligencia artificial, para apoyar la gestión de las microrredes, proponiendo un sistema de gestión inteligente de microrredes (μGIM) basado en un enfoque de múltiples agentes y en la participación activa de usuarios. Esta solución se compone de tres sistemas que combinan hardware y software: el emulador de virtual a realidad (V2R), el enchufe inteligente de conciencia ambiental de Internet de las cosas (EnAPlug), y la computadora de placa única para energía basada en el agente (S4E) para permitir la gestión del lado de la demanda y la energía transactiva. Estos sistemas fueron concebidos, desarrollados y probados para permitir la validación de metodologías de gestión de microrredes, es decir, para la participación de los usuarios finales y para la optimización inteligente de los recursos. Este documento presenta todos los principales modelos y resultados obtenidos durante esta investigación de doctorado, con respecto a análisis de vanguardia, concepción de sistemas, desarrollo de sistemas, resultados de experimentación y descubrimientos principales. Los sistemas se han evaluado en escenarios reales, desde laboratorios hasta sitios piloto. En total, se han publicado veinte artículos científicos, de los cuales nueve se han hecho en revistas especializadas. Esta investigación de doctorado realizó contribuciones a dos proyectos H2020 (DOMINOES y DREAM-GO), dos proyectos ITEA (M2MGrids y SPEAR), tres proyectos portugueses (SIMOCE, NetEffiCity y AVIGAE) y un proyecto con financiación en cascada H2020 (Eco-Rural -IoT)

    Architectures and technologies for quality of service provisioning in next generation networks

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    A NGN is a telecommunication network that differs from classical dedicated networks because of its capability to provide voice, video, data and cellular services on the same infrastructure (Quadruple-Play). The ITU-T standardization body has defined the NGN architecture in three different and well-defined strata: the transport stratum which takes care of maintaining end-to-end connectivity, the service stratum that is responsible for enabling the creation and the delivery of services, and finally the application stratum where applications can be created and executed. The most important separation in this architecture is relative to transport and service stratum. The aim is to enable the flexibility to add, maintain and remove services without any impact on the transport layer; to enable the flexibility to add, maintain and remove transport technologies without any impact on the access to service, application, content and information; and finally the efficient cohesistence of multiple terminals, access technologies and core transport technologies. The Service Oriented Architecture (SOA) is a paradigm often used in systems deployment and integration for organizing and utilizing distributed capabilities under the control of different ownership domains. In this thesis, the SOA technologies in network architetures are surveyed following the NGN functional architecture as defined by the ITU-T. Within each stratum, the main logical functions that have been the subject of investigation according to a service-oriented approach have been highlighted. Moreover, a new definition of the NGN transport stratum functionalities according to the SOA paradigm is proposed; an implementation of the relevant services interfaces to analyze this approach with experimental results shows some insight on the potentialities of the proposed strategy. Within NGN architectures research topic, especially in IP-based network architectures, Traffic Engineering (TE) is referred to as a set of policies and algorithms aimed at balancing network traffic load so as to improve network resource utilization and guarantee the service specific end-to-end QoS. DS-TE technology extends TE functionalities to a per-class basis implementation by introducing a higher level of traffic classification which associates to each class type (CT) a constraint on bandwidth utilization. These constraints are set by defining and configuring a bandwidth constraint (BC) model whih drives resource utilization aiming to higher load balancing, higher QoS performance and lower call blocking rate. Default TE implementations relies on a centralized approach to bandwidth and routing management, that require external management entities which periodically collect network status information and provide management actions. However, due to increasing network complexity, it is desiderable that nodes automatically discover their environment, self-configure and update to adapt to changes. In this thesis the bandwidth management problem is approached adopting an autonomic and distributed approach. Each node has a self-management module, which monitors the unreserved bandwidth in adjacent nodes and adjusts the local bandwidth constraints so as to reduce the differences in the unreserved bandwidth of neighbor nodes. With this distributed and autonomic algorithm, BC are dinamically modified to drive routing decision toward the traffic balancing respecting the QoS constraints for each class-type traffic requests. Finally, Video on Demand (VoD) is a service that provides a video whenever the customer requests it. Realizing a VoD system by means of the Internet network requires architectures tailored to video features such as guaranteed bandwidths and constrained transmission delays: these are hard to be provided in the traditional Internet architecture that is not designed to provide an adequate quality of service (QoS) and quality of experience (QoE) to the final user. Typical VoD solutions can be grouped in four categories: centralized, proxy-based, Content Delivery Network(CDN) and Hybrid architectures. Hybrid architectures combine the employment of a centralized server with that of a Peer-to-peer (P2P) network. This approach can effectively reduce the server load and avoid network congestions close to the server site because the peers support the delivery of the video to other peers using a cache-and-relay strategy making use of their upload bandwidth. Anyway, in a peer-to-peer network each peer is free to join and leave the network without notice, bringing to the phenomena of peer churns. These dynamics are dangerous for VoD architectures, affecting the integrity and retainability of the service. In this thesis, a study aimed to evaluate the impact of the peer churn on the system performance is proposed. Starting from important relationships between system parameters such as playback buffer length, peer request rate, peer average lifetime and server upload rate, four different analytic models are proposed

    Architectures and technologies for quality of service provisioning in next generation networks

