12 research outputs found

    Towards Combining Individual and Collaborative Work Spaces under a Unified E-Portfolio

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    Proceedings of: 11th International Conference on Computational Science and Applications (ICCSA 2011). Santander, Spain, June 20-23, 2011E-portfolios in learning environments have been attributed numerous benefits and their presence has been steadily increasing. And so has the variety of environments in which a student participates. Collaborative learning requires communication and resource sharing among team members. Students may participate in multiple teams throughout a long period of time, sometimes even simultaneously. Conventional eportfolios are oriented toward showcasing individual achievements, but they need to also equally reflect collaborative achievements. The approach described in this paper has the objective of offering students an e-portfolio as a local folder their personal computer containing a combined view of their individual and collaborative work spaces. The content of this folder can be synchronized with a remote server thus achieving resource sharing and publication of a clearly identified set of resources.Work partially funded by the Learn3 project, “Plan Nacional de I+D+I TIN2008- 05163/TSI”, the Consejo Social - Universidad Carlos III de Madrid, the Acción Integrada Ref. DE2009-0051, and the “Emadrid: Investigación y desarrollo de tecnologías para el e-learning en la Comunidad de Madrid” project (S2009/TIC-1650).Publicad

    Sustainability of Evaluations Presented in Research Publications

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    This position paper discusses how research publication would benefit of an infrastructure for evaluation entities that could be used to support documenting research efforts (e.g., in papers or blogs), analysing these efforts, and building upon them. As a concrete example in the domain of semantic technologies, the paper presents the SEALS Platform and discusses how such platform can promote research publication

    cuHinesBatch: solving multiple hines systems on GPUs Human Brain Project

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    The simulation of the behavior of the Human Brain is one of the most important challenges today in computing. The main problem consists of finding efficient ways to manipulate and compute the huge volume of data that this kind of simulations need, using the current technology. In this sense, this work is focused on one of the main steps of such simulation, which consists of computing the Voltage on neurons’ morphology. This is carried out using the Hines Algorithm. Although this algorithm is the optimum method in terms of number of operations, it is in need of non-trivial modifications to be efficiently parallelized on NVIDIA GPUs. We proposed several optimizations to accelerate this algorithm on GPU-based architectures, exploring the limitations of both, method and architecture, to be able to solve efficiently a high number of Hines systems (neurons). Each of the optimizations are deeply analyzed and described. To evaluate the impact of the optimizations on real inputs, we have used 6 different morphologies in terms of size and branches. Our studies have proven that the optimizations proposed in the present work can achieve a high performance on those computations with a high number of neurons, being our GPU implementations about 4× and 8× faster than the OpenMP multicore implementation (16 cores), using one and two K80 NVIDIA GPUs respectively. Also, it is important to highlight that these optimizations can continue scaling even when dealing with number of neurons.This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 720270 (HBP SGA1), from the Spanish Ministry of Economy and Competitiveness under the project Computación de Altas Prestaciones VII (TIN2015-65316-P) and the Departament d’Innovació, Universitats i Empresa de la Generalitat de Catalunya, under project MPEXPAR: Models de Programació i Entorns d’Execució Paral·lels (2014-SGR-1051). We thank the support of NVIDIA through the BSC/UPC NVIDIA GPU Center of Excellence. Antonio J. Peña is cofinanced by the Spanish Ministry of Economy and Competitiveness under Juan de la Cierva fellowship number IJCI-2015-23266.Peer ReviewedPostprint (published version

