454 research outputs found
Click Carving: Segmenting Objects in Video with Point Clicks
We present a novel form of interactive video object segmentation where a few
clicks by the user helps the system produce a full spatio-temporal segmentation
of the object of interest. Whereas conventional interactive pipelines take the
user's initialization as a starting point, we show the value in the system
taking the lead even in initialization. In particular, for a given video frame,
the system precomputes a ranked list of thousands of possible segmentation
hypotheses (also referred to as object region proposals) using image and motion
cues. Then, the user looks at the top ranked proposals, and clicks on the
object boundary to carve away erroneous ones. This process iterates (typically
2-3 times), and each time the system revises the top ranked proposal set, until
the user is satisfied with a resulting segmentation mask. Finally, the mask is
propagated across the video to produce a spatio-temporal object tube. On three
challenging datasets, we provide extensive comparisons with both existing work
and simpler alternative methods. In all, the proposed Click Carving approach
strikes an excellent balance of accuracy and human effort. It outperforms all
similarly fast methods, and is competitive or better than those requiring 2 to
12 times the effort.Comment: A preliminary version of the material in this document was filed as
University of Texas technical report no. UT AI16-0
MonoPerfCap: Human Performance Capture from Monocular Video
We present the first marker-less approach for temporally coherent 3D
performance capture of a human with general clothing from monocular video. Our
approach reconstructs articulated human skeleton motion as well as medium-scale
non-rigid surface deformations in general scenes. Human performance capture is
a challenging problem due to the large range of articulation, potentially fast
motion, and considerable non-rigid deformations, even from multi-view data.
Reconstruction from monocular video alone is drastically more challenging,
since strong occlusions and the inherent depth ambiguity lead to a highly
ill-posed reconstruction problem. We tackle these challenges by a novel
approach that employs sparse 2D and 3D human pose detections from a
convolutional neural network using a batch-based pose estimation strategy.
Joint recovery of per-batch motion allows to resolve the ambiguities of the
monocular reconstruction problem based on a low dimensional trajectory
subspace. In addition, we propose refinement of the surface geometry based on
fully automatically extracted silhouettes to enable medium-scale non-rigid
alignment. We demonstrate state-of-the-art performance capture results that
enable exciting applications such as video editing and free viewpoint video,
previously infeasible from monocular video. Our qualitative and quantitative
evaluation demonstrates that our approach significantly outperforms previous
monocular methods in terms of accuracy, robustness and scene complexity that
can be handled.Comment: Accepted to ACM TOG 2018, to be presented on SIGGRAPH 201
Deep Extreme Cut: From Extreme Points to Object Segmentation
This paper explores the use of extreme points in an object (left-most,
right-most, top, bottom pixels) as input to obtain precise object segmentation
for images and videos. We do so by adding an extra channel to the image in the
input of a convolutional neural network (CNN), which contains a Gaussian
centered in each of the extreme points. The CNN learns to transform this
information into a segmentation of an object that matches those extreme points.
We demonstrate the usefulness of this approach for guided segmentation
(grabcut-style), interactive segmentation, video object segmentation, and dense
segmentation annotation. We show that we obtain the most precise results to
date, also with less user input, in an extensive and varied selection of
benchmarks and datasets. All our models and code are publicly available on
http://www.vision.ee.ethz.ch/~cvlsegmentation/dextr/.Comment: CVPR 2018 camera ready. Project webpage and code:
http://www.vision.ee.ethz.ch/~cvlsegmentation/dextr
The AAU Multimodal Annotation Toolboxes: Annotating Objects in Images and Videos
This tech report gives an introduction to two annotation toolboxes that
enable the creation of pixel and polygon-based masks as well as bounding boxes
around objects of interest. Both toolboxes support the annotation of sequential
images in the RGB and thermal modalities. Each annotated object is assigned a
classification tag, a unique ID, and one or more optional meta data tags. The
toolboxes are written in C++ with the OpenCV and Qt libraries and are operated
by using the visual interface and the extensive range of keyboard shortcuts.
Pre-built binaries are available for Windows and MacOS and the tools can be
built from source under Linux as well. So far, tens of thousands of frames have
been annotated using the toolboxes.Comment: 6 pages, 10 figure
HeadOn: Real-time Reenactment of Human Portrait Videos
We propose HeadOn, the first real-time source-to-target reenactment approach
for complete human portrait videos that enables transfer of torso and head
motion, face expression, and eye gaze. Given a short RGB-D video of the target
actor, we automatically construct a personalized geometry proxy that embeds a
parametric head, eye, and kinematic torso model. A novel real-time reenactment
algorithm employs this proxy to photo-realistically map the captured motion
from the source actor to the target actor. On top of the coarse geometric
proxy, we propose a video-based rendering technique that composites the
modified target portrait video via view- and pose-dependent texturing, and
creates photo-realistic imagery of the target actor under novel torso and head
poses, facial expressions, and gaze directions. To this end, we propose a
robust tracking of the face and torso of the source actor. We extensively
evaluate our approach and show significant improvements in enabling much
greater flexibility in creating realistic reenacted output videos.Comment: Video: https://www.youtube.com/watch?v=7Dg49wv2c_g Presented at
Siggraph'1
GrabCut-Based Human Segmentation in Video Sequences
In this paper, we present a fully-automatic Spatio-Temporal GrabCut human segmentation methodology that combines tracking and segmentation. GrabCut initialization is performed by a HOG-based subject detection, face detection, and skin color model. Spatial information is included by Mean Shift clustering whereas temporal coherence is considered by the historical of Gaussian Mixture Models. Moreover, full face and pose recovery is obtained by combining human segmentation with Active Appearance Models and Conditional Random Fields. Results over public datasets and in a new Human Limb dataset show a robust segmentation and recovery of both face and pose using the presented methodology
Lucid Data Dreaming for Video Object Segmentation
Convolutional networks reach top quality in pixel-level video object
segmentation but require a large amount of training data (1k~100k) to deliver
such results. We propose a new training strategy which achieves
state-of-the-art results across three evaluation datasets while using 20x~1000x
less annotated data than competing methods. Our approach is suitable for both
single and multiple object segmentation. Instead of using large training sets
hoping to generalize across domains, we generate in-domain training data using
the provided annotation on the first frame of each video to synthesize ("lucid
dream") plausible future video frames. In-domain per-video training data allows
us to train high quality appearance- and motion-based models, as well as tune
the post-processing stage. This approach allows to reach competitive results
even when training from only a single annotated frame, without ImageNet
pre-training. Our results indicate that using a larger training set is not
automatically better, and that for the video object segmentation task a smaller
training set that is closer to the target domain is more effective. This
changes the mindset regarding how many training samples and general
"objectness" knowledge are required for the video object segmentation task.Comment: Accepted in International Journal of Computer Vision (IJCV
Annotating Object Instances with a Polygon-RNN
We propose an approach for semi-automatic annotation of object instances.
While most current methods treat object segmentation as a pixel-labeling
problem, we here cast it as a polygon prediction task, mimicking how most
current datasets have been annotated. In particular, our approach takes as
input an image crop and sequentially produces vertices of the polygon outlining
the object. This allows a human annotator to interfere at any time and correct
a vertex if needed, producing as accurate segmentation as desired by the
annotator. We show that our approach speeds up the annotation process by a
factor of 4.7 across all classes in Cityscapes, while achieving 78.4% agreement
in IoU with original ground-truth, matching the typical agreement between human
annotators. For cars, our speed-up factor is 7.3 for an agreement of 82.2%. We
further show generalization capabilities of our approach to unseen datasets
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