11,915 research outputs found

    Enterprise Experience into the Integration of Human-Centered Design and Kanban

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    he integration of Human-Centered Design (HCD) and Agile Software Development (ASD) promises the development of competitive products comprising a good User Experience (UX). This study has investigated the integration of HCD and Kanban with the aim to gain industrial experiences in a real world context. A case study showed that requirements flow into the development process in a structured manner by adding a design board. To this end, the transparency concerning recurring requirements increased. We contribute to the body of knowledge of software development by providing practical insights into Human-Centered Agile Development (HCAD). On one hand, it is shown that the integration of HCD and Kanban leads to a product with a good UX and makes the development process more human-centered. On the other hand, we conclude that a cross-functional collaboration speeds up product development.Ministerio de EconomĂ­a y Competitividad TIN2013-46928-C3-3-RMinisterio de EconomĂ­a y Competitividad TIN2015-71938-RED

    Intrinsic Motivation and Human-Centered Design

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    This essay seeks to clarify the paradigm shift from object-centered to human-centered research and design. It suggests abandoning the technological determinism that underlies the industrial era conceptions of human-machine interactions, which still informs much of current human factors or ergonomic research and making room for models of human-machine interactions that are derived from the human use of language, conversation and play. The essay demonstrates the significance of this shift by contrasting two ways users account for their involvement with artifacts: extrinsic and intrinsic motivation. It contends that intrinsic motivation largely escapes the traditionally object-centered scientific research methods. To inquire into the use of intrinsically motivating artifacts and aid the design of artifacts that have a chance to be intrinsically motivating, therefore, demands taking a different epistemological path, one that acknowledges the crucial use of language. This essay outlines such a path, pursues it and ends with practical suggestions for the design of artifacts that enable intrinsically motivating interfaces to arise

    Human Centered Design Approach to Mentoring

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    Design Thinking is quickly changing from a model of designing products to becoming known for human centered design. This change has occurred with the work of companies like IDEO, who strive to bring about change to non-profits in socially innovative ways. With this knowledge, more people are utilizing Design Thinking in new and challenging ways. This project serves to use Design Thinking and human centered design to assist in the ongoing challenge of youth who age out of the foster care system by creating a lesson plan to teach foster care and adoption agencies effective ways to recruit mentors and to sustain mentor relationships with youth. With the help of mentoring relationships, these foster care youth may have a more positive experience in care, and may transition out of care with supportive role models

    EKSPERIMEN TEORI HUMAN CENTERED DESIGN PADA ELEMEN FISIK TAMAN KRESNA KOTA BANDUNG

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    Fenomena pendekatan perancangan kota yang banyak dilakukan saat ini jarang mengakomodasi keberagaman struktur sosiokultural yang telah terbentuk di kawasan tersebut. Para perancang taman lebih sering melihat taman kota sebagai benda fisik (physical artifact) dibandingkan sebagai benda budaya (cultural artifact). Masih ditemukan kesenjangan perangkat rencana taman kota, yaitu kesenjangan antara rencana tata ruang yang bersifat dua dimensi dan rencana fisik yang bersifat tiga dimensi. Teori human centered design dengan pendekatan partisipatif berpeluang mengembangkan dan menjamin suatu komunitas sosial yang memungkinkan terjadinya proses belajar dari masyarakat untuk beradaptasi dan berintegrasi dengan lingkungannya. Teori Human Centered Design memiliki tiga perspektif utama, yaitu desirability, feasibility, dan viability. Fleksibilitas adalah kata kunci ketika mengaplikasikan teori human-centered design ke dalam desain taman kota. Titik tekan lingkaran dalam teori human-centered design pada kasus Taman Kresna memiliki porsi yang berbeda dengan kondisi ideal. Desain model yang diaplikasikan masih memuat banyak kekurangan terutama proses aplikasi dengan studi kasus. Kata kunci : teori human centered design, elemen fisik, taman kresna The phenomenon of urban design approach that is currently done rarely accommodates the diversity of socio-cultural structures formed in the region. The designers of the parks often see city parks as physical artifacts rather than as cultural artifacts. However, there was still a gap between the tools of spatial plan, i.e. the two-dimensional spatial plans and the three-dimensional physical plans. The theory of human-centered design with a participatory approach provides the opportunity to develop and guarantee a social community that allows the learning process for the society to adapt and integrate with their surroundings. The theory of Human-Centered Design has three main perspectives: desirability (demand), feasibility (eligibility) and viability (sustainability). Flexibility is the keyword when applying the theory of human-centered design into the design of urban parks. The focus of the theory of human-centered design in the case of Taman Kresna has a portion different from the ideal condition. The applied model design still has weaknesses especially in term of the process of its application to the case study. Keywords: human centered design theory, physical element, kresna par

