1,122 research outputs found

    Histogram of Oriented Principal Components for Cross-View Action Recognition

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    Existing techniques for 3D action recognition are sensitive to viewpoint variations because they extract features from depth images which are viewpoint dependent. In contrast, we directly process pointclouds for cross-view action recognition from unknown and unseen views. We propose the Histogram of Oriented Principal Components (HOPC) descriptor that is robust to noise, viewpoint, scale and action speed variations. At a 3D point, HOPC is computed by projecting the three scaled eigenvectors of the pointcloud within its local spatio-temporal support volume onto the vertices of a regular dodecahedron. HOPC is also used for the detection of Spatio-Temporal Keypoints (STK) in 3D pointcloud sequences so that view-invariant STK descriptors (or Local HOPC descriptors) at these key locations only are used for action recognition. We also propose a global descriptor computed from the normalized spatio-temporal distribution of STKs in 4-D, which we refer to as STK-D. We have evaluated the performance of our proposed descriptors against nine existing techniques on two cross-view and three single-view human action recognition datasets. The Experimental results show that our techniques provide significant improvement over state-of-the-art methods

    RGB-D-based Action Recognition Datasets: A Survey

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    Human action recognition from RGB-D (Red, Green, Blue and Depth) data has attracted increasing attention since the first work reported in 2010. Over this period, many benchmark datasets have been created to facilitate the development and evaluation of new algorithms. This raises the question of which dataset to select and how to use it in providing a fair and objective comparative evaluation against state-of-the-art methods. To address this issue, this paper provides a comprehensive review of the most commonly used action recognition related RGB-D video datasets, including 27 single-view datasets, 10 multi-view datasets, and 7 multi-person datasets. The detailed information and analysis of these datasets is a useful resource in guiding insightful selection of datasets for future research. In addition, the issues with current algorithm evaluation vis-\'{a}-vis limitations of the available datasets and evaluation protocols are also highlighted; resulting in a number of recommendations for collection of new datasets and use of evaluation protocols

    NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding

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    Research on depth-based human activity analysis achieved outstanding performance and demonstrated the effectiveness of 3D representation for action recognition. The existing depth-based and RGB+D-based action recognition benchmarks have a number of limitations, including the lack of large-scale training samples, realistic number of distinct class categories, diversity in camera views, varied environmental conditions, and variety of human subjects. In this work, we introduce a large-scale dataset for RGB+D human action recognition, which is collected from 106 distinct subjects and contains more than 114 thousand video samples and 8 million frames. This dataset contains 120 different action classes including daily, mutual, and health-related activities. We evaluate the performance of a series of existing 3D activity analysis methods on this dataset, and show the advantage of applying deep learning methods for 3D-based human action recognition. Furthermore, we investigate a novel one-shot 3D activity recognition problem on our dataset, and a simple yet effective Action-Part Semantic Relevance-aware (APSR) framework is proposed for this task, which yields promising results for recognition of the novel action classes. We believe the introduction of this large-scale dataset will enable the community to apply, adapt, and develop various data-hungry learning techniques for depth-based and RGB+D-based human activity understanding. [The dataset is available at: http://rose1.ntu.edu.sg/Datasets/actionRecognition.asp]Comment: IEEE Transactions on Pattern Analysis and Machine Intelligence (TPAMI

    Robust arbitrary view gait recognition based on parametric 3D human body reconstruction and virtual posture synthesis

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    This paper proposes an arbitrary view gait recognition method where the gait recognition is performed in 3-dimensional (3D) to be robust to variation in speed, inclined plane and clothing, and in the presence of a carried item. 3D parametric gait models in a gait period are reconstructed by an optimized 3D human pose, shape and simulated clothes estimation method using multiview gait silhouettes. The gait estimation involves morphing a new subject with constant semantic constraints using silhouette cost function as observations. Using a clothes-independent 3D parametric gait model reconstruction method, gait models of different subjects with various postures in a cycle are obtained and used as galleries to construct 3D gait dictionary. Using a carrying-items posture synthesized model, virtual gait models with different carrying-items postures are synthesized to further construct an over-complete 3D gait dictionary. A self-occlusion optimized simultaneous sparse representation model is also introduced to achieve high robustness in limited gait frames. Experimental analyses on CASIA B dataset and CMU MoBo dataset show a significant performance gain in terms of accuracy and robustness

    Real-time acquisition of multi-view face images to support robust face recognition using a wireless camera network

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    Recent terror attacks, intrusion attempts and criminal activities have necessitated a transition to modern biometric systems that are capable of identifying suspects in real time. But real-time biometrics is challenging given the computationally intensive nature of video processing and the potential occlusions and variations in pose of a subject in an unconstrained environment. The objective of this dissertation is to utilize the robustness and parallel computational abilities of a distributed camera network for fast and robust face recognition.;In order to support face recognition using a camera network, a collaborative middle-ware service is designed that enables the rapid extraction of multi-view face images of multiple subjects moving through a region. This service exploits the epipolar geometry between cameras to speed up multi view face detection rates. By quickly detecting face images within the network, labeling the pose of each face image, filtering them based on their suitability of recognition and transmitting only the resultant images to a base station for recognition, both the required network bandwidth and centralized processing overhead are reduced. The performance of the face image acquisition system is evaluated using an embedded camera network that is deployed in indoor environments that mimic walkways in public places. The relevance of the acquired images for recognition is evaluated by using a commercial software for matching acquired probe images. The experimental results demonstrate significant improvement in face recognition system performance over traditional systems as well as increase in multi-view face detection rate over purely image processing based approaches
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