1,403 research outputs found
Student reaction to parallel hypertext and menu‐based interfaces
It is often necessary to consider the question of what sort of interface is most useful for retrieving information from a particular land of database. A small database of text‐based but multi‐faceted items is used here in order to compare ease and speed of retrieval from two commonly used combinations of interface — HyperCard on an Apple Macintosh and dBase III+ on a PC. For the restricted range of tasks employed here, the latter combination appears to be more acceptable to students with limited computer experience. However, in more general terms, the acceptability of an interface for information retrieval depends on what particular aspect of information retrieval is being emphasized, and what conceptual frameworks students bring to their tasks
Reviews
Europe In the Round CD‐ROM, Guildford, Vocational Technologies, 1994
Spacecraft software training needs assessment research
The problems were identified, along with their causes and potential solutions, that the management analysts were encountering in performing their jobs. It was concluded that sophisticated training applications would provide the most effective solution to a substantial portion of the analysts' problems. The remainder could be alleviated through the introduction of tools that could help make retrieval of the needed information from the vast and complex information resources feasible
Integrating knowledge and control into hypermedia-based training environments: Experiments with HyperCLIPS
The issues of knowledge representation and control in hypermedia-based training environments are discussed. The main objective is to integrate the flexible presentation capability of hypermedia with a knowledge-based approach to lesson discourse management. The instructional goals and their associated concepts are represented in a knowledge representation structure called a 'concept network'. Its functional usages are many: it is used to control the navigation through a presentation space, generate tests for student evaluation, and model the student. This architecture was implemented in HyperCLIPS, a hybrid system that creates a bridge between HyperCard, a popular hypertext-like system used for building user interfaces to data bases and other applications, and CLIPS, a highly portable government-owned expert system shell
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Exploring the potential of knowledge engineering and hypercard for enhancing teaching and learning in mathematics.
This study adapted the knowledge engineering process from expert systems research and used it to acquire the combined knowledge of a mathematics student and a mathematics teacher. The knowledge base acquired was used to inform the design of a hypercard learning environment dealing with linear and quadratic functions. The researcher, who is also a mathematics teacher, acted as both knowledge engineer and expert. In the role of knowledge engineer, she conducted sixteen sessions with a student-expert. The purpose of the knowledge engineering sessions was to acquire an explicit representation of the student\u27s expertise. The student\u27s expertise was her view of mathematical concepts as she understood them. The teacher also made explicit her understanding of the same mathematical concepts discussed by the student. A graphical representation of the knowledge of both student and teacher was developed. This knowledge base informed the design of a hypercard learning environment on functions. Three major implications for teaching and learning emerged from the research. First, the teacher as knowledge engineer is a compelling new way to conceptualize the teacher\u27s role. In the role of knowledge engineer, the teacher develops an understanding of the student\u27s knowledge base which can inform curriculum. Second, recognizing the student as expert allows the student to be a more active participant in the learning process. Finally, hypercard is an appropriate and promising application for the development of knowledge based systems which will encourage the active participation of teachers and students in the development of curriculum
Development of a Hypermedia Database for the Elementary Classroom
A hypermedia database including selected flora and fauna in Kittitas County, Washington, was developed using HyperCard software for researching information about 400+ species. students had the opportunity to use the database in school libraries and in the author\u27s fifth-grade classroom. The database cards accessed videodisc images where available. On the basis of limited study to date, it appears that when studying the environment, student learning was enhanced by the use of database material created by the author
Courseware in academic library user education: a literature review from the GAELS Joint Electronic Library project
The use of courseware for information skills teaching in academic libraries has been growing for a number of years. The GAELS project was required to create a set of learning materials to support Joint Electronic Library activity at Glasgow and Strathclyde Universities and conducted a literature review of the subject. This review discovered a range of factors common to successful library courseware implementations, such as the need for practitioners to feel a sense of ownership of the medium, a need for courseware customization to local information environments, and an emphasis on training packages for large bodies of undergraduates. However, we also noted underdeveloped aspects worthy of further attention, such as treatment of pedagogic issues in library CAL implementations and use of hypertextual learning materials for more advanced information skills training. We suggest ways of improving library teaching practice and further areas of research
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The prevalence of computer programming in teacher education coursework: A California State University profile
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