785 research outputs found

    Digital Image Access & Retrieval

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    The 33th Annual Clinic on Library Applications of Data Processing, held at the University of Illinois at Urbana-Champaign in March of 1996, addressed the theme of "Digital Image Access & Retrieval." The papers from this conference cover a wide range of topics concerning digital imaging technology for visual resource collections. Papers covered three general areas: (1) systems, planning, and implementation; (2) automatic and semi-automatic indexing; and (3) preservation with the bulk of the conference focusing on indexing and retrieval.published or submitted for publicatio

    Transformation of an uncertain video search pipeline to a sketch-based visual analytics loop

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    Traditional sketch-based image or video search systems rely on machine learning concepts as their core technology. However, in many applications, machine learning alone is impractical since videos may not be semantically annotated sufficiently, there may be a lack of suitable training data, and the search requirements of the user may frequently change for different tasks. In this work, we develop a visual analytics systems that overcomes the shortcomings of the traditional approach. We make use of a sketch-based interface to enable users to specify search requirement in a flexible manner without depending on semantic annotation. We employ active machine learning to train different analytical models for different types of search requirements. We use visualization to facilitate knowledge discovery at the different stages of visual analytics. This includes visualizing the parameter space of the trained model, visualizing the search space to support interactive browsing, visualizing candidature search results to support rapid interaction for active learning while minimizing watching videos, and visualizing aggregated information of the search results. We demonstrate the system for searching spatiotemporal attributes from sports video to identify key instances of the team and player performance. © 1995-2012 IEEE

    The AXES submissions at TrecVid 2013

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    The AXES project participated in the interactive instance search task (INS), the semantic indexing task (SIN) the multimedia event recounting task (MER), and the multimedia event detection task (MED) for TRECVid 2013. Our interactive INS focused this year on using classifiers trained at query time with positive examples collected from external search engines. Participants in our INS experiments were carried out by students and researchers at Dublin City University. Our best INS runs performed on par with the top ranked INS runs in terms of P@10 and P@30, and around the median in terms of mAP. For SIN, MED and MER, we use systems based on state- of-the-art local low-level descriptors for motion, image, and sound, as well as high-level features to capture speech and text and the visual and audio stream respectively. The low-level descriptors were aggregated by means of Fisher vectors into high- dimensional video-level signatures, the high-level features are aggregated into bag-of-word histograms. Using these features we train linear classifiers, and use early and late-fusion to combine the different features. Our MED system achieved the best score of all submitted runs in the main track, as well as in the ad-hoc track. This paper describes in detail our INS, MER, and MED systems and the results and findings of our experimen

    A framework for automatic semantic video annotation

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    The rapidly increasing quantity of publicly available videos has driven research into developing automatic tools for indexing, rating, searching and retrieval. Textual semantic representations, such as tagging, labelling and annotation, are often important factors in the process of indexing any video, because of their user-friendly way of representing the semantics appropriate for search and retrieval. Ideally, this annotation should be inspired by the human cognitive way of perceiving and of describing videos. The difference between the low-level visual contents and the corresponding human perception is referred to as the ‘semantic gap’. Tackling this gap is even harder in the case of unconstrained videos, mainly due to the lack of any previous information about the analyzed video on the one hand, and the huge amount of generic knowledge required on the other. This paper introduces a framework for the Automatic Semantic Annotation of unconstrained videos. The proposed framework utilizes two non-domain-specific layers: low-level visual similarity matching, and an annotation analysis that employs commonsense knowledgebases. Commonsense ontology is created by incorporating multiple-structured semantic relationships. Experiments and black-box tests are carried out on standard video databases for action recognition and video information retrieval. White-box tests examine the performance of the individual intermediate layers of the framework, and the evaluation of the results and the statistical analysis show that integrating visual similarity matching with commonsense semantic relationships provides an effective approach to automated video annotation

    An adaptive approach for image organisation and retrieval

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    We propose and evaluate an adaptive approach towards content-based image retrieval (CBIR), which is based on the Ostensive Model of developing information needs. We use ostensive relevance to capture the user's current interest and tailor the retrieval accordingly. Our approach supports content-assisted browsing, by incorporating an adaptive query learning scheme based on implicit feedback from the user. Textual and colour features are employed to characterise images. Evidence from these features are combined using the Dempster-Shafer theory of evidence combination. Results from a user-centred, task-oriented evaluation show that the ostensive interface is preferred over a traditional interface with manual query facilities. Its strengths are considered to lie in its ability to adapt to the user's need, and its very intuitive and fluid way of operation

    "You Tube and I Find" - personalizing multimedia content access

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    Recent growth in broadband access and proliferation of small personal devices that capture images and videos has led to explosive growth of multimedia content available everywhereVfrom personal disks to the Web. While digital media capture and upload has become nearly universal with newer device technology, there is still a need for better tools and technologies to search large collections of multimedia data and to find and deliver the right content to a user according to her current needs and preferences. A renewed focus on the subjective dimension in the multimedia lifecycle, fromcreation, distribution, to delivery and consumption, is required to address this need beyond what is feasible today. Integration of the subjective aspects of the media itselfVits affective, perceptual, and physiological potential (both intended and achieved), together with those of the users themselves will allow for personalizing the content access, beyond today’s facility. This integration, transforming the traditional multimedia information retrieval (MIR) indexes to more effectively answer specific user needs, will allow a richer degree of personalization predicated on user intention and mode of interaction, relationship to the producer, content of the media, and their history and lifestyle. In this paper, we identify the challenges in achieving this integration, current approaches to interpreting content creation processes, to user modelling and profiling, and to personalized content selection, and we detail future directions. The structure of the paper is as follows: In Section I, we introduce the problem and present some definitions. In Section II, we present a review of the aspects of personalized content and current approaches for the same. Section III discusses the problem of obtaining metadata that is required for personalized media creation and present eMediate as a case study of an integrated media capture environment. Section IV presents the MAGIC system as a case study of capturing effective descriptive data and putting users first in distributed learning delivery. The aspects of modelling the user are presented as a case study in using user’s personality as a way to personalize summaries in Section V. Finally, Section VI concludes the paper with a discussion on the emerging challenges and the open problems
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