348,185 research outputs found

    APPLICATION OF GAMIFICATION IN INTRODUCTION TO PROGRAMMING: A CASE STUDY

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    Institution of higher educations has struggled to provide engaging method to learn programming although effort has been made by educators but often with limited success. The question is how best to teach introductory to programming for novices students is often not addressed properly. This is because learning programming for college students especially for new learners in programming present many challenges such as subject difficulty, lack of motivation in doing exercises, passiveness in class and diversity of student abilities. Since students often faced a lot of difficulties when learning introductory of programming, gamification has the potential to provide a way to promote students’ motivation and engagement while also providing feedback on the students’ level of competency of the learned material. Gamification is the process of incorporating game elements into education in an effort to increase student engagement.Thus, there appears to be a good fit between introductory of programming and gamification. Taking these elements into consideration, this paper seeks to apply the concept of gamification to semester 1 students taking Java Programming as the first level of programming subject.  Some best practices in gamification such as competitions, incorporating engaging games elements, scoring using rewards and levels, badges, providing feedback, and providing homework to encourage informal learning are going to be applied. Finally, several popular online applications such as Kahoot, Online Crossword Puzzle and Online Quiz were also designed to see the impact on these gamification tools towards learning of students. The game would be designed to have 3 levels that increase in difficulties with competition as a core element to increase student’s engagement. This paper would also seeks to design the  user evaluation form that can be  used to  determine the effects of applying gamification on the student’s engagement, motivation level, and understanding of the topic in introductory programming subject. Through the research findings it could provide a platform in formulating alternative ways besides the traditional teaching method for educators in creating educational programming games and applying it to teach novices in introductory programming subjects.&nbsp

    Testing of disability identification tool for schools

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    There has been an ongoing concern about the lack of reliable data on disabled children in schools. To date there has been no consistent way of identifying and categorising disabilities. Schools in England are currentlyrequired to collect data on children with Special Educational Need (SEN), but this does not capture information about all disabled children. The lack of this information may seriously restrict capacity at all levels of policy and practice to understand and respond to the needs of disabled children and their families in line with Disability Discrimination Act (2005) and the single Equality Act (2010). The aim of the project was to test the draft tools for identifying disability and accompanying guidance in a sample of all types of maintained schools in order to assess their usability and reliability and whether they resulted in the generation of robust and consistent data that could reliably inform school returns for the annual School Census

    RiPLE: Recommendation in Peer-Learning Environments Based on Knowledge Gaps and Interests

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    Various forms of Peer-Learning Environments are increasingly being used in post-secondary education, often to help build repositories of student generated learning objects. However, large classes can result in an extensive repository, which can make it more challenging for students to search for suitable objects that both reflect their interests and address their knowledge gaps. Recommender Systems for Technology Enhanced Learning (RecSysTEL) offer a potential solution to this problem by providing sophisticated filtering techniques to help students to find the resources that they need in a timely manner. Here, a new RecSysTEL for Recommendation in Peer-Learning Environments (RiPLE) is presented. The approach uses a collaborative filtering algorithm based upon matrix factorization to create personalized recommendations for individual students that address their interests and their current knowledge gaps. The approach is validated using both synthetic and real data sets. The results are promising, indicating RiPLE is able to provide sensible personalized recommendations for both regular and cold-start users under reasonable assumptions about parameters and user behavior.Comment: 25 pages, 7 figures. The paper is accepted for publication in the Journal of Educational Data Minin

    How can the blow of math difficulty on elementary school children’s motivational, cognitive, and affective experiences be dampened? : The critical role of autonomy-supportive instructions

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    Although teachers are recommended to create a stimulating learning environment in which children can use, perfect, and extend their skills, this is far from easy. In many cases, identifying the optimal difficulty level of learning tasks involves a trial-and-error process during which teachers offer children too difficult tasks, with negative outcomes as a result. This experimental study investigated if autonomy-supportive instructions could dampen or even cancel out these presumed negative outcomes associated with math difficulty in elementary schoolchildren (N = 479; M-age = 9.41). After varying an autonomy-supportive versus a controlling instructional style through a comic book, children solved a series of either easy-medium or difficult math exercises, followed by the completion of questionnaires and the opportunity to choose the difficulty level of a final set of exercises to work on independently. Children who solved difficult, relative to easier, exercises reported less interest, more irritation, and more cognitive disengagement, while also seeking less challenge when asked to work independently. Need-based experiences of competence and autonomy accounted for these effects. Yet, the impairing impact of task difficulty could, at least partially, be dampened through the use of an autonomy-supportive relative to a controlling instructional style, which led to enhanced autonomy satisfaction. These findings largely occurred independent of children's motives for mathematics. The results have high practical value, especially for poor performers and children with mathematical learning disabilities, who find math to be harder overall. Limitations and implications for practice are discussed. Educational Impact and Implications Statement : Autonomy-supportive instructions (e.g., inviting language, meaningful rationale) were found to dampen the impairing effects of too difficult math tasks on children's motivational, cognitive, and affective experiences. This is especially important for poor performers and children with mathematical learning disabilities, who find math to be harder overall. An autonomy-supportive environment and avoiding too hard learning material may stimulate children to accept new challenges, thereby possibly improving chances for later academic/job success

