8,145 research outputs found

    A review into the factors affecting declines in undergraduate Computer Science enrolments and approaches for solving this problem

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    There has been a noticeable drop in enrolments in Computer Science (CS) courses and interest in CS careers in recent years while demand for CS skills is increasing dramatically. Not only are such skills useful for CS jobs but for all forms of business and to some extent personal lives as Information Technology (IT) is becoming ubiquitous and essential for most aspects of modern life. Therefore it is essential to address this lack of interest and skills to not only fill the demand for CS employees but to provide students with the CS skills they need for modern life especially for improving their employability and skills for further study. This report looks at possible reasons for the lack of interest in CS and different approaches used to enhance CS education and improve the appeal of CS

    Perceptions of e-commerce as an academic discipline in Australian universities

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    This paper presents findings from a study on perceptions of e-commerce as an academic discipline in Australian universities. The study examined Australian universities\u27 perceptions on whether e-commerce should be regarded as a business-oriented discipline or a technology-oriented discipline and further whether e-commerce should be considered as a distinctive discipline. Data was collected from official websites of all Australian universities and was categorized in accordance to award titles, host faculty and program structures. Findings showed that most Australian universities perceived e-commerce as a business-oriented discipline. However, there was no consensus on whether e-commerce should be considered as a distinctive discipline.<br /

    Innovative pedagogical practices in the craft of Computing

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    Computer programming, the art of actually instructing a computer to do what one wants, is fundamentally a practical skill. How does one teach this practical skill in a university setting, to students who may not be initially motivated to acquire it, and who may have a variety of past experience, or none at all? Furthermore, how does one do it in a resource-efficient way to large classes? Students are largely motivated by assessment: what is the best way to assess this skill? How does this skill relate to more abstract concepts like “computational thinking”? In this piece NTFs from very different universities explain their solutions

    The effectiveness of simulated robots for supporting the learning of introductory programming: a multi-case case study

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    This work investigates the effectiveness of simulated robots as tools to support the learning of programming. After the completion of a Systematic Review and exploratory research a multi-case case study was undertaken. A simulator, named Kebot, was developed and used to run four ten-hour programming workshops. Twenty-three student participants (aged sixteen to eighteen) in addition to twenty-three pre-service, and three in-service, teachers took part. The effectiveness of this intervention was determined by considering opinions, attitudes and motivation as well as by analysing students’ programming performance. Pre- and post-questionnaires, in- and post-workshop exercises and interviews were used. Participants enjoyed learning using the simulator and believed the approach to be valuable and engaging. The performance of students indicates that the simulator aids learning as most completed tasks to a satisfactory standard. Evidence suggests robot simulators can offer an effective means of introducing programming. Recommendations to support the development of other simulators are provided.This is the accepted manuscript. The final version is available from Taylor & Francis at http://www.tandfonline.com/doi/full/10.1080/08993408.2014.963362#.VGH9boXziEo

    A gentle transition from Java programming to Web Services using XML-RPC

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    Exposing students to leading edge vocational areas of relevance such as Web Services can be difficult. We show a lightweight approach by embedding a key component of Web Services within a Level 3 BSc module in Distributed Computing. We present a ready to use collection of lecture slides and student activities based on XML-RPC. In addition we show that this material addresses the central topics in the context of web services as identified by Draganova (2003)

    An Exploration Of The Effects Of Enhanced Compiler Error Messages For Computer Programming Novices

