629 research outputs found

    Energy-Efficient Resource Allocation in Wireless Networks: An Overview of Game-Theoretic Approaches

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    An overview of game-theoretic approaches to energy-efficient resource allocation in wireless networks is presented. Focusing on multiple-access networks, it is demonstrated that game theory can be used as an effective tool to study resource allocation in wireless networks with quality-of-service (QoS) constraints. A family of non-cooperative (distributed) games is presented in which each user seeks to choose a strategy that maximizes its own utility while satisfying its QoS requirements. The utility function considered here measures the number of reliable bits that are transmitted per joule of energy consumed and, hence, is particulary suitable for energy-constrained networks. The actions available to each user in trying to maximize its own utility are at least the choice of the transmit power and, depending on the situation, the user may also be able to choose its transmission rate, modulation, packet size, multiuser receiver, multi-antenna processing algorithm, or carrier allocation strategy. The best-response strategy and Nash equilibrium for each game is presented. Using this game-theoretic framework, the effects of power control, rate control, modulation, temporal and spatial signal processing, carrier allocation strategy and delay QoS constraints on energy efficiency and network capacity are quantified.Comment: To appear in the IEEE Signal Processing Magazine: Special Issue on Resource-Constrained Signal Processing, Communications and Networking, May 200

    Non-atomic Games for Multi-User Systems

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    In this contribution, the performance of a multi-user system is analyzed in the context of frequency selective fading channels. Using game theoretic tools, a useful framework is provided in order to determine the optimal power allocation when users know only their own channel (while perfect channel state information is assumed at the base station). We consider the realistic case of frequency selective channels for uplink CDMA. This scenario illustrates the case of decentralized schemes, where limited information on the network is available at the terminal. Various receivers are considered, namely the Matched filter, the MMSE filter and the optimum filter. The goal of this paper is to derive simple expressions for the non-cooperative Nash equilibrium as the number of mobiles becomes large and the spreading length increases. To that end two asymptotic methodologies are combined. The first is asymptotic random matrix theory which allows us to obtain explicit expressions of the impact of all other mobiles on any given tagged mobile. The second is the theory of non-atomic games which computes good approximations of the Nash equilibrium as the number of mobiles grows.Comment: 17 pages, 4 figures, submitted to IEEE JSAC Special Issue on ``Game Theory in Communication Systems'

    Impact of Fading Wireless Channel on The Performance of Game Theoretic Power Control Algorithms for CDMAWireless Data

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    Our goal in this paper is to study the performance of the game-theoretic power control algorithms for wireless data introduced by Saraydar et al [1] in two realistic channels: (a1) fast flat fading channel and (a2) Slow flat fading channel. The fading coefficients under both (a1) and (a2) are studied under an appropriate small scale channel model that is used in the CDMA cellular systems, namely Nakagami channel model. To do so, we derive a closed- form expression of the average utility function which represents the number of bits received correctly at the receiver per one Joule expended. Then, using this expression we study the existence, uniqueness of Nash equilibrium (NE), and the social desirability of NE in the Pareto sense

    GAME THEORETIC APPROACH TO RADIO RESOURCE MANAGEMENT ON THE REVERSE LINK FOR MULTI-RATE CDMA WIRELESS DATA NETWORKS

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    This work deals with efficient power and rate assignment to mobile stations (MSs) involved in bursty data transmission in cellular CDMA networks. Power control in the current CDMA standards is based on a fixed target signal quality called signal to interference ratio (SIR). The target SIR represents a predefined frame error rate (FER). This approach is inefficient for data-MSs because a fixed target SIR can limit the MS's throughput. Power control should thus provide dynamic target SIRs instead of a fixed target SIR. In the research literature, the power control problem has been modeled using game theory. A limitation of the current literature is that in order to implement the algorithms, each MS needs to know information such as path gains and transmission rates of all other MSs. Fast rate control schemes in the evolving cellular data systems such as cdma2000-1x-EV assign transmission rates to MSs using a probabilistic approach. The limitation here is that the radio resources can be either under or over-utilized. Further, all MSs are not assigned the same rates. In the schemes proposed in the literature, only few MSs, which have the best channel conditions, obtain all radio resources. In this dissertation, we address the power control issue by moving the computation of the Nash equilibrium from each MS to the base station (BS). We also propose equal radio resource allocation for all MSs under the constraint that only the maximum allowable radio resources are used in a cell. This dissertation addresses the problem of how to efficiently assign power and rate to MSs based on dynamic target SIRs for bursty transmissions. The proposed schemes in this work maximize the throughput of each data-MS while still providing equal allocation of radio resources to all MSs and achieving full radio resource utilization in each cell. The proposed schemes result in power and rate control algorithms that however require some assistance from the BS. The performance evaluation and comparisons with cdma2000-1x-Evolution Data Only (1x-EV-DO) show that the proposed schemes can provide better effective rates (rates after error) than the existing schemes

    A Comprehensive Survey of Potential Game Approaches to Wireless Networks

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    Potential games form a class of non-cooperative games where unilateral improvement dynamics are guaranteed to converge in many practical cases. The potential game approach has been applied to a wide range of wireless network problems, particularly to a variety of channel assignment problems. In this paper, the properties of potential games are introduced, and games in wireless networks that have been proven to be potential games are comprehensively discussed.Comment: 44 pages, 6 figures, to appear in IEICE Transactions on Communications, vol. E98-B, no. 9, Sept. 201

    Performance of Game Theoretic Power Control Algorithms forWireless Data in Fast Flat Fading Channels

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    We consider a game-theoretic power control algorithm for wireless data realistic channels. We study the performance of the algorithm for wireless data in the fast, flat-fading channel mobile users encounter in accessing the cellular system. The game-theoretic power control algorithm depends on an average utility function that assigns a numerical value to the quality of service (QoS) of users. The fading coefficients under this channel model are studied for two appropriate channel models that are used in CDMA cellular systems: Rayleigh fast flat fading channel and Rician fast flat fading channel
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