864 research outputs found

    Data-driven learning for robot physical intelligence

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    The physical intelligence, which emphasizes physical capabilities such as dexterous manipulation and dynamic mobility, is essential for robots to physically coexist with humans. Much research on robot physical intelligence has achieved success on hyper robot motor capabilities, but mostly through heavily case-specific engineering. Meanwhile, in terms of robot acquiring skills in a ubiquitous manner, robot learning from human demonstration (LfD) has achieved great progress, but still has limitations handling dynamic skills and compound actions. In this dissertation, a composite learning scheme which goes beyond LfD and integrates robot learning from human definition, demonstration, and evaluation is proposed. This method tackles advanced motor skills that require dynamic time-critical maneuver, complex contact control, and handling partly soft partly rigid objects. Besides, the power of crowdsourcing is brought to tackle case-specific engineering problem in the robot physical intelligence. Crowdsourcing has demonstrated great potential in recent development of artificial intelligence. Constant learning from a large group of human mentors breaks the limit of learning from one or a few mentors in individual cases, and has achieved success in image recognition, translation, and many other cyber applications. A robot learning scheme that allows a robot to synthesize new physical skills using knowledge acquired from crowdsourced human mentors is proposed. The work is expected to provide a long-term and big-scale measure to produce advanced robot physical intelligence

    Design and Implement Towards Enhanced Physical Interactive Performance Robot Bodies

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    In this thesis, it will introduce the design principle and implement details towards enhanced physical interactive performance robot bodies, which are more specically focused on under actuated principle robotic hands and articulated leg robots. Since they both signicantly function as the physical interactive robot bodies against external environment, while their current performance can hardly satisfy the requirement of undertaking missions in real application. Regarding to the enhanced physical interactive performances, my work will emphasis on the three following specific functionalities, high energy efficiency, high strength and physical sturdiness in both robotics actuation and mechanism. For achieving the aforementioned targets, multiple design methods have been applied, rstly the elastic energy storage elements and compliant actuation have been adopted in legged robots as Asymmetrical Compliant Actuation (ACA), implemented for not only single joint but also multiple joints as mono and biarticulation congurations in order to achieve higher energy effciency motion. Secondly the under actuated principle and modular nger design concept have been utilized on the development of robotic hands for enhancing the grasping strength and physical sturdiness meanwhile maintaining the manipulation dexterity. Lastly, a novel high payload active tuning Parallel Elastic Actuation (PEA) and Series Elastic Actuation (SEA) have been adopted on legged robots for augmenting energy eciency and physical sturdiness. My thesis contribution relies on the novel design and implement of robotics bodies for enhancing physical interactive performance and we experimentally veried the design effectiveness in specic designed scenario and practical applications

    A Survey of Tactile Human-Robot Interactions

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    Robots come into physical contact with humans in both experimental and operational settings. Many potential factors motivate the detection of human contact, ranging from safe robot operation around humans, to robot behaviors that depend on human guidance. This article presents a review of current research within the field of Tactile Human–Robot Interactions (Tactile HRI), where physical contact from a human is detected by a robot during the execution or development of robot behaviors. Approaches are presented from two viewpoints: the types of physical interactions that occur between the human and robot, and the types of sensors used to detect these interactions. We contribute a structure for the categorization of Tactile HRI research within each viewpoint. Tactile sensing techniques are grouped into three categories, according to what covers the sensors: (i) a hard shell, (ii) a flexible substrate or (iii) no covering. Three categories of physical HRI likewise are identified, consisting of contact that (i) interferes with robot behavior execution, (ii) contributes to behavior execution and (iii) contributes to behavior development. We populate each category with the current literature, and furthermore identify the state-of-the-art within categories and promising areas for future research

    The Future of Humanoid Robots

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    This book provides state of the art scientific and engineering research findings and developments in the field of humanoid robotics and its applications. It is expected that humanoids will change the way we interact with machines, and will have the ability to blend perfectly into an environment already designed for humans. The book contains chapters that aim to discover the future abilities of humanoid robots by presenting a variety of integrated research in various scientific and engineering fields, such as locomotion, perception, adaptive behavior, human-robot interaction, neuroscience and machine learning. The book is designed to be accessible and practical, with an emphasis on useful information to those working in the fields of robotics, cognitive science, artificial intelligence, computational methods and other fields of science directly or indirectly related to the development and usage of future humanoid robots. The editor of the book has extensive R&D experience, patents, and publications in the area of humanoid robotics, and his experience is reflected in editing the content of the book

    An Ontology-Based Expert System for the Systematic Design of Humanoid Robots

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    Die Entwicklung humanoider Roboter ist eine zeitaufwendige, komplexe und herausfordernde Aufgabe. Daher stellt diese Thesis einen neuen, systematischen Ansatz vor, der es erlaubt, Expertenwissen zum Entwurf humanoider Roboter zu konservieren, um damit zukünftige Entwicklungen zu unterstützen. Der Ansatz kann in drei aufeinanderfolgende Schritte unterteilt werden. Im ersten Schritt wird Wissen zum Entwurf humanoider Roboter durch die Entwicklung von Roboterkomponenten und die Analyse verwandter Arbeiten gewonnen. Dieses Wissen wird im zweiten Schritt formalisiert und in Form einer ontologischen Wissensbasis gespeichert. Im letzten Schritt wird diese Wissensbasis von einem Expertensystem verwendet, um Lösungsvorschläge zum Entwurf von Roboterkomponenten auf Grundlage von Benutzeranforderungen zu generieren. Der Ansatz wird anhand von Fallstudien zu Komponenten des humanoiden Roboters ARMAR-6 evaluiert: Sensor-Aktor-Controller-Einheiten für Robotergelenke und Roboterhände

