1,717 research outputs found

    Performance, Validation and Testing with the Network Simulation Cradle

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    Much current simulation of TCP makes use of simplified models of TCP, which is a large and complex protocol with many variations possible between implementations. We use direct execution of real world network stacks in the network simulator ns-2 to compare TCP performance between implementations and reproduce existing work. A project called The Network Simulation Cradle provides the real world network stacks and we show how it can be used for performance evaluation and validation. There are large differences in performance between simplified TCP models and TCP implementations in some situations. Such differences are apparent in some reproduced research, with results using the Network Simulation Cradle very different from the results produced with the ns-2 TCP models. In other cases, using the real implementations gives very similar results, validating the original research

    milliProxy: a TCP Proxy Architecture for 5G mmWave Cellular Systems

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    TCP is the most widely used transport protocol in the internet. However, it offers suboptimal performance when operating over high bandwidth mmWave links. The main issues introduced by communications at such high frequencies are (i) the sensitivity to blockage and (ii) the high bandwidth fluctuations due to Line of Sight (LOS) to Non Line of Sight (NLOS) transitions and vice versa. In particular, TCP has an abstract view of the end-to-end connection, which does not properly capture the dynamics of the wireless mmWave link. The consequence is a suboptimal utilization of the available resources. In this paper we propose a TCP proxy architecture that improves the performance of TCP flows without any modification at the remote sender side. The proxy is installed in the Radio Access Network, and exploits information available at the gNB in order to maximize throughput and minimize latency.Comment: 7 pages, 6 figures, 2 tables, presented at the 2017 51st Asilomar Conference on Signals, Systems and Computers, Pacific Grove, CA, 201

    End-to-End Simulation of 5G mmWave Networks

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    Due to its potential for multi-gigabit and low latency wireless links, millimeter wave (mmWave) technology is expected to play a central role in 5th generation cellular systems. While there has been considerable progress in understanding the mmWave physical layer, innovations will be required at all layers of the protocol stack, in both the access and the core network. Discrete-event network simulation is essential for end-to-end, cross-layer research and development. This paper provides a tutorial on a recently developed full-stack mmWave module integrated into the widely used open-source ns--3 simulator. The module includes a number of detailed statistical channel models as well as the ability to incorporate real measurements or ray-tracing data. The Physical (PHY) and Medium Access Control (MAC) layers are modular and highly customizable, making it easy to integrate algorithms or compare Orthogonal Frequency Division Multiplexing (OFDM) numerologies, for example. The module is interfaced with the core network of the ns--3 Long Term Evolution (LTE) module for full-stack simulations of end-to-end connectivity, and advanced architectural features, such as dual-connectivity, are also available. To facilitate the understanding of the module, and verify its correct functioning, we provide several examples that show the performance of the custom mmWave stack as well as custom congestion control algorithms designed specifically for efficient utilization of the mmWave channel.Comment: 25 pages, 16 figures, submitted to IEEE Communications Surveys and Tutorials (revised Jan. 2018

    FAST TCP: Motivation, Architecture, Algorithms, Performance

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    We describe FAST TCP, a new TCP congestion control algorithm for high-speed long-latency networks, from design to implementation. We highlight the approach taken by FAST TCP to address the four difficulties which the current TCP implementation has at large windows. We describe the architecture and summarize some of the algorithms implemented in our prototype. We characterize its equilibrium and stability properties. We evaluate it experimentally in terms of throughput, fairness, stability, and responsiveness

    Promoting the use of reliable rate based transport protocols: the Chameleon protocol

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    Rate-based congestion control, such as TFRC, has not been designed to enable reliability. Indeed, the birth of TFRC protocol has resulted from the need for a congestion-controlled transport protocol in order to carry multimedia traffic. However, certain applications still prefer the use of UDP in order to implement their own congestion control on top of it. The present contribution proposes to design and validate a reliable rate-based protocol based on the combined use of TFRC, SACK and an adapted flow control. We argue that rate-based congestion control is a perfect alternative to window-based congestion control as most of today applications need to interact with the transport layer and should not be only limited to unreliable services. In this paper, we detail the implementation of a reliable rate-based protocol named Chameleon and bring out to the networking community an ns-2 implementation for evaluation purpose

    Network Simulation Cradle

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    This thesis proposes the use of real world network stacks instead of protocol abstractions in a network simulator, bringing the actual code used in computer systems inside the simulator and allowing for greater simulation accuracy. Specifically, a framework called the Network Simulation Cradle is created that supports the kernel source code from FreeBSD, OpenBSD and Linux to make the network stacks from these systems available to the popular network simulator ns-2. Simulating with these real world network stacks reveals situations where the result differs significantly from ns-2's TCP models. The simulated network stacks are able to be directly compared to the same operating system running on an actual machine, making validation simple. When measuring the packet traces produced on a test network and in simulation the results are nearly identical, a level of accuracy previously unavailable using traditional TCP simulation models. The results of simulations run comparing ns-2 TCP models and our framework are presented in this dissertation along with validation studies of our framework showing how closely simulation resembles real world computers. Using real world stacks to simulate TCP is a complementary approach to using the existing TCP models and provides an extra level of validation. This way of simulating TCP and other protocols provides the network researcher or engineer new possibilities. One example is using the framework as a protocol development environment, which allows user-level development of protocols with a standard set of reproducible tests, the ability to test scenarios which are costly or impossible to build physically, and being able to trace and debug the protocol code without affecting results

    Poor Man's Content Centric Networking (with TCP)

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    A number of different architectures have been proposed in support of data-oriented or information-centric networking. Besides a similar visions, they share the need for designing a new networking architecture. We present an incrementally deployable approach to content-centric networking based upon TCP. Content-aware senders cooperate with probabilistically operating routers for scalable content delivery (to unmodified clients), effectively supporting opportunistic caching for time-shifted access as well as de-facto synchronous multicast delivery. Our approach is application protocol-independent and provides support beyond HTTP caching or managed CDNs. We present our protocol design along with a Linux-based implementation and some initial feasibility checks

    Integration of Linux TCP and Simulation: Verification, Validation and Application

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    Network simulator has been acknowledged as one of the most flexible means in studying and developing protocol as it allows virtually endless numbers of simulated network environments to be setup and protocol of interest to be fine-tuned without requiring any real-world complicated and costly network experiment. However, depending on researchers, the same protocol of interest can be developed in different ways and different implementations may yield the outcomes that do not accurately capture the dynamics of the real protocol. In the last decade, TCP, the protocol on which the Internet is based, has been extensively studied in order to study and reevaluate its performance particularly when TCP based applications and services are deployed in an emerging Next Generation Network (NGN) and Next Generation Internet (NGI). As a result, to understand the realistic interaction of TCP with new types of networks and technologies, a combination of a real-world TCP and a network simulator seems very essential. This work presents an integration of real-world TCP implementation of Linux TCP/IP network stack into a network simulator, called INET. Moreover, verification and validation of the integrated Linux TCP are performed within INET framework to ensure the validity of the integration. The results clearly confirm that the integrated Linux TCP displays reasonable and consistent dynamics with respect to the behaviors of the real-world Linux TCP. Finally, to demonstrate the application of the INET with Linux TCP extension, algorithms of other Linux TCP variants and their dynamic over a large-bandwidth long-delay network are briefly presented
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