647 research outputs found
Discrete denoising of heterogenous two-dimensional data
We consider discrete denoising of two-dimensional data with characteristics
that may be varying abruptly between regions.
Using a quadtree decomposition technique and space-filling curves, we extend
the recently developed S-DUDE (Shifting Discrete Universal DEnoiser), which was
tailored to one-dimensional data, to the two-dimensional case. Our scheme
competes with a genie that has access, in addition to the noisy data, also to
the underlying noiseless data, and can employ different two-dimensional
sliding window denoisers along distinct regions obtained by a quadtree
decomposition with leaves, in a way that minimizes the overall loss. We
show that, regardless of what the underlying noiseless data may be, the
two-dimensional S-DUDE performs essentially as well as this genie, provided
that the number of distinct regions satisfies , where is the total
size of the data. The resulting algorithm complexity is still linear in both
and , as in the one-dimensional case. Our experimental results show that
the two-dimensional S-DUDE can be effective when the characteristics of the
underlying clean image vary across different regions in the data.Comment: 16 pages, submitted to IEEE Transactions on Information Theor
Improving Embedded Image Coding Using Zero Block - Quad Tree
The traditional multi-bitstream approach to the heterogeneity issue is very constrained and inefficient under multi bit rate applications. The multi bitstream coding techniques allow partial decoding at a various resolution and quality levels. Several scalable coding algorithms have been proposed in the international standards over the past decade, but these former methods can only accommodate relatively limited decoding properties. To achieve efficient coding during image coding the multi resolution compression technique is been used. To exploit the multi resolution effect of image, wavelet transformations are devolved. Wavelet transformation decompose the image coefficients into their fundamental resolution, but the transformed coefficients are observed to be non-integer values resulting in variable bit stream. This transformation result in constraint bit rate application with slower operation. To overcome stated limitation, hierarchical tree based coding were implemented which exploit the relation between the wavelet scale levels and generate the code stream for transmission
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Using topological sweep to extract the boundaries of regions in maps represented by region quadtrees
A variant of the plane sweep paradigm known as topological sweep is adapted to solve geometric problems involving two-dimensional regions when the underlying representation is a region quadtree. The utility of this technique is illustrated by showing how it can be used to extract the boundaries of a map in O(M) space and O(Ma(M)) time, where M is the number of quad tree blocks in the map, and a(·) is the (extremely slowly growing) inverse of Ackerman's function. The algorithm works for maps that contain multiple regions as well as holes. The algorithm makes use of active objects (in the form of regions) and an active border. It keeps track of the current position in the active border so that at each step no search is necessary. The algorithm represents a considerable improvement over a previous approach whose worst-case execution time is proportional to the product of the number of blocks in the map and the resolution of the quad tree (i.e., the maximum level of decomposition). The algorithm works for many different quadtree representations including those where the quadtree is stored in external storage
Squarepants in a Tree: Sum of Subtree Clustering and Hyperbolic Pants Decomposition
We provide efficient constant factor approximation algorithms for the
problems of finding a hierarchical clustering of a point set in any metric
space, minimizing the sum of minimimum spanning tree lengths within each
cluster, and in the hyperbolic or Euclidean planes, minimizing the sum of
cluster perimeters. Our algorithms for the hyperbolic and Euclidean planes can
also be used to provide a pants decomposition, that is, a set of disjoint
simple closed curves partitioning the plane minus the input points into subsets
with exactly three boundary components, with approximately minimum total
length. In the Euclidean case, these curves are squares; in the hyperbolic
case, they combine our Euclidean square pants decomposition with our tree
clustering method for general metric spaces.Comment: 22 pages, 14 figures. This version replaces the proof of what is now
Lemma 5.2, as the previous proof was erroneou
Shape representation and coding of visual objets in multimedia applications â An overview
Emerging multimedia applications have created the need for new functionalities in digital communications. Whereas existing compression standards only deal with the audio-visual scene at a frame level, it is now necessary to handle individual objects separately, thus allowing scalable transmission as well as interactive scene recomposition by the receiver. The future MPEG-4 standard aims at providing compression tools addressing these functionalities. Unlike existing frame-based standards, the corresponding coding schemes need to encode shape information explicitly. This paper reviews existing solutions to the problem of shape representation and coding. Region and contour coding techniques are presented and their performance is discussed, considering coding efficiency and rate-distortion control capability, as well as flexibility to application requirements such as progressive transmission, low-delay coding, and error robustnes
Quadtree Structured Approximation Algorithms
The success of many image restoration algorithms is often due to their ability to sparsely describe the original signal. Many sparse promoting transforms exist, including wavelets, the so called âletsâ family of transforms and more recent non-local learned transforms. The first part of this thesis reviews sparse approximation theory, particularly in relation to 2-D piecewise polynomial signals. We also show the connection between this theory and current state of the art algorithms that cover the following image restoration and enhancement applications: denoising, deconvolution, interpolation and multi-view super resolution.
In [63], Shukla et al. proposed a compression algorithm, based on a sparse quadtree decomposition model, which could optimally represent piecewise polynomial images. In the second part of this thesis we adapt this model to image restoration by changing the rate-distortion penalty to a description-length penalty. Moreover, one of the major drawbacks of this type of approximation is the computational complexity required to find a suitable subspace for each node of the quadtree. We address this issue by searching for a suitable subspace much more efficiently using the mathematics of updating matrix factorisations. Novel algorithms are developed to tackle the four problems previously mentioned. Simulation results indicate that we beat state of the art results when the original signal is in the model (e.g. depth images) and are competitive for natural images when the degradation is high.Open Acces
Fractal Image Compression on MIMD Architectures II: Classification Based Speed-up Methods
Since fractal image compression is computationally very expensive, speed-up techniques are required in addition to parallel processing in order to compress large images in reasonable time. In this paper we discuss parallel fractal image compression algorithms suited for MIMD architectures which employ block classification as speed-up method
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