83,395 research outputs found

    Biologically-inspired motion detection and classification : human and machine perception

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    Humans are good at the perception of biological motion, i.e. the motion of living things. The human perceptual system can tolerate not only variations in lighting conditions, distance, etc., but it can also perceive such motion and categorise it as walking, running, jumping etc. from minimal information systems such as moving light displays (MLDs). In these displays only specific points (e.g. joints in the case of a human being) are visible. Although a static display looks like a random configuration of dots, a dynamic display is perceptually organised into a moving figure. Some kind of temporal integration of the spatial contents seems to be a part of the perception mechanism; as manifested from the minimum presentation time required for biological motion to become apparent. One possible way to understand human perception may be to build an equivalent machine model. An analysis of the workings of this machine may lend us an insight into human perception. In this work, we considered a closed set of 12 different categories of MLD sequences. These sequences were shown to 93 participants and their responses are used as the basis of comparison of human and machine perception. Human responses were compared with the performance of /c-nearest neighbour and neural network detectors. Machine perception is found to differ from human perception in some important respects. We also examined the related aspect of person identification on the basis of gait. This has important applications in the fields of surveillance and biometrics. In recent years, gait has been investigated as a potential biometric; as this may be the only information available to identify a distant and/or otherwise masked person. Humans can learn to recognise different subjects in MLDs. In our experiments with a dataset of 21 subjects, an accuracy of nearly 90% and 100% was achieved with neural network and support vector machine classifiers respectively. Also the machines were able to make this recognition in a fraction of a gait cycle.</p

    Neural and Neuromimetic Perception: A Comparative Study of Gender Classification from Human Gait

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    Humans are adept at perceiving biological motion for purposes such as the discrimination of gender. Observers classify the gender of a walker at significantly above chance levels from a point-light distribution of joint trajectories. However, performance drops to chance level or below for vertically inverted stimuli, a phenomenon known as the inversion effect. This lack of robustness may reflect either a generic learning mechanism that has been exposed to insufficient instances of inverted stimuli or the activation of specialized mechanisms that are pre-tuned to upright stimuli. To address this issue, the authors compare the psychophysical performance of humans with the computational performance of neuromimetic machine-learning models in the classification of gender from gait by using the same biological motion stimulus set. Experimental results demonstrate significant similarities, which include those in the predominance of kinematic motion cues over structural cues in classification accuracy. Second, learning is expressed in the presence of the inversion effect in the models as in humans, suggesting that humans may use generic learning systems in the perception of biological motion in this task. Finally, modifications are applied to the model based on human perception, which mitigates the inversion effect and improves performance accuracy. The study proposes a paradigm for the investigation of human gender perception from gait and makes use of perceptual characteristics to develop a robust artificial gait classifier for potential applications such as clinical movement analysis

    Motion sequence analysis in the presence of figural cues

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    Published in final edited form as: Neurocomputing. 2015 January 5, 147: 485ā€“491The perception of 3-D structure in dynamic sequences is believed to be subserved primarily through the use of motion cues. However, real-world sequences contain many figural shape cues besides the dynamic ones. We hypothesize that if figural cues are perceptually significant during sequence analysis, then inconsistencies in these cues over time would lead to percepts of non-rigidity in sequences showing physically rigid objects in motion. We develop an experimental paradigm to test this hypothesis and present results with two patients with impairments in motion perception due to focal neurological damage, as well as two control subjects. Consistent with our hypothesis, the data suggest that figural cues strongly influence the perception of structure in motion sequences, even to the extent of inducing non-rigid percepts in sequences where motion information alone would yield rigid structures. Beyond helping to probe the issue of shape perception, our experimental paradigm might also serve as a possible perceptual assessment tool in a clinical setting.The authors wish to thank all observers who participated in the experiments reported here. This research and the preparation of this manuscript was supported by the National Institutes of Health RO1 NS064100 grant to LMV. (RO1 NS064100 - National Institutes of Health)Accepted manuscrip

    Using humanoid robots to study human behavior

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    Our understanding of human behavior advances as our humanoid robotics work progresses-and vice versa. This team's work focuses on trajectory formation and planning, learning from demonstration, oculomotor control and interactive behaviors. They are programming robotic behavior based on how we humans ā€œprogramā€ behavior in-or train-each other

