2,076 research outputs found
Using Modularity Metrics to assist Move Method Refactoring of Large System
For large software systems, refactoring activities can be a challenging task,
since for keeping component complexity under control the overall architecture
as well as many details of each component have to be considered. Product
metrics are therefore often used to quantify several parameters related to the
modularity of a software system. This paper devises an approach for
automatically suggesting refactoring opportunities on large software systems.
We show that by assessing metrics for all components, move methods refactoring
an be suggested in such a way to improve modularity of several components at
once, without hindering any other. However, computing metrics for large
software systems, comprising thousands of classes or more, can be a time
consuming task when performed on a single CPU. For this, we propose a solution
that computes metrics by resorting to GPU, hence greatly shortening computation
time. Thanks to our approach precise knowledge on several properties of the
system can be continuously gathered while the system evolves, hence assisting
developers to quickly assess several solutions for reducing modularity issues
A heuristic-based approach to code-smell detection
Encapsulation and data hiding are central tenets of the object oriented paradigm. Deciding what data and behaviour to form into a class and where to draw the line between its public and private details can make the difference between a class that is an understandable, flexible and reusable abstraction and one which is not. This decision is a difficult one and may easily result in poor encapsulation which can then have serious implications for a number of system qualities. It is often hard to identify such encapsulation problems within large software systems until they cause a maintenance problem (which is usually too late) and attempting to perform such analysis manually can also be tedious and error prone. Two of the common encapsulation problems that can arise as a consequence of this decomposition process are data classes and god classes. Typically, these two problems occur together – data classes are lacking in functionality that has typically been sucked into an over-complicated and domineering god class. This paper describes the architecture of a tool which automatically detects data and god classes that has been developed as a plug-in for the Eclipse IDE. The technique has been evaluated in a controlled study on two large open source systems which compare the tool results to similar work by Marinescu, who employs a metrics-based approach to detecting such features. The study provides some valuable insights into the strengths and weaknesses of the two approache
Exploring the eradication of code smells: An empirical and theoretical perspective
This article has been made available through the Brunel Open Access Publishing Fund - Copyright @ 2010 Hindawi Publishing CorporationCode smells reflect code decay, and, as such, developers should seek to eradicate such smells through application of “deodorant” in the form of one or more refactorings. However, a relative lack of studies exploring code smells either theoretically or empirically when compared with literature on refactoring suggests that there are reasons why smell eradication is neither being applied in anger, nor the subject of significant research. In this paper, we present three studies as supporting evidence for this stance. The first is an analysis of a set of five, open-source Java systems in which we show very little tendency for smells to be eradicated by developers; the second is an empirical study of a subsystem of a proprietary, C# web-based application where practical problems arise in smell identification and the third, a theoretical enumeration of smell-related refactorings to suggest why smells may be left alone from an effort perspective. Key findings of the study were that first, smells requiring application of simple refactorings were eradicated in favour of smells requiring more complex refactorings; second, a wide range of conflicts and anomalies soon emerged when trying to identify smelly code; an interesting result with respect to comment lines was also observed. Finally, perceived (estimated) effort to eradicate a smell may be a key factor in explaining why smell eradication is avoided by developers. The study thus highlights the need for a clearer research strategy on the issue of code smells and all aspects of their identification and measurement.The research in this paper was supported by
a grant from the UK Engineering and Physical Sciences Research Council (EPSRC) (Grant no: EP/G031126/1
A meta-analysis approach to refactoring and XP
The mechanics of seventy-two different Java refactorings are described fully in Fowler's text. In the same text, Fowler describes seven categories of refactoring, into which each of the seventy-two refactorings can be placed. A current research problem in the refactoring and XP community is assessing the likely time and testing effort for each refactoring, since any single refactoring may use any number of other refactorings as part of its mechanics and, in turn, can be used by many other refactorings. In this paper, we draw on a dependency analysis carried out as part of our research in which we identify the 'Use' and 'Used By' relationships of refactorings in all seven categories. We offer reasons why refactorings in the 'Dealing with Generalisation' category seem to embrace two distinct refactoring sub-categories and how refactorings in the 'Moving Features between Objects' category also exhibit specific characteristics. In a wider sense, our meta-analysis provides a developer with concrete guidelines on which refactorings, due to their explicit dependencies, will prove problematic from an effort and testing perspective
A Systematic Aspect-Oriented Refactoring and Testing Strategy, and its Application to JHotDraw
Aspect oriented programming aims at achieving better modularization for a
system's crosscutting concerns in order to improve its key quality attributes,
such as evolvability and reusability. Consequently, the adoption of
aspect-oriented techniques in existing (legacy) software systems is of interest
to remediate software aging. The refactoring of existing systems to employ
aspect-orientation will be considerably eased by a systematic approach that
will ensure a safe and consistent migration.
In this paper, we propose a refactoring and testing strategy that supports
such an approach and consider issues of behavior conservation and (incremental)
integration of the aspect-oriented solution with the original system. The
strategy is applied to the JHotDraw open source project and illustrated on a
group of selected concerns. Finally, we abstract from the case study and
present a number of generic refactorings which contribute to an incremental
aspect-oriented refactoring process and associate particular types of
crosscutting concerns to the model and features of the employed aspect
language. The contributions of this paper are both in the area of supporting
migration towards aspect-oriented solutions and supporting the development of
aspect languages that are better suited for such migrations.Comment: 25 page
Class movement and re-location: An empirical study of Java inheritance evolution
This is the post-print version of the final paper published in Journal of Systems and Software. The published article is available from the link below. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. Copyright @ 2009 Elsevier B.V.Inheritance is a fundamental feature of the Object-Oriented (OO) paradigm. It is used to promote extensibility and reuse in OO systems. Understanding how systems evolve, and specifically, trends in the movement and re-location of classes in OO hierarchies can help us understand and predict future maintenance effort. In this paper, we explore how and where new classes were added as well as where existing classes were deleted or moved across inheritance hierarchies from multiple versions of four Java systems. We observed first, that in one of the studied systems the same set of classes was continuously moved across the inheritance hierarchy. Second, in the same system, the most frequent changes were restricted to just one sub-part of the overall system. Third, that a maximum of three levels may be a threshold when using inheritance in a system; beyond this level very little activity was observed, supporting earlier theories that, beyond three levels, complexity becomes overwhelming. We also found evidence of ‘collapsing’ hierarchies to bring classes up to shallower levels. Finally, we found that larger classes and highly coupled classes were more frequently moved than smaller and less coupled classes. Statistical evidence supported the view that larger classes and highly coupled classes were less cohesive than smaller classes and lowly coupled classes and were thus more suitable candidates for being moved (within an hierarchy)
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