    Simulating the behavior of the human brain on GPUS

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    The simulation of the behavior of the Human Brain is one of the most important challenges in computing today. The main problem consists of finding efficient ways to manipulate and compute the huge volume of data that this kind of simulations need, using the current technology. In this sense, this work is focused on one of the main steps of such simulation, which consists of computing the Voltage on neurons’ morphology. This is carried out using the Hines Algorithm and, although this algorithm is the optimum method in terms of number of operations, it is in need of non-trivial modifications to be efficiently parallelized on GPUs. We proposed several optimizations to accelerate this algorithm on GPU-based architectures, exploring the limitations of both, method and architecture, to be able to solve efficiently a high number of Hines systems (neurons). Each of the optimizations are deeply analyzed and described. Two different approaches are studied, one for mono-morphology simulations (batch of neurons with the same shape) and one for multi-morphology simulations (batch of neurons where every neuron has a different shape). In mono-morphology simulations we obtain a good performance using just a single kernel to compute all the neurons. However this turns out to be inefficient on multi-morphology simulations. Unlike the previous scenario, in multi-morphology simulations a much more complex implementation is necessary to obtain a good performance. In this case, we must execute more than one single GPU kernel. In every execution (kernel call) one specific part of the batch of the neurons is solved. These parts can be seen as multiple and independent tridiagonal systems. Although the present paper is focused on the simulation of the behavior of the Human Brain, some of these techniques, in particular those related to the solving of tridiagonal systems, can be also used for multiple oil and gas simulations. Our studies have proven that the optimizations proposed in the present work can achieve high performance on those computations with a high number of neurons, being our GPU implementations about 4× and 8× faster than the OpenMP multicore implementation (16 cores), using one and two NVIDIA K80 GPUs respectively. Also, it is important to highlight that these optimizations can continue scaling, even when dealing with a very high number of neurons.This project has received funding from the European Union’s Horizon 2020 Research and Innovation Programme under Grant Agreement No. 720270 (HBP SGA1), from the Spanish Ministry of Economy and Competitiveness under the project Computación de Altas Prestaciones VII (TIN2015-65316-P), the Departament d’Innovació, Universitats i Empresa de la Generalitat de Catalunya, under project MPEXPAR: Models de Programació i Entorns d’Execució Parallels (2014-SGR-1051). We thank the support of NVIDIA through the BSC/UPC NVIDIA GPU Center of Excellence, and the European Union’s Horizon 2020 Research and Innovation Program under the Marie Sklodowska-Curie Grant Agreement No. 749516.Peer ReviewedPostprint (published version

    Evaluating the Performance of Three Popular Web Mapping Libraries: A Case Study Using Argentina’s Life Quality Index

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    Recent Web technologies such as HTML5, JavaScript, and WebGL have enabled powerful and highly dynamic Web mapping applications executing on standard Web browsers. Despite the complexity for developing such applications has been greatly reduced by Web mapping libraries, developers face many choices to achieve optimal performance and network usage. This scenario is even more complex when considering different representations of geographical data (raster, raw data or vector) and variety of devices (tablets, smartphones, and personal computers). This paper compares the performance and network usage of three popular JavaScript Web mapping libraries for implementing a Web map using different representations for geodata, and executing on different devices. In the experiments, Mapbox GL JS achieved the best overall performance on mid and high end devices for displaying raster or vector maps, while OpenLayers was the best for raster maps on all devices. Vector-based maps are a safe bet for new Web maps, since performance is on par with raster maps on mid-end smartphones, with significant less network bandwidth requirements.Fil: Zunino Suarez, Alejandro Octavio. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Tandil. Instituto Superior de Ingeniería del Software. Universidad Nacional del Centro de la Provincia de Buenos Aires. Instituto Superior de Ingeniería del Software; ArgentinaFil: Velázquez, Guillermo Ángel. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Tandil. Instituto de Geografía, Historia y Ciencias Sociales. Universidad Nacional del Centro de la Provincia de Buenos Aires. Instituto de Geografía, Historia y Ciencias Sociales; ArgentinaFil: Celemin, Juan Pablo. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Tandil. Instituto de Geografía, Historia y Ciencias Sociales. Universidad Nacional del Centro de la Provincia de Buenos Aires. Instituto de Geografía, Historia y Ciencias Sociales; ArgentinaFil: Mateos Diaz, Cristian Maximiliano. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Tandil. Instituto Superior de Ingeniería del Software. Universidad Nacional del Centro de la Provincia de Buenos Aires. Instituto Superior de Ingeniería del Software; ArgentinaFil: Hirsch Jofré, Matías Eberardo. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Tandil. Instituto Superior de Ingeniería del Software. Universidad Nacional del Centro de la Provincia de Buenos Aires. Instituto Superior de Ingeniería del Software; ArgentinaFil: Rodriguez, Juan Manuel. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Tandil. Instituto Superior de Ingeniería del Software. Universidad Nacional del Centro de la Provincia de Buenos Aires. Instituto Superior de Ingeniería del Software; Argentin