    Probabilistic Models of Motor Production

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    N. Bernstein defined the ability of the central neural system (CNS) to control many degrees of freedom of a physical body with all its redundancy and flexibility as the main problem in motor control. He pointed at that man-made mechanisms usually have one, sometimes two degrees of freedom (DOF); when the number of DOF increases further, it becomes prohibitively hard to control them. The brain, however, seems to perform such control effortlessly. He suggested the way the brain might deal with it: when a motor skill is being acquired, the brain artificially limits the degrees of freedoms, leaving only one or two. As the skill level increases, the brain gradually "frees" the previously fixed DOF, applying control when needed and in directions which have to be corrected, eventually arriving to the control scheme where all the DOF are "free". This approach of reducing the dimensionality of motor control remains relevant even today. One the possibles solutions of the Bernstetin's problem is the hypothesis of motor primitives (MPs) - small building blocks that constitute complex movements and facilitite motor learnirng and task completion. Just like in the visual system, having a homogenious hierarchical architecture built of similar computational elements may be beneficial. Studying such a complicated object as brain, it is important to define at which level of details one works and which questions one aims to answer. David Marr suggested three levels of analysis: 1. computational, analysing which problem the system solves; 2. algorithmic, questioning which representation the system uses and which computations it performs; 3. implementational, finding how such computations are performed by neurons in the brain. In this thesis we stay at the first two levels, seeking for the basic representation of motor output. In this work we present a new model of motor primitives that comprises multiple interacting latent dynamical systems, and give it a full Bayesian treatment. Modelling within the Bayesian framework, in my opinion, must become the new standard in hypothesis testing in neuroscience. Only the Bayesian framework gives us guarantees when dealing with the inevitable plethora of hidden variables and uncertainty. The special type of coupling of dynamical systems we proposed, based on the Product of Experts, has many natural interpretations in the Bayesian framework. If the dynamical systems run in parallel, it yields Bayesian cue integration. If they are organized hierarchically due to serial coupling, we get hierarchical priors over the dynamics. If one of the dynamical systems represents sensory state, we arrive to the sensory-motor primitives. The compact representation that follows from the variational treatment allows learning of a motor primitives library. Learned separately, combined motion can be represented as a matrix of coupling values. We performed a set of experiments to compare different models of motor primitives. In a series of 2-alternative forced choice (2AFC) experiments participants were discriminating natural and synthesised movements, thus running a graphics Turing test. When available, Bayesian model score predicted the naturalness of the perceived movements. For simple movements, like walking, Bayesian model comparison and psychophysics tests indicate that one dynamical system is sufficient to describe the data. For more complex movements, like walking and waving, motion can be better represented as a set of coupled dynamical systems. We also experimentally confirmed that Bayesian treatment of model learning on motion data is superior to the simple point estimate of latent parameters. Experiments with non-periodic movements show that they do not benefit from more complex latent dynamics, despite having high kinematic complexity. By having a fully Bayesian models, we could quantitatively disentangle the influence of motion dynamics and pose on the perception of naturalness. We confirmed that rich and correct dynamics is more important than the kinematic representation. There are numerous further directions of research. In the models we devised, for multiple parts, even though the latent dynamics was factorized on a set of interacting systems, the kinematic parts were completely independent. Thus, interaction between the kinematic parts could be mediated only by the latent dynamics interactions. A more flexible model would allow a dense interaction on the kinematic level too. Another important problem relates to the representation of time in Markov chains. Discrete time Markov chains form an approximation to continuous dynamics. As time step is assumed to be fixed, we face with the problem of time step selection. Time is also not a explicit parameter in Markov chains. This also prohibits explicit optimization of time as parameter and reasoning (inference) about it. For example, in optimal control boundary conditions are usually set at exact time points, which is not an ecological scenario, where time is usually a parameter of optimization. Making time an explicit parameter in dynamics may alleviate this

    EEG theta and Mu oscillations during perception of human and robot actions.

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    The perception of others' actions supports important skills such as communication, intention understanding, and empathy. Are mechanisms of action processing in the human brain specifically tuned to process biological agents? Humanoid robots can perform recognizable actions, but can look and move differently from humans, and as such, can be used in experiments to address such questions. Here, we recorded EEG as participants viewed actions performed by three agents. In the Human condition, the agent had biological appearance and motion. The other two conditions featured a state-of-the-art robot in two different appearances: Android, which had biological appearance but mechanical motion, and Robot, which had mechanical appearance and motion. We explored whether sensorimotor mu (8-13 Hz) and frontal theta (4-8 Hz) activity exhibited selectivity for biological entities, in particular for whether the visual appearance and/or the motion of the observed agent was biological. Sensorimotor mu suppression has been linked to the motor simulation aspect of action processing (and the human mirror neuron system, MNS), and frontal theta to semantic and memory-related aspects. For all three agents, action observation induced significant attenuation in the power of mu oscillations, with no difference between agents. Thus, mu suppression, considered an index of MNS activity, does not appear to be selective for biological agents. Observation of the Robot resulted in greater frontal theta activity compared to the Android and the Human, whereas the latter two did not differ from each other. Frontal theta thus appears to be sensitive to visual appearance, suggesting agents that are not sufficiently biological in appearance may result in greater memory processing demands for the observer. Studies combining robotics and neuroscience such as this one can allow us to explore neural basis of action processing on the one hand, and inform the design of social robots on the other

    Active Estimation of Distance in a Robotic Vision System that Replicates Human Eye Movement

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    Many visual cues, both binocular and monocular, provide 3D information. When an agent moves with respect to a scene, an important cue is the different motion of objects located at various distances. While a motion parallax is evident for large translations of the agent, in most head/eye systems a small parallax occurs also during rotations of the cameras. A similar parallax is present also in the human eye. During a relocation of gaze, the shift in the retinal projection of an object depends not only on the amplitude of the movement, but also on the distance of the object with respect to the observer. This study proposes a method for estimating distance on the basis of the parallax that emerges from rotations of a camera. A pan/tilt system specifically designed to reproduce the oculomotor parallax present in the human eye was used to replicate the oculomotor strategy by which humans scan visual scenes. We show that the oculomotor parallax provides accurate estimation of distance during sequences of eye movements. In a system that actively scans a visual scene, challenging tasks such as image segmentation and figure/ground segregation greatly benefit from this cue.National Science Foundation (BIC-0432104, CCF-0130851

    On the Computational Modeling of Human Vision

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