    Stabilizer architecture for humanoid robots collaborating with humans

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    Hoy en día, los avances en las tecnologías de información y comunicación permiten el uso de robots como compañeros en las actividades con los seres humanos. Mientras que la mayoría de las investigaciones existentes se dedica a la interacción entre humanos y robots, el marco de esta investigación está centrado en el uso de robots como agentes de colaboración. En particular, este estudio está dedicado a los robots humanoides que puedan ayudar a la gente en varias tareas en entornos de trabajo. Los robots humanoides son sin duda los m as adecuados para este tipo de situaciones: pueden usar las mismas herramientas que los seres humanos y son lo m as probablemente aceptados por ellos. Después de explicar las ventajas de las tareas de colaboración entre los humanos y los robots y las diferencias con respecto a los sistemas de interacción y de teleoperación, este trabajo se centra en el nivel de las tecnologías que es necesario para lograr ese objetivo. El problema más complicado en el control de humanoides es el balance de la estructura. Este estudio se centra en técnicas novedosas para la estimación de la actitud del robot, que se utilizarán para el control. El control del robot se basa en un modelo muy conocido y simplificado: el péndulo invertido. Este modelo permite tener un control en tiempo real sobre la estructura, mientras que esté sometida a fuerzas externas / disturbios. Trayectorias suaves para el control de humanoides se han propuesto y probado en plataformas reales: éstos permiten reducir los impactos del robot con su entorno. Finalmente, el estudio extiende estos resultados a una contribución para la arquitectura de colaboración humano-humanoide. Dos tipos de colaboraciones humano humanoide se analizan: la colaboración física, donde robots y humanos comparten el mismo espacio y tienen un contacto físico (o por medio de un objeto), y una colaboración a distancia, en la que el ser humano está relativamente lejos del robot y los dos agentes colaboran por medio de una interfaz. El paradigma básico de esta colaboración robótica es: lo que es difícil (o peligroso) para el ser humano se hace por medio del robot y lo que es difícil para el robot lo puede mejor hacer el humano. Es importante destacar que el contexto de los experimentos no se basa en una unica plataforma humanoide; por el contrario, tres plataformas han sido objeto de los experimentos: se han empleado los robots HOAP-3, HRP-2 y TEO. ----------------------------------------------------------------------------------------------------------------------------------------------------------Nowadays, the advances in information and communication technologies permit the use of robots as companions in activities with humans. While most of the existing research is dedicated to the interaction between humans and robots, the framework of this research is the use of robots as collaborative agents. In particular, this study is dedicated to humanoid robots which should assist people in several tasks in working environments. Humanoid robots are certainly the most adequate for such situations: they can use the same tools as humans and are most likely accepted by them. After explaining the advantages of collaborative tasks among humans and robots and the differences with respect to interaction and teleoperation systems, this work focuses on the level of technologies which is necessary in order to achieve such a goal. The most complicated problem in humanoid control is the structure balance. This study focuses in novel techniques in the attitude estimation of the robot, to be used for the control. The control of the robot is based on a very well-known and simplified model: the double inverted pendulum. This model permits having a real-time control on the structure while submitted to external forces/disturbances. The control actions are strongly dependent on the three stability regions, which are determined by the position of the ZMP in the support polygon. Smooth trajectories for the humanoid control have been proposed and tested on real platforms: these permit reducing the impacts of the robot with its environment. Finally, the study extends these results to a contribution for human-humanoid collaboration architecture. Two types of human-humanoid collaborations are analyzed: a physical collaboration, where robot and human share the same space and have a physical contact (or by means of an object), and a remote collaboration, in which the human is relatively far away from the robot and the two agents collaborate using an interface. The basic paradigm for this robotic collaboration is: what is difficult (or dangerous) for the human is done by the robot and what is difficult for the robot is better done by the human. Importantly, the testing context is not based on a single humanoid platform; on the contrary, three platforms have been object of the experiments: the Hoap-3, HRP-2 and HRP2 robot have been employed

    Humanoid Robots

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    For many years, the human being has been trying, in all ways, to recreate the complex mechanisms that form the human body. Such task is extremely complicated and the results are not totally satisfactory. However, with increasing technological advances based on theoretical and experimental researches, man gets, in a way, to copy or to imitate some systems of the human body. These researches not only intended to create humanoid robots, great part of them constituting autonomous systems, but also, in some way, to offer a higher knowledge of the systems that form the human body, objectifying possible applications in the technology of rehabilitation of human beings, gathering in a whole studies related not only to Robotics, but also to Biomechanics, Biomimmetics, Cybernetics, among other areas. This book presents a series of researches inspired by this ideal, carried through by various researchers worldwide, looking for to analyze and to discuss diverse subjects related to humanoid robots. The presented contributions explore aspects about robotic hands, learning, language, vision and locomotion
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