    Maturity model based on CMMI for governance and management of Green IT

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    Sustainability is a problem that is increasingly worrying organisations around the world, which has led them to adopt sustainable practices in their processes. From the point of view of one of the areas that have had the greatest impact in recent times in organisations, the area of information technology (IT), different sustainable practices have arisen in isolation, known as Green IT practices. So, a framework that organises and establishes these practices (until now isolated) is necessary in order to implement, assess, and improve the Green IT in organisations in an efficient, gradual, and integrated way. In this study, the authors propose a maturity model based on capability maturity model integration (CMMI), through which it is intended to help organisations gradually implement and improve through different levels of maturity, the governance and management of Green IT. The validations of this proposal carried out through experts and practical cases demonstrate the usefulness of this proposal when implementing, assessing, and improving the Green IT in organisations

    Simulating the Behaviour of the Human Brain on NVIDIA GPU: cuHinesBatch & cuThomasBatch implementations

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    Understand the human brain is one of the century challenges. On this work we are going to achieve a small step towards this objective presenting a novel data layout in order to compute more efficiently the Hines algorithm on GPU. A more general tridiagonal solver is going to be presented too

    Analysis and evaluation of abandoned railways aimed at greenway conversion: A methodological application in the Sicilian landscape using multi-criteria analysis and geographical information system

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    Nowadays, in many countries around the world, abandoned railways are considered as important resources that can be recovered and converted into greenways, thanks to their specific adaptability to this function. With its about 1000 km of dismantled lines, Sicily is the Italian region where the abandonment of railways is more evident. Nevertheless, to the present day, only about 20 km have been converted in greenways. As a recovery action requires large investments, it is necessary to determine a priority list based on the actual suitability of a track to be converted. Therefore, the aim of this paper was to define and apply a methodology, based on multi-criteria analysis associated with geographical information system (GIS), for the assessment of different suitability degrees of an abandoned railway to be converted in greenway for agro-touristic and cultural use of the land. The work was developed on two abandoned railway lines, sited in the province of Syracuse, embedded in landscapes of great value thanks to the existence of natural areas and cultural heritage. The applied method attributes great importance to the quality of the landscape that is considered in the same way as the intrinsic characteristics of the track. Several indicators were weighed and spatially mapped to describe the local resources at the margin of the track and the characteristics of the stretches of the two lines. The GIS analysis allowed obtaining various intermediate maps containing the necessary information for drawing the ultimate maps, which showed the suitability of each line to be converted in greenway. The results showed that the suitability level depends on the specific characteristics of the railroad and its marginal values, as well as on the quality of the landscape and the development opportunities that it offers. The creation of greenways can thus become a support to make easier the integration between the landscape and the growing demands of land, economic and tourist development, while maintaining intact the rural land and favoring its connection with the urban centers. The study, although referred to specific territorial areas, is generally valid from a methodological point of view and can be applied in other contexts

    Assessment of the territorial suitability for the creation of the greenways networks: Methodological application in the Sicilian landscape context

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    The proposal to create greenways networks for the enhancement of more or less vast areas, is of great importance to territory planning. The paths, which are overlaid on pre-existing linear patterns, promote the development of endogenous resources and facilitate direct learning of the territory's historical, cultural, environmental and landscaping assets. Rural areas can be strongly influenced by setting up a greenways network, as their use not only promotes the exchange of knowledge between users and inhabitants, but also encourages the enjoyment of various areas (agricultural landscapes, scattered cultural heritage, protected environments) that would otherwise be inaccessible due to their distance from the traditional routes. Altogether, this favours the introduction of economic activities based on their typical characteristics. This work identifies the appropriate road infrastructure, available in the former Province of Syracuse (East Sicily), for building greenways networks that will best contribute to the valorisation of their surrounding territory. This work assigns great importance to landscape features as factors of tourist and cultural attraction. We have used the multi-criteria analysis associated with GIS. We have weighed and mapped numerous indicators to define the territory's infrastructural, landscape, cultural, and tourist resources, meaning those able to increase the use of the territory and/or that determine attractiveness for the population. The GIS analysis allowed us to develop numerous intermediate maps, whose information helped us to draw up the final map illustrating the suitability of the existing infrastructures that could be useful while planning of a greenway network. Such infrastructures could be the subject of specific plans or detailed projects aimed at enhancing the pre-existing resources of a rural territory. This study, although referring to a defined territory, is methodologically valid in a general sense and can be used in various contexts
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