4 research outputs found

    BASEBAND RADIO MODEM DESIGN USING GRAPHICS PROCESSING UNITS

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    A modern radio or wireless communications transceiver is programmed via software and firmware to change its functionalities at the baseband. However, the actual implementation of the radio circuits relies on dedicated hardware, and the design and implementation of such devices are time consuming and challenging. Due to the need for real-time operation, dedicated hardware is preferred in order to meet stringent requirements on throughput and latency. With increasing need for higher throughput and shorter latency, while supporting increasing bandwidth across a fragmented spectrum, dedicated subsystems are developed in order to service individual frequency bands and specifications. Such a dedicated-hardware-intensive approach leads to high resource costs, including costs due to multiple instantiations of mixers, filters, and samplers. Such increases in hardware requirements in turn increases device size, power consumption, weight, and financial cost. If it can meet the required real-time constraints, a more flexible and reconfigurable design approach, such as a software-based solution, is often more desirable over a dedicated hardware solution. However, significant challenges must be overcome in order to meet constraints on throughput and latency while servicing different frequency bands and bandwidths. Graphics processing unit (GPU) technology provides a promising class of platforms for addressing these challenges. GPUs, which were originally designed for rendering images and video sequences, have been adapted as general purpose high-throughput computation engines for a wide variety of application areas beyond their original target domains. Linear algebra and signal processing acceleration are examples of such application areas. In this thesis, we apply GPUs as software-based, baseband radios and demonstrate novel, software-based implementations of key subsystems in modern wireless transceivers. In our work, we develop novel implementation techniques that allow communication system designers to use GPUs as accelerators for baseband processing functions, including real-time filtering and signal transformations. More specifically, we apply GPUs to accelerate several computationally-intensive, frontend radio subsystems, including filtering, signal mixing, sample rate conversion, and synchronization. These are critical subsystems that must operate in real-time to reliably receive waveforms. The contributions of this thesis can be broadly organized into 3 major areas: (1) channelization, (2) arbitrary resampling, and (3) synchronization. 1. Channelization: a wideband signal is shared between different users and channels, and a channelizer is used to separate the components of the shared signal in the different channels. A channelizer is often used as a pre-processing step in selecting a specific channel-of-interest. A typical channelization process involves signal conversion, resampling, and filtering to reject adjacent channels. We investigate GPU acceleration for a particularly efficient form of channelizer called a polyphase filterbank channelizer, and demonstrate a real-time implementation of our novel channelizer design. 2. Arbitrary resampling: following a channelization process, a signal is often resampled to at least twice the data rate in order to further condition the signal. Since different communication standards require different resampling ratios, it is desirable for a resampling subsystem to support a variety of different ratios. We investigate optimized, GPU-based methods for resampling using polyphase filter structures that are mapped efficiently into GPU hardware. We investigate these GPU implementation techniques in the context of interpolation (integer-factor increases in sampling rate), decimation (integer-factor decreases in sampling rate), and rational resampling. Finally, we demonstrate an efficient implementation of arbitrary resampling using GPUs. This implementation exploits specialized hardware units within the GPU to enable efficient and accurate resampling processes involving arbitrary changes in sample rate. 3. Synchronization: incoming signals in a wireless communications transceiver must be synchronized in order to recover the transmitted data properly from complex channel effects such as thermal noise, fading, and multipath propagation. We investigate timing recovery in GPUs to accelerate the most computationally intensive part of the synchronization process, and correctly align the incoming data symbols in the receiver. Furthermore, we implement fully-parallel timing error detection to accelerate maximum likelihood estimation

    GPU-based Acceleration of Symbol Timng Recovery

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    This paper presents a novel implementation of graphics processing unit (GPU) based symbol timing recovery using polyphase interpolators to detect symbol timing error. Symbol timing recovery is a compute intensive procedure that detects and corrects the timing error in a coherent receiver. We provide optimal sample-time timing recovery using a maximum likelihood (ML) estimator to minimize the timing error. This is an iterative and adaptive system that relies on feedback, therefore, we present an accelerated implementation design by using a GPU for timing error detection (TED), enabling fast error detection by exploiting the 2D filter structure found in the polyphase interpolator. We present this hybrid/ heterogeneous CPU and GPU architecture by computing a low complexity and low noise matched filter (MF) while simultaneously performing TED. We then compare the performance of the CPU vs. GPU based timing recovery for different interpolation rates to minimize the error and improve the detection by up to a factor of 35. We further improve the process by utilizing GPU optimization and performing block processing to improve the throughput even more, all while maintaining the lowest possible sampling rate.Laboratory for Telecommunications SciencesNational Science Foundation (NSF

    Applications in Electronics Pervading Industry, Environment and Society

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    This book features the manuscripts accepted for the Special Issue “Applications in Electronics Pervading Industry, Environment and Society—Sensing Systems and Pervasive Intelligence” of the MDPI journal Sensors. Most of the papers come from a selection of the best papers of the 2019 edition of the “Applications in Electronics Pervading Industry, Environment and Society” (APPLEPIES) Conference, which was held in November 2019. All these papers have been significantly enhanced with novel experimental results. The papers give an overview of the trends in research and development activities concerning the pervasive application of electronics in industry, the environment, and society. The focus of these papers is on cyber physical systems (CPS), with research proposals for new sensor acquisition and ADC (analog to digital converter) methods, high-speed communication systems, cybersecurity, big data management, and data processing including emerging machine learning techniques. Physical implementation aspects are discussed as well as the trade-off found between functional performance and hardware/system costs
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