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    Computer programming is an essential skill that all computing students must master and is increasingly important in many diverse disciplines. It is also difficult to learn. One of the many challenges novice programmers face from the start are notoriously cryptic compiler error messages. These report details on errors made by students and are essential as the primary source of information used to rectify those errors. However these difficult to understand messages are often a barrier to progress and a source of discouragement. A high number of student errors, and in particular a high frequency of repeated errors – when a student makes the same error consecutively – have been shown to be indicators of students who are struggling with learning to program. This instrumental case study research investigates the student experience with, and the effects of, software that has been specifically written to help students overcome their challenges with compiler error messages. This software provides help by enhancing error messages, presenting them in a straightforward, informative manner. Two cohorts of first year computing students at an Irish higher education institution participated over two academic years; a control group in 2014-15 that did not experience enhanced error messages, and an intervention group in 2013-14 that did. This thesis lays out a comprehensive view of the student experience starting with a quantitative analysis of the student errors themselves. It then views the students as groups, revealing interesting differences in error profiles. Following this, some individual student profiles and behaviours are investigated. Finally, the student experience is discovered through their own words and opinions by means of a survey that incorporated closed and open-ended questions. In addition to reductions in errors overall, errors per student, and the key metric of repeated error frequency, the intervention group is shown to behave more cohesively with fewer indications of struggling students. A positive learning experience using the software is reported by the students and the lecturer. These results are of interest to educators who have witnessed students struggle with learning to program, and who are looking to help remove the barrier presented by compiler error messages. This work is important for two reasons. First, the effects of error message enhancement have been debated in the literature – this work provides evidence that there can be positive effects. Second, these results should be generalisable at least in part, to other languages, students and institutions

    Computing in Education: A study of computing in education and ways to enhance students’ perceptions and understanding of computing

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    There is a huge demand for computing skills in industry due to computing becoming ubiquitous and essential for modern life. Yet despite this, industry struggles to find employees with suitable computing skills and similarly Further and Higher Education institutions have observed a lack of interest in their computing courses in recent years. This study looks at possible reasons for this lack of interest in computing, how computing is taught in education and ways to improve students’ perceptions and understanding of computing. It focuses around a case study of a university outreach event for secondary schools which investigated how interactive teaching methods can be used to enhance students’ perceptions and understanding of computing and to increase their computing knowledge. It includes the use of physical computing and was designed to make computing fun, motivational and relevant, and to provide examples of real-world applications. Surveys were used before and after the event to understand what students’ impressions and knowledge of computing is and to see if the event improved these. Observations were also used to see how well the students handled the event’s content and whether they appeared to enjoy and understand it. Results from the case study indicate that interactive teaching methods enhance computing education, and physical computing with electronics can enhance lessons and show the relevance of computing with examples of real-world applications, and can be fun and motivational. The case study provides teachers with example tasks and challenges they can use with their students and/or ideas around other interactive teaching methods including practical computing

    Development of the Curriculum for the Introduction to Computer Science Course

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    This project proposes to reformat the curriculum for an Introduction to Computer Science course for high school students, currently taught as a one semester course. Several issues with the current course are addressed with recommendations for changes intended for the benefit of students at their school. In the past five years, enrollment in the school\u27s Advanced Placement (AP) Computer Science course has decreased from 50 students to 25 students despite no significant change in overall enrollment or student demographics. For the portion of those students enrolled in the course who have taken the Advanced Placement exam during the past four years, the passing rate was 50% to 100%. When students were encouraged to take the AP Computer Science A exam, a less rigorous exam, the passing rate increased. The school has been known to develop a curriculum that best meets the needs of its students. The current Introduction to Computer Science course is not meeting their needs. This project addresses several key aspects of the course that could be changed to better prepare the students for the Advanced Placement (AP) Computer Science course and increase enrollment in both the introductory and advanced courses, particularly (this would be an added bonus) with respect to female students. The key aspects with the Introduction to Computer Science course that this paper will address are as follows: 1. The effectiveness of the curriculum as an introduction to the Advanced Placement (AP) Computer Science, following the curriculum as outlined by the College Board. 2. The course objectives such as the educational philosophy of the course, how the students will be introduced to object-oriented programming using java, the programming language used in the AP Computer Science course, and choosing the software, textbook and supplemental materials that would best meet the needs of the students and support the course objectives. 3. The classroom teaching methodology. This would include, but not be limited to, the expectations of the students both in the classroom and as it relates to homework beyond class times, the nature of homework assignments, when and how much would be assigned on a daily basis, the types of assessments that would determine the students grades, and how these assessment would be graded. 4. Building student interest in the computer science field and demonstrating that every student is capable of basic programming skills
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