    Increasing the impact of mathematics support on aiding student transition in higher education

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    The ever growing gap between secondary and university level mathematics is a major concern to higher education institutions. The increase in diversity of students’ background in mathematics, with entry qualifications ranging from the more traditional A-level programmes to BTEC or international qualifications is compounded where institutions attempt to widen participation. For example, work-based learners may have been out of education for prolonged periods, and consequently, are often unprepared for the marked shift in levels, and catering for all abilities is difficult in the normal lecture, tutorial format. Lack of sufficient mathematical knowledge not only affects students’ achievement on courses but also leads to disengagement and higher drop-out rates during the first two years of study. Many universities now offer a maths support service in an attempt to overcome these issues, but their success is varied. This paper presents a novel approach to maths support designed and adopted by the University of Lincoln, School of Engineering, to bridge this transition gap for students, offer continued support through assessment for learning (AFL) and Individual Learning Plans (ILP’s), and ultimately increase student achievement, engagement and retention. The paper then extends this proven approach and discusses recently implemented enhancements through the use of on-line diagnostic testing and a ‘student expert’ system to harness mathematical knowledge held by those gifted and talented students (often overlooked by higher education institutions) and to promote peer-to-peer mentoring. The paper shows that with the proven system in place, there is a marked increase in student retention compared with national benchmark data, and an increase in student engagement and achievement measured through student feedback and assessments. Although the on-line enhancements are in the early stages of implementation it is expected, based on these results, that further improvements will be shown

    A Pilot Evaluation Study Using LectureTools to Enhance Interactivity in Classroom-Based Teaching in a Project Management Course

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    With students’ ownership of laptops and mobile devices increasing, there exists an opportunity to harness their use to support interactivity within the traditional classroom. Two educators, motivated to enhance interactivity in a two-day project management course at a UK university, trialled LectureTools, a cloud-based audience-response system. To assess potential benefits to learning and teaching, as well as identifying accompanying challenges, an evaluation study was carried out comprising a range of data sources. These included observation of a LectureTools-based lecture and a student questionnaire followed by a focus group discussion with a subset of students about their experiences throughout the two days. Interviews with both teachers were also conducted, adding to the evaluation research data and giving them an opportunity to reflect on their teaching practice. All participants recognised the benefits of LectureTools in promoting student engagement, learning and discussion while students acknowledged the distractive potential of having laptops in the lecture theatre. Efforts are required by educators to ensure that the interactive potential of laptops in classrooms to enhance learning and teaching is supported while controlling the potential for distraction. Future research is needed to ascertain the impact of using LectureTools on approaches to learning and teaching

    Guidance on the principles of language accessibility in National Curriculum Assessments : research background

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    This review accompanies the document, which describes the principles which should guide the development of clear assessment questions. The purpose of the review is to present and discuss in detail the research underpinning these principles. It begins from the standpoint that National Curriculum assessments, indeed any assessments, should be: - appropriate to the age of the pupils - an effective measure of their abilities, skills and concept development - fair to all irrespective of gender, language, religion, ethnic or social origin or disability. (Ofqual, 2011) The Regulatory Framework for National Assessments: National Curriculum and Early Years Foundation Stage (Ofqual, 2011) sets out a number of common criteria which apply to all aspects of the development and implementation of National Assessments. One of these criteria refers to the need for assessment procedures to minimise bias: “The assessment should minimise bias, differentiating only on the basis of each learner’s ability to meet National Curriculum requirements” (Section 5.39, page 16). The Framework goes on to argue that: “Minimising bias is about ensuring that an assessment does not produce unreasonably adverse outcomes for particular groups of learners” (Annex 1, page 29). This criterion reinforces the guiding principle that any form of assessment should provide information about the knowledge and understanding of relevant content material. That is to say that the means through which this knowledge and understanding is examined, the design of the assessment and the language used should as far as possible be transparent, and should not influence adversely the performance of those being assessed. There is clearly a large number of ways in which any given assessment task can be presented and in which questions can be asked. Some of these ways will make the task more accessible – that is, easier to complete successfully – and some will get in the way of successful completion. Section 26 of the Fair Access by Design (Ofqual, 2010) document lists a number of guiding principles for improving the accessibility of assessment questions, although the research basis for these principles is not made completely clear in that document. The aim of the current review is to examine the research background more closely in order to provide a more substantial basis for a renewed set of principles to underpin the concept of language accessibility. In the review, each section will be prefaced by a statement of the principles outlined in Guidance on the Principles of Language Accessibility in National Curriculum Assessments and then the research evidence underpinning these principles will be reviewed
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