    Get PDF
    A NGN is a telecommunication network that differs from classical dedicated networks because of its capability to provide voice, video, data and cellular services on the same infrastructure (Quadruple-Play). The ITU-T standardization body has defined the NGN architecture in three different and well-defined strata: the transport stratum which takes care of maintaining end-to-end connectivity, the service stratum that is responsible for enabling the creation and the delivery of services, and finally the application stratum where applications can be created and executed. The most important separation in this architecture is relative to transport and service stratum. The aim is to enable the flexibility to add, maintain and remove services without any impact on the transport layer; to enable the flexibility to add, maintain and remove transport technologies without any impact on the access to service, application, content and information; and finally the efficient cohesistence of multiple terminals, access technologies and core transport technologies. The Service Oriented Architecture (SOA) is a paradigm often used in systems deployment and integration for organizing and utilizing distributed capabilities under the control of different ownership domains. In this thesis, the SOA technologies in network architetures are surveyed following the NGN functional architecture as defined by the ITU-T. Within each stratum, the main logical functions that have been the subject of investigation according to a service-oriented approach have been highlighted. Moreover, a new definition of the NGN transport stratum functionalities according to the SOA paradigm is proposed; an implementation of the relevant services interfaces to analyze this approach with experimental results shows some insight on the potentialities of the proposed strategy. Within NGN architectures research topic, especially in IP-based network architectures, Traffic Engineering (TE) is referred to as a set of policies and algorithms aimed at balancing network traffic load so as to improve network resource utilization and guarantee the service specific end-to-end QoS. DS-TE technology extends TE functionalities to a per-class basis implementation by introducing a higher level of traffic classification which associates to each class type (CT) a constraint on bandwidth utilization. These constraints are set by defining and configuring a bandwidth constraint (BC) model whih drives resource utilization aiming to higher load balancing, higher QoS performance and lower call blocking rate. Default TE implementations relies on a centralized approach to bandwidth and routing management, that require external management entities which periodically collect network status information and provide management actions. However, due to increasing network complexity, it is desiderable that nodes automatically discover their environment, self-configure and update to adapt to changes. In this thesis the bandwidth management problem is approached adopting an autonomic and distributed approach. Each node has a self-management module, which monitors the unreserved bandwidth in adjacent nodes and adjusts the local bandwidth constraints so as to reduce the differences in the unreserved bandwidth of neighbor nodes. With this distributed and autonomic algorithm, BC are dinamically modified to drive routing decision toward the traffic balancing respecting the QoS constraints for each class-type traffic requests. Finally, Video on Demand (VoD) is a service that provides a video whenever the customer requests it. Realizing a VoD system by means of the Internet network requires architectures tailored to video features such as guaranteed bandwidths and constrained transmission delays: these are hard to be provided in the traditional Internet architecture that is not designed to provide an adequate quality of service (QoS) and quality of experience (QoE) to the final user. Typical VoD solutions can be grouped in four categories: centralized, proxy-based, Content Delivery Network(CDN) and Hybrid architectures. Hybrid architectures combine the employment of a centralized server with that of a Peer-to-peer (P2P) network. This approach can effectively reduce the server load and avoid network congestions close to the server site because the peers support the delivery of the video to other peers using a cache-and-relay strategy making use of their upload bandwidth. Anyway, in a peer-to-peer network each peer is free to join and leave the network without notice, bringing to the phenomena of peer churns. These dynamics are dangerous for VoD architectures, affecting the integrity and retainability of the service. In this thesis, a study aimed to evaluate the impact of the peer churn on the system performance is proposed. Starting from important relationships between system parameters such as playback buffer length, peer request rate, peer average lifetime and server upload rate, four different analytic models are proposed

    Remote interactive whiteboard web application with synchronized video playback

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    The present work addresses the need for elite sport training centers to review exercises and discuss tactics based on captured sport footage when some of the attendees are not present. The proposed solution is a Web App that builds on top of the existing Sports Command Center application and enhances it with an HTML5 Canvas based whiteboard, which is synchronized using the WebRTC protocol. This provides a bidirectional, fast and reliable framework on which attendees can draw and express their thoughts, tactics and comments during briefing and debriefing sessions. The application requires no installation of plugins, drivers or extensions and works natively in the browser. It therefore runs in desktop PCs, tablets and mobile phones regardless of the Operating System. The project has covered all phases of the product development cycle, including requirement gathering, intensive research of the state of the art, design of the architecture with the help of UML diagrams, implementation of the application, dubbed Instant Video Feedback, and testing with customers, including looping in customer feedback during development and upon release to further tailor and improve the application. This document details the steps taken towards the finished solution, and documents the lessons and technologies learned, but cannot adequately capture the personal growth it has represented, or my deep gratitude to my supervisors and our customers

    WebAL Comes of Age: A review of the first 21 years of Artificial Life on the Web

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    We present a survey of the first 21 years of web-based artificial life (WebAL) research and applications, broadly construed to include the many different ways in which artificial life and web technologies might intersect. Our survey covers the period from 1994—when the first WebAL work appeared—up to the present day, together with a brief discussion of relevant precursors. We examine recent projects, from 2010–2015, in greater detail in order to highlight the current state of the art. We follow the survey with a discussion of common themes and methodologies that can be observed in recent work and identify a number of likely directions for future work in this exciting area

    ARTiVIS Arts, real-time video and interactivity for sustainability

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    Dissertação para obtenção do Grau de Doutor em Media DigitaisPortuguese Foundation for Science and Technology (SFRH/BD/42555/2007
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