    Applying Human-Centered Design Methods in Industry – a Field Report

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    Human-centered design methods are nowadays widely used in the design of consumer products. These methods aim at designing products with a high usability and a positive user experience (UX). However, in the domain of the design of industrial machines, design is often driven by functional requirements mostly neglecting the usability and user experience of products. Together with a medium-sized manufacturer of industrial laundry machines we applied the human-centered design process in an industrial context. In this field report, we describe the human-centered design methods applied in the project, the adaptations we had to make in the process and the challenges and opportunities for applying human-centered design in an industrial environment in general

    Human-Centered Design: Understanding Customers’ Needs Through Discovery and Interviewing

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    90% of new products fail as a result of a disconnect between what the customer wants and what the company thinks the customer wants. Human-centered design aims to narrow the gap between customer and company through a deeper understanding of customers and their needs, motivations, and desires. Human-centered design is an iterative process: investigate, ideate, iterate, and implement. Design research focuses on the deep story—to understand the many, deeply understand a few. Human-centered design is a team sport and is learned in the field, with an emphasis on qualitative data collection

    Human-Centered Design Using System Modeling Language

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    The human user is important to consider during system design. However, common system design models, such as the system modeling language, typically represent human users and operators as external actors, rather than as internal to the system. This research presents a method for integrating human considerations into system models through human-centered design. A specific system is selected to serve as the case study for demonstrating the methodology. The sample system is analyzed to identify the task and information flow. Then, both system- and human-centered diagrams are separately created to represent different viewpoints of the system. These diagrams are compared and analyzed, and new diagrams are created that incorporate both system and human considerations into one concordant representation of the system model. These new views allow systems engineers and human factors engineers to effectively communicate the role of the user during early system design trades

    HOW HUMAN-CENTERED DESIGN AFFECTS THE WORKPLACE

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    This qualitative study was designed to explore the impact a workplace environment has on employees’ well-being and productivity. The research identified the themes of flattening, perception, unflattening, and well-being from a multidisciplinary approach including art education, fine art, architecture, medicine, philosophy, and science. Flatness is a state, a behavior that occurs when human perception and consciousness are narrowed, blocking sensory information that is not pertinent to a current task. Behavior that is perpetuated by ingrained societal systems and exacerbated by personal, professional, and financial stressors that can impact the human experience. Flattened areas are addressed in this study through a human-centered design approach that used phenomenology as a framework for analysis. Awareness developed from challenging perception, encouraged a process of unflattening toward well-being. Interpretation of themes found in the Chapter II Literature Review were used to conduct a study at a body therapeutics clinic utilizing a design-based research method that focuses on problem solving using an empirical process control procedure of (1) analyze, (2) plan, (3) design, (4) build, (5) test, and (6) deploy. A phenomenological attitude was exercised in observing and analyzing results of participant responses to the change of space and their altered perceptions. The design interventions solved functional issues for the business using iterative methods planned and carried out by the participants and facilitated by research directives. The findings aligned within the themes of flattening, perception, unflattening, and well-being and increased human-centered design benefits of productivity, creativity, collaboration, self-agency, and well-being in and out of the workplace. This research provided new data which can be used to understand how participants may react to human-centered design interventions in